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Everything posted by NoMolester

  1. Hello, i have not been well. My computer broke and i had to repair it but it was difficult due to the times (christmass) and everybody was on vacations, i am a programmer so this is a major tragedy for me. My computer is fine already, but i will be out from the community at least for one more week because i am in a big hurry trying to put my job taks up to date and asking for more time and stuff, you know how it is (i'm freelancer). As soon as i have all my tasks up to date and my clients happy i will come back here, sorry for just dissapearing. You can still post in the 1,000 AD forum, but i will not answer until i'm back. It wont be more than two weeks, i calculate from one week to ten days. I will log in at least once every day to say hi. But i wont be able to say or do much. Fortunately, i didn't loose any information from the mod. Arishia and i share computer so she is going to be out more or less (actuallly more) the same time.
  2. I know about the SVN but still Idawin said it was better to have the SVN to keep checking the game. So, still, download the SVN. I didn't know about the collada thing tho, it is a good then that everything is in dae now, i didnt know that, i will delete that part. It would have been anoying to have to be converting everything from PMD to COLLADA. Thanks for the info.
  3. I have been researching and exploring the files of the game. I will post here all the useful info, tips or tutorials that the rest of the modding team may find useful. The first and most important thing to do is to download the SVN version of the game. There will be a folder called medieval inside the folder mods. That is the main folder of the mod that we will be modifying. I reccommend you to explore the files and modify the javascript files but do it in another folder called "test" and keep the "medieval" clean and only with the shared stuff. To play the game with the mod active you will have to open it with the windows execute command using the taping the following after the for 0 AD path: -mod=medieval This is the design document of the game, it contains many useful information for designers, it is recommended for everyone (specially designers) to read it.
  4. I just laughed so hard i got hiccups. Lion, se dice "easter" no "eastern", sin la última "n". easter = pascua eastern = oriente easter egg = huevo de pascua eastern egg = huevo oriental Has estado diciendo huevo oriental todo este tiempo XDDDD About the eastern egg idea, i think is good too as long as it doesn't take too much effort that could be centered in development.
  5. Right now, there is not much to do, i am researching and organizing everything, i will post a task thread like the ones in the art forum. Since formal work on the mod hast'n started yet, please wait until Arishia has the logo. Its the only thing missing in the signatures they are very cool right now (i'm already using it ). EDIT: I will post too a thread with info about the programs, file formats, the SVN and how to get them. I think all that should be done for tomorrow. And we could finally start working.
  6. I proposed it already before, i want to create a mod about it but first i'd have to find an animator and a persons modeller/Texturer. Enjoy the Enjoy to you too Loki1950 XD
  7. Arishia will when sh'es back from here break. Do you want to create it?
  8. I am currently working with the civs json pages.
  9. I liked the three of them, I want the project leader one to be gold it looks cool. The rest of them brown. -Prject leader: Gold -Programmer, designer, advisor, researcher: BROWN
  10. Honstly i would prefer that the 0 AD programmers keep programming the vanilla game, however i think i'll have to be mch more in contact with the team, asking you questions or information.
  11. With the changes i think it will be ok. also make a little bigger the word millenium ad.
  12. Make the red part smaller (vertically speaking) and the overal bigger (Horizontaly speaking).
  13. Excellent, just a little longer and shorter at it would be perfect.
  14. Perhaps something like this, it looks more medieval?: The only proposal we have is Millenium A.D. as team name. I like it what do you think?
  15. And remember: We need one signature of each "job": -Project Leader -Researcher -Advisor -Programmer -Designer
  16. Signature info. The name of the team is "M A.D. (Millenium A.D.)" The symbol of the mod you can propose one. The name of the 1st part mod "1,000 AD: For Land and Money" The name of the second part mod "1,000 AD: For Honour and Glory"
  17. I am an engineer i do not have a mind for emblems really you and niektb can propose some emblems for the mod. Then niektb can add it to the signatures.
  18. I think all files could be passed from one member to other using this forum, for now, but i will create an account on dropbox or google drive specially for the mod in the near future.
  19. I have researched about motte and baileys and it seems they didn't belong to the early middle ages as every body thought. They belong to the XI-XII century in britain and france, so there will be no motte and bailey until part 2. I think they will be the civic centre-Castle for the french and british.
  20. Yes, in the specific civ you would put the actual name.
  21. Excellent!, i will put you as designer too. Could you create 5 signatures for 1,000 AD?? with some nice drawing and the woord "1,000 AD mod" and it should say one of this "jobs": -Project leader -Researcher -Advisor -Designer -Programer Also, Instead of berebers or moors for part 2, i added the more accurate Maghrebians. So: Berebers for part 1 Maghrebians for part 2 i just posted the generic civ form for part 1 in a new thread
  22. If you have a civilization proposal, use this form to describe it: Civilization name: Emblem: History: Civ bonus(es): Team bonus: Technologies: Structures: Tribal Stage: House Werehouse Granary Farm Corral Market Docks Village Stage: Assembly Hall (Civic Center) Encampment (Barracks) Temple (Church/Basilica/Mosque/Synagogue) Wall/Wall tower/Gate Defence tower Carpentry Blacksmith Feudal Stage: Castle (Wooden preferably) Wonder Unique building 1 Unique building 2 Land Units: Tribal Stage: Spearman (serf) Archer (serf) Spear cavalry Village Stage: Archer cavarly Swordsman (serf) Sword cavalry Ram Feudal Stage: Champion unit 1 Champion unit 2 Mangonel Siege tower Hero 1 Hero 2 Hero 3 Naval units: Tribal Stage: Fishing ship Village Stage: Merchant ship Raiding warship (vs buildings, land units, long range) Feudal Stage: Heavy warship (vs ships) Support: Freeman (woman but male) Monk Trader
  23. I will not add the moor because the moors were the muslims of spain (VIII century onwards) while the berebers were the tribes from morroc to tuniz (and some migrated to spain after VIII century) so is more broad and historically fits more for this period if i put the berebers for the part 1.
  24. I will replace the teutons for the allamani, because they are more genreic and broader and historically important. I think both burgundians and longobards are important, i will add the burgundians. To keepp the 12 civs, i will put the slavs as one civ like this and delete the moravians, bulgars and slav architectural group: Steppe Nomad (architectural type): -Slavs -Avars Southern germanics: -Franks -Goths -Lombards -Burgundians Northern germanics: -Allamani -Vikings -Saxons
  25. Well, for now, we are researching so, you could be a researcher, i will ad you to the team as researchre, can you do modelling or programming?
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