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Showing content with the highest reputation on 2025-07-06 in all areas
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Bom dia ou tarde; -Finalizámos a Primeira fase ,da Primeira versão do mod, (a arquitetura) a primeira quota de facções já está fechada: 65 em todo o mundo. (Proporemos mais futuramente). -Agora estamos com as unidades (primeiro as americanas), aqui fica uma antevisão: Tupí Tiahuanaco Mapuche Desculpe-me pelas inconvenièncias*5 points
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@ItmsIT WORKS!!! Thank you very very much . You guys are the best . Pinging @Oxenstierna2 points
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I have played many of the available maps and wanted to create something new. I like not only making attractive maps, but ones that add some new twist to the game play. I though of mazes and other ways to make maps more challenging. I sort of went that way, using terrain to control movement Here's what I've come up with. It would be great to get some feedback on this. Nile Delta Conquest 1.xml 1745219202_NileDeltaConquest1.pmp1 point
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Game Mode Concept: In this mode, the player starts in the Stone Age and progresses until the fall of the Roman Empire (for now). You can choose from various civilizations across the globe, including peoples from the Americas, Europe, Asia, and Africa. At the beginning, the player leads a nomadic group taking its first steps toward settlement and the development of early tribes. As you advance, you’ll face challenges such as animal domestication, agriculture, the rise of cities, and the emergence of empires. The goal is to survive, expand, and evolve your society through the ages, dealing with wars, alliances, and technological revolutions. Building and Unit Evolution: Each building evolves uniquely as new technologies are developed, granting players progressive benefits. These changes are visually reflected in-game through detailed graphical upgrades that showcase your civilization's technological advancement. The same system applies to units, which undergo distinct visual transformations with each upgrade—whether through weapon crafting, armor development, or clothing improvements. This allows players to visually track their society's progress, from primitive tools and garments to sophisticated weapons and attire. Resources and Mod Objective: This mod introduces an expanded resource system including hides, bones, water, clay, and other essential materials, adding depth and realism to the gameplay experience. Each resource will have strategic value for both development and defense of your civilization. While focusing primarily on your people's growth and empire building, the experience integrates combat elements. Our vision offers: Hours of strategic societal development A comprehensive cultural and technological evolution system Tactical combat that impacts empire growth The satisfaction of building a lasting civilization Challenges of governance and territorial expansion The experience balances construction and conflict, where the ultimate goal transcends mere enemy conquest - it's about creating a civilization that survives and dominates through the ages, through both development and strength when necessary. I am currently working on the Jomon culture that will become Japan in the future.1 point
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I'm creating a topic to promote this mod, in which I'm making much of the art created by @Duileoga available. This mod is mainly intended for fun and the promotion of civilizations from the most diverse corners of the world. I hope you like it, as all of this is created in our spare time and without any great intentions, anyone who wants to use art to create the most diverse mods is welcome (and let us know as we would love to play). CIVs: (playable, with some errors, with time they will be resolved) Lusitanos. Mayas. Mochicas. Garamantians. Yamatai. Development (updated): https://github.com/wltonlopes/Endovelico Link official: https://github.com/OilamDuileoga/Endovelico (I'm sorry for my english google translate)1 point
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@Outis With much delay... I think I have found a fix. I got the idea when working on an unrelated library upgrade. I may be able to include this in the patch release 27.1, so that Windows 7 has access to alpha 27 for the coming years (again, R28 will not support Win7). After installing Alpha 27, can you try going to the location of the game (Start Menu > All Programs > 0 A.D. alpha > Right-click on 0 A.D. > Open file location) and in this directory, replace the two files called "mozjs115-release.dll" and "mozjs115-release.pdb" with the attached versions of those files. And let me know if the game starts. Assuming you are still under Windows 7, of course. mozjs115-release.pdb mozjs115-release.dll1 point
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That's just Atlas and the actor editor. @trompetin17 is rewriting it using the engine GUI.1 point
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The death of this game has been a long time coming and is truly inevitable. First, the heat death of the universe, something difficult to precisely calculate, will happen in roughly 10^106 years, which I doubt 0 AD will survive. Even if we prepare for that, there is the more immediate problem of the sun depleting its hydrogen reserves in approximately 5 billion years. Unless our team develops proper technology to survive in space, I think 0 AD will fail. In a similar vein, the Andromeda Galaxy's collision with the Milky Way in 4.5 billion years may pose a serious risk to the survival of the community. For these reasons, I regret to say that 0 AD is doomed.1 point
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Hey guys, I'm back with more news about my WorldRising project! I've created new resources and they're now functional! They are: bone, water, leather, clay and faith. Here's how to collect each of these resources: Water and clay can be found in the wild. Bone is passively created in hunting lodge buildings. Leather is produced in the primitive tannery. Faith is generated in ritual stones. In addition, I've implemented many new technologies, including new units such as the priest, archer and hero. I've re-textured many units and improved the textures of buildings. However, I've had some issues implementing certain technologies, such as promoting units when completing a specific technology or increasing the civic center limit by +1. I've also had trouble editing animals, even using existing models, due to issues with the skeleton. The same issue occurred when trying to implement flags on buildings. (If anyone can help me, I'd be very grateful!) I've now completed the Stone Age with all buildings and technologies. The Polished Stone Age is 60% complete and I will soon begin the Copper Age. Stay tuned for photos!1 point
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"Hello everyone! I'm here to share more news about the WorldRising Mod! Technologies: I've developed several new technologies that unlock amazing units and buildings, as well as unique bonuses and tributes for characters and buildings. Textures: I've significantly improved the textures of the units, redoing their skin, faces, and clothing to make them more realistic. Additionally, I've created a wide variety of clothing and heads to increase diversity. Camera: You can now zoom in and out more, allowing you to appreciate the details and get a wider view of your settlement. Map Creation: I'm working on a map of the Japan region, focusing on the Jomon culture. The first era (Chipped Stone) is almost ready, with just a few final adjustments to be made. The second era (Polished Stone) is already in full swing, with many technological innovations, structures, and units being implemented. New Resources: I'm about to create the first resources, including faith, bone, leather, water, and clay. I plan to start developing these features this week! Stay tuned for more updates and news!1 point
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"Hello, friends! I apologize for the delay, but this week was very busy and I couldn't make much progress on the project. However, I did manage to bring some news! I implemented two new buildings: the oven and the weaving workshop. In addition, I created another house variation, totaling 15 different options that can vary according to construction. The oven will be used to develop ceramic and clay technologies, improving buildings. The weaving workshop will have technologies that will improve units, such as protection, creation of primitive weapons made of stone and bone, and more resistant clothing. I also added music to the project! I completed all the buildings of the Flintstone Age and now I will focus on the units, improving textures, clothing, armor, and creating new units. One of the main goals is to create a nomadic leader who will be the first representative of the group on the journey. Leave your impressions here and share with your friends! I'm open to suggestions and ideas! See you next week!"1 point
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"Good afternoon everyone! I'm here to share the latest news about my mod, World Rising! - *Technologies and Buildings*: I'm working on implementing technologies in buildings and creating new upgrades for houses and fireplaces. Houses now reach level 4 and fireplaces up to level 3, each bringing new technologies, buildings, and units. - *Custom Icons*: Each unit, building, and technology will have its own unique icon. - *Gameplay Adjustments*: I'm revamping the status of units and buildings to make the game more realistic. Construction and learning times will be longer in primitive eras and decrease as civilization evolves. - *Sneak Peek*: I'm sharing some images of what's been implemented so far. Hope you like it! - *Comment and Give Feedback*: Please leave your comments and questions. Your opinion is important to me!"1 point
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Are you aware that the game lobby server allows real-time chat and active game listings in order to find people to play the game with? Are you aware that official IRC channels (#0ad and #0ad-dev) are available for real-time text chat with the active staff members and developers of Wildfire Games? They're most commonly used for asking for troubleshooting help and asking how to volunteer to help with 0ad development. What other problem(s) are you trying to solve by requesting an official Discord server? Are you aware that adding an official Discord server would create a large responsibility for moderation by an already stretched-thin moderation team? Are you aware of the serious privacy invasions that Discord has engaged in and the calls to boycott Discord?1 point
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https://www.ancient-origins.net/myths-legends/tattooed-scythian-warriors-descendants-amazons-part-one-001155 I put some references here used in Delenda est sub forum. https://www.nationalgeographic.com/news/2014/10/141029-amazons-scythians-hunger-games-herodotus-ice-princess-tattoo-cannabis/1 point
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We keep having an eye on the rating disputes and take action if necessary.0 points