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Showing content with the highest reputation on 2024-12-10 in all areas

  1. Mode A is casual mode, to play roleplaying and have fun, discover secrets and feel like a conqueror. Mode B is competitive They will only serve as optional like relics/ruins as win condition or win by score (optional depending on victory conditions). I'm thinking about The Fertile Crescent proposal. Have Orchards: Combining field and farmstead. https://www.imperivmworld.com/aprende-a-jugar/ It is in Spanish and is a guide to Impervm 3 Great battles of Rome. The interesting thing about this guide is that it shows you all the interactive elements of the maps. It has very fantasy and RPG elements but ignoring that it has other very practical ones. Starting from 5, the ideas are very good. It says: 5. Fountain: This map element allows units to be healed when they are placed next to it. There is the well which is similar. Then in that section are the buildings that look like the mercenary camps and the village I mentioned above. The first building is the Teutonic Camp, according to that game it allows you to recruit Teutonic riders, archers and bandits. Another idea that I like is caves...but that is a topic for another day.
    2 points
  2. I have noticed something with the game. Not so much of an imbalance but favoritism of center units. In online play there is basically no cavalry use. When playing agents computers, cavalry units need to be baby sat. I think they would be more useful in game play if they had a setting that when they took 60% damage they would automatically withdraw out of range as the others continue to fight. Not sure if this would be overly complicated from a programming perspective. I think this would make them more useful.
    1 point
  3. I like the idea of caves as a map element as well. If you happen to discover one it could be a "wormhole" to another part of the map. But I also like the idea of roads ("flat" walls on land that can be walked on) and bridges (walls in water that can be walked on).
    1 point
  4. I just love Imperivm. Btw I only recently realized how that games shares an important gameplay feature with another prototypical RTS: warhammer. in warhammer there are NPC units called "creeps", that must be killed by your heroes in order for them to gain experience, because hero experience has great value in that game, and could be compared to certain resources in AoE or 0ad. All this also holds for Imperivm, where NPC enemies hold common settlements which have various uses, and you can fight them as soon as you have an hero with an army that's good enough, first of all in order to level the hero, and then maybe employ the settlement if you need it in your strategy.
    1 point
  5. Thanks, https://gitea.wildfiregames.com/0ad/0ad/pulls/7300
    1 point
  6. Indeed, the seated Statue of Zeus at Olympia would be desired, as are all of the "Seven Wonders of the Ancient World." @nifa
    1 point
  7. 1 point
  8. Firstly, Geriatrix is French and I am Brit. You can verify this by IP, language etc Secondly, the UK has ~65 million population. That is more than enough for a few 0ad players emerge. I and Shyft are not from the same city, and again you can verify that by IP. There are replays where we did an op teamwork to beat Geri on the flank (so all 3 appeared in one game) and another one where I played against him and knight. I find it insulting to be equated to that guy, even though his behaviour has improved. You wouldn't be happy if I claimed that you are a smurf of Jagsus and 0AD_BOSS and Groot just because you are all from India.
    1 point
  9. the brit chariots are one of the top 5 strongest units in the game. In both vanilla and the community mod. with non-random building ai (in the com mod) sentry towers provide some relief from camels. if you try to "fill in the holes" of each civ, you get civs that do the same things but just in slightly different ways, which is bad. Civs should have strengths and weaknesses.
    1 point
  10. It does not look like it, the missing files are not LFS files. Moreover the user reports using the nightly build, so there is no need to pull anything. @superserioussam I think that your download of the nightly build is incomplete. In the nightly build folder, right click somewhere and choose "SVN Update". If you get error messages, try a cleanup first: "right click > TortoiseSVN > Clean up...", then check all the boxes, let it finish, then retry "SVN Update". The update process should complete with the message "Completed - At revision: 84" (or a higher number than 84 if you try this in the upcoming days)
    1 point
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