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Showing content with the highest reputation on 2024-11-29 in all areas

  1. Han imperial academy First brought to attention a while ago by @ShadowOfHassen This one's pretty obvious. The current name is just a translation into modern Chinese. And there's a terms that was clearly used instead. Proposed change: Dìguó Xuéyuàn -> Tàixué Sources:
    2 points
  2. good start, just keep in mind to avoid inside faces. In the screenshot I selected some faces which wouldn't be visible in the game and should be deleted. You can activate the statistics overlay in blender to keep track of the tris. Next step is to make seams and UV map the model. All models in the game use a 2d texture which is wrapped around the 3d model.
    1 point
  3. Done. If the screenshots and chatlogs provided by everyone in previous messages of this thread + my PM to you aren't enough enough, I don't know what is. The terms of use needs some refinement. Some are very abstract and some abusive behaviour are exempted.
    1 point
  4. Looks pretty accurate. Three things: Firstly, the city is built on this peninsula: It looks quite small on this image. Make sure it's large enough in the game to accomodate for an average P3 base. And the map should not cover the whole area shown in this image in my opinion. Else it will get too big. I'd aim for depicting approximately this area: Secondly, I'd add some unevenness to the terrain. It gives the map more "character". And there were (and are) actually small hills in this region. This map includes contour lines: Thirdly, there should be no full connection between these to headlands here: ... as it can be seen in the images I shared earlier in the thread. Some bridges were built across it, but in the game it should be impassable by foot.
    1 point
  5. Hi, I would like to comment on a few things 1. I appreciate @ffm2 for his rigorous and scientific approach to his investigations. His experiments are repeatable and the results are reproducible, which enables us to peer review the situation. This is much more convincing compared to certain people spamming empty accusations and claims in the lobby. 2. Simulation lag and pauses enable players to issue otherwise inhuman amounts of command in 1 turn. The record-breaking click rates were measured in 0ad's frame of reference, in which time runs much slower than real life, so for example @MarcusAureliu#s clicking 70 times in 1 turn is perfectly possible if the game is paused: And the game was indeed paused. Jarno had to drink water in the middle of the fight, which gave MarcAurel a chance to spam click. 3. The superior gaming mouse and the fast fingers of Sanafur and Stockfish combined with point 2 can explain their extreme sniping activity. Stockfish even revealed his technique so you can experiment and see if that's the case. 4. Points 2 and 3 are far more likely explanations than some legendary "snipe script". Till this day, no solid evidence of such a script has been shown. The myth is being weaponized by jealous losers to accuse players who won fights vs them. Please do not fall for their lies and trolling. 5. Atrik's approach of changing unit attack class is a good idea, however, the units forget about their command as soon as the initial target is killed. It also results in some suicidal behaviours. But having this option to attack ranged units as a hotkey is certainly convenient.
    1 point
  6. Well, after watching you all have been investigating all of this that hard I will share my ''script of autosniping''. I've always been open about using ProGUI and I've been open about this to people who've asked me and I haven't just said that I have an autosnipe script. As some of you may know, I have a gaming mouse that has a click multiplier. That way, with one click you can do 2,3 or 5. On top of that, I have a pretty high CPM. Then, I can also customize the mouse to change the position of the buttons, and my right click was the wheel. Each angle of rotation is one click. I'll let you imagine the rest. Those high clicks that you have seen are becouse of that wheel change. I invite you to test it if you can customize the buttons of your mouses. Whether these are cheats is up to you, but in all competitive games there are these kinds of hardware manipulations. Mouse in the case of PC and Scuff controllers in the case of Play
    1 point
  7. There's even more room for improvements, but I decided to pack the ones I already shared here into a first PR: https://gitea.wildfiregames.com/0ad/0ad/pulls/7260
    1 point
  8. I've been working on this partial solution for sniping (https://gitea.wildfiregames.com/0ad/0ad/pulls/6960) but its hard to get ppl to test, now I am pretty much too busy to worry about the rough sort idea. Unless someone can pull off a micacle and figure out the OOS. Depending on the release process, I might be able to get it working. Even still, that is just a potential solution. You can't just "delete" sniping, unless you want to eliminate order-1-unit. you can reduce its generalizability and effectiveness as I have tried. Further benefits would be to increase the ways in which units are counters of one another, which is very difficult with the citizen soldier model. I do have some ideas that could help but they are a long way off, although they could be tested with the com mod.
    1 point
  9. Wasnt that from the Unabomber's manifesto?
    1 point
  10. Best solution would be to get rid of weak mechanics, usage of alt for targeting is clearly not adapted when you need to click 100 times.
    1 point
  11. Hi @Kiselena, sorry you feel a bit lost! There is certainly a lot going on. Don't feel like you have to meet the demands of anybody . This is a passion project, so definitely take your time to learn and choose something to work on that interests you! I recommended the market since you were interested in buildings, but we do have a market that will work for the near term.
    1 point
  12. Hi everyone, sorry for the delay in my answer. I've tried to get through all demanded queries at this forum and feel a little bit lost. To be honest, I can take whatever task, BUT which is 1) not very hard 2) has clear instructions 3) and which is not a unit (I feel I'm not ready for that yet). Since there is so much information at this forum it is very hard to choose... But I believe maybe the Germanic market (if you will guide me what exactly should be done there) or something simple like a fishing rack might be a best choice for me. You definitely should know better on this matter... For example if it is decided what should be done with market, I will go ahead and create separate topic straight away. @Lion.Kanzencan you please give feedback is my sword is looks more or less fine? I don't have much experience with lowpoly yet and may be I'm missing something important.
    1 point
  13. These small details expose pictures as AI generated:
    1 point
  14. I would like it if I doublecklicked an upgradable palisade that all upgradable parts are selected and I could mass upgrade them to gates (comparable to sentry towers which can be mass upgraded to stone towers).
    1 point
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