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Showing content with the highest reputation on 2024-10-19 in all areas

  1. The current treasure gathering restriction for boats limiting it to only Merchant Ships is a legacy from time before the inclusion of the trading feature. It basically gave them a function in-game while trading was being developed. There's no "logical" reason other ships can't gather treasures other than this.
    3 points
  2. According to my experience, shipwrecks ashore can already be gathered plundered by pedestrians/cavalry. Difference is only if the wreck is placed off the coastline and it cannot be reached by land forces. I do like the proposal to extend the wreck collection capability to other ships, but not to all ships: I would propose limiting it to merchant vessels and fishing boats, possibly scout ships just to make thinks a bit more interesting: Fishing boats are available in the first phase so this is an option. Scout ships might not always be built as they have comparatively low value in battle hence treasure hunt capability could increase their use.
    3 points
  3. Currently treasures from shipwrecks can only be collected by merchantmen. Do you think we should keep that restriction or get rid of it? It could be changed to make all ships able to do this or even all units that can reach it; after all there's been plenty of incidents where ships that ran ashore were plundered by people on foot.
    2 points
  4. I absolutely agree. There are some maps with very small bodies of water and I have to train a stinking merchant vessel just to get a shipwreck on the shore, after that the boat is useless. The merchant boat only mechanic is not realistic and it does not make gameplay any better so I vote we kick it.
    2 points
  5. It’s one short sentence I don’t think think they could bungle it that much. (and let’s NOT use AI for voices, that’s even worse than unprofessional voice acting)
    2 points
  6. Today (October 19) I found the 0ad_0.0.26-6_amd64.deb package in https://incoming.debian.org. You can read there, among other things: "Fix FTBFS with Python 3.12. (Closes: #1085385)" https://tracker.debian.org/media/packages/0/0ad/changelog-0.0.26-6 https://tracker.debian.org/news/1576808/accepted-0ad-0026-6-source-into-unstable/ Does this mean that the problem with the "python 3.12 + 0ad" duo has already been solved? Regards.
    1 point
  7. thanks for the fast reply and the list of course. Sadly my c++ isnt very good, but ill look into it maybe
    1 point
  8. Don't know if accurate, but pretty cool
    1 point
  9. I found it on Facebook.
    1 point
  10. Nobody jumped on the sad trombone, but how about a sad shell trumpet? I actually think the descending tones, drawing out the last, deepest tone would be a good structure. Do have something deeper than a shell trumpet? I feel it should stand out and sound meaningful, and if it is played only a couple of times per game we don't have to restrain ourselves too much.
    1 point
  11. The problem with VO , you will need multi language. I'll prefer a lament from beyond the grave.
    1 point
  12. Ok all functionality was added now Im waitintg for reviews and some more testing from different people, so if you are able to test and give me feedback would be great https://gitea.wildfiregames.com/0ad/0ad/pulls/7118
    1 point
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