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Showing content with the highest reputation on 2024-06-11 in all areas

  1. https://www.youtube.com/watch?v=U6tRpIseYCA GODS WILL RETURN!!! My favorite RTS game is back. What is your opinion for not using the traditional "DEFINITIVE EDITION (DE)" version? Detail that appears only 3 civilizations in the trailer, Greeks, Nordics and Egyptians, Will Atlantis be kept out at launch? We don't have much information yet, just that it has beautiful graphics and updated gameplay.
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  2. Differentiate Persians: Cavalry Flamethrower
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  3. GRACIAS POR HACER ALGO TAN LINDO Y DIFERENTE, ESPERO CON ANSIAS UNA NUEVA ACTUALIZACIÓN QUE ESTABILICE LO LOGRADO Y LUEGO AGREGAR MAS CONTENIDO. EN MI CASO ME LLAMA MUCHO LAS PARTIDAS CON MUCHA POBLACIÓN YA QUE SE PRESTA MUCHO PARA ESO, PERO ES POCO APRECIABLE CON RIESGO DE QUE SE CIERRE EN LO MEJOR DE LA PARTIDA. UNA VEZ MAS GRACIAS POR TODO LO QUE HACEN...
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  4. Let us know how it goes! Do not hesitate to share photos and videos of the event
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  5. It's the same issue than the Github PR because the character should be escaped. https://github.com/0ad/0ad/pull/44
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  6. It's not perfect but it should be okay. You might also reduce the amount of entities with such particles
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  7. So that got the error fixed when I immediately launch the encyclopedia but it sometimes runs the same error when clicking through articles and when I hit suppress it messes up the UI. I try to reproduce it, but sometimes it doesn't. (Do you want more logs?) Still the UI looks pretty amazing. Good job!
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  8. @wowgetoffyourcellphone at some point I think it could be cool to integrate speed into the damage model for ram ships, as long as their use is streamlined and things aren't too clunky (the latter would be the hard part).
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  9. Well its moderate effort in general, but there may be a couple of things that would need to be done differently in a26 vs a27. I think I would just do sparta, roman, athens, carth, and mace updates in another community mod update. (carth and mace ones are pretty small). btw, if anyone just blurts out an idea for a briton team bonus I could do that super quick.
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  10. Buenos días o tardes; Bocetos; Beduinos; Anishinaabe(Laurel complex); Disculpen las molestias*
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  11. Ok, I can picture what you mean now, that might indeed be useful to have. I'll see what I can do. You've downloaded the mod from the GitHub repo, correct? Deleting the .gitattributes, the README.md, and the Setup.js should get it working. By the way, if anyone is interested, Setup.js is the script which I'm using to make the directories, extract the data from the xmls, categorize them, and create the json files. I'm running it with NodeJS and its filesystem and xmlBuilder package.
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  12. Hello, i want to join you, i want to design the Visigoth Kingdom faction.
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  13. In init you can do something like const refreshInterval = 1000; // 1s let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); cmpTimer.SetInterval(this.entity, IID_PlayerParticleColor, "TimerTick", refreshInterval, refreshInterval, undefined); Then you need to add function like TimerTick = function() { this.UpdateColor(); }; You can be a bit smarter and check what is the current animation and if it differs from the previous one but that's a bit more elaborate
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  14. Buenos días o tardes; Bocetos; Epiro; Reino del Bósforo Disculpen las molestias*
    1 point
  15. The python issue seems to be solved: https://code.wildfiregames.com/D5227
    1 point
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