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Showing content with the highest reputation on 2024-01-28 in all areas

  1. Community mod version 6: Melee/Ranged rebalancing Melee units: +50% damage, less armor Ranged units: -25% damage (roughly the same damage vs melee because of reduced armor) Buildings and siege adjusted for higher hack damage Melee infantry slightly faster 9.5 ms base movement speed. clubmen get a small hack attack so they have fighting use. Non random building ai Buildings target closest units by default click to target units and select rally point on unit ctrl click to just set rally point to unit Accuracy for cc and forts reduced. Han fixes: poison arrows tech cost changed to 1200 food 1200 metal Fields easier to place Elephants get a splash attack Maury Heros: Chanakya: doesn't need to garrison for tech discount, slightly lower discount. Chandragupta: global ele bonus for speed and attack rate, local armor bonus for all soldiers Catapults smaller range and gain a splash attack
    2 points
  2. Hello everyone, Today I would like to share a project that's been in the back of my mind for a while. Sharing replays has always been a mess and annoying and I wanted to address that a bit by providing a centralized address so that all replays you want to share can be uploaded there. I made a proof of concept Using Svelte & Fastify and it's now using React instead of Svelte. I'd like to hear your feedbacks about what you'd want the UI to look like, what filters would you like to see etc, details about the match (we don't have the possibility to get all the info) Here are some screenshots (Keep in mind the layout isn't set in stone, just wanted to have a convenient way to test things out) For security reasons there will be no direct upload button there if it gets online. You'll need to be approved by me or another administrator first. One can upload a zip containing a replays or containing multiple folders with replays, or just the commands.txt or the commands.txt and the metadata.json. There is no e-mail confirmation. LIVE AT: https://replay-pallas.wildfiregames.ovh/ Sources at:
    1 point
  3. Hi all, I recently updated my old "South_East_Asia" to be able to run on new 0ad releases. I tested it on the 26 Jan build (revision 28018), and it works for me! Here how it looks like: Download the map and see more screenshots at https://github.com/crazyBaboon/0ad_geo_maps Let me know what you think!
    1 point
  4. Considering that experienced players are more likely to share their replays, I suspect that starting at 1500 would actually look more like ingame ratings.
    1 point
  5. I want more simple, colorful strategy games like Rising Lords that people will actually play with me By Jonathan Bolding Not every strategy game has to be gloomy and impenetrable. Rising Lords is just the sort of game I'm most vulnerable to: historical strategy with the simple setup of a tabletop wargame and the quality of life and large numbers that are only possible when a computer does the math and moves the pieces for you. What I especially like about it, though, is that it's colorful—which might be one reason I can actually get people to play it with me. Despite what the movies say, the medieval world was not a drab palette of mud and polished steel. It was colorful and wild and flamboyant and made of rich fabrics and painted armors, and Rising Lords gets that. The rich earth and bright gem tones give off the effect of an actual medieval tapestry or fresco painting, with fantastic designs inspired by things like the Lewis chessmen. Sadly, whatever blessing was given to the world was not given to the user interface, which is, while not without charm, either too sparse and lacking in explanation or cluttered with unimportant detail. As a strategy game fan, however, I am never stopped by an insufficient user interface. I am sometimes encouraged by it, perhaps to the detriment of myself and the genre, but it's worth bearing with it in the case of Rising Lords, which is just the kind of easily-to-digest strategy game I'd love to see more of. [...] Full article below https://www.pcgamer.com/i-want-more-simple-colorful-strategy-games-like-rising-lords-that-people-will-actually-play-with-me
    1 point
  6. Very entertaining. I like that you make the action look good, even with fast speed.
    1 point
  7. https://trac.wildfiregames.com/wiki/Alpha27 I added a lot of the gameplay and balancing changes and added a maps section.
    1 point
  8. Published some updates to the dark mode, a few fixes and a new graph.
    1 point
  9. Ah. I looked a bit but didn't find it. I think "null cee ee" sounds even better.
    1 point
  10. That seems to be because of that bar at the top, you could try borderless.fullscreen = false and highdpi = true. Or just use gui.scale=1.5
    1 point
  11. look at this "belleza"(beauty in Spanish). http://ferrangarreta.com/cataleg.php?id=14&i=ENG
    1 point
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