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Showing content with the highest reputation on 2023-12-24 in all areas

  1. That is where the ignoreincompatibility check comes in play (i wonder if a small countermeasure would be to make that flag work only with signed mods). It's written in the signing mod rules that any mod touchig simulation cannot be signed with ignore compatibility checks to true. The rule is not perfect but it's the rule. The idea is just to say well you might run into sync troubles but also this mod changes thing in a way you might not want to play without it.
    2 points
  2. How should I get ahold of @Itms or @vladislavbelov, maybe on IRC? Maybe I should just add Itms directly to the mod?
    1 point
  3. That seems like a pretty good solution.
    1 point
  4. I suppose they fall in the "derivative works" category so they would be CC BY SA 3.0 as long as you give credit to wildfiregames it should be fine
    1 point
  5. "Cheats" are more likely invisible modifications. If you don't hide a mod, probably you don't consider it a cheat. And auto-sniping still don't have a mod. Most likely if ""auto-sniping"" was found into a mod one day, it would be an incompatible mod that would introduce larger panel of options to control unitAI. I was thinking about doing such a mod with a better variety and smarter stances for fun and because it's not too hard. ""auto-sniping mod"" is a legend used by players losing games and in need of an excuse to not face their mistakes or true level in the game. We could limit click inputs. Not sure if you are being serious. There are a tone of ways more or less fair to improve click rates. Solution 1: Limit click inputs and create even more frustrating experiences for the players. What happen when you just click fast? Order are ignored? They are executed with a delay? Maybe even with more checks and limitations one could imagine something great. Solution 2: get ride of the mechanic of "sniping" by simplifying how it can be done. Ofc this will definitively kill 0ad and therefore is a rly dangerous approach. So let's be smart go for solution 1.
    1 point
  6. Also, being able to block players. So, if you're a sniper cheat mod user, I can block you and not see you in the lobby ever again. You host a game with your sniper cheat mod enabled? Too bad; don't care; doesn't show.
    1 point
  7. Welp! Time to encrypt the zip file! Jk
    1 point
  8. We have a ticket for that: https://trac.wildfiregames.com/ticket/3653. I believe it's doable, it just needs a pair of free C++ hands. It's not really a problem for our engine. We can automatically switch them for cutscenes. We have a separate method to set an ortho projection (a classic isometric view is a special case of an orthographic projection).
    1 point
  9. I can't even... Happy solstice or whatever.
    1 point
  10. IIRC @Itms @wraitii and @vladislavbelov can sign mods.
    1 point
  11. Deathmatch and revealed map are fair since it applies to everyone. ProGUI is not since players can choose to use it in a game where other people don't use it. Right now there is not really a mutual agreement not to use it in multiplayer, and my worry is that it could become the standard for multiplayer because people want to use it to win. If it becomes the standard for multiplayer, then people who enjoy the game without the automated "easy mode" won't be able to find games to join.
    1 point
  12. How is this different from an aimbot in counter strike for example? I'm totally against it.
    1 point
  13. I say we should address this at the without thought item: bring balance to melee vs ranged engagements -> sniping becomes one of many options for micro AND only certain fights may be won by sniping.
    1 point
  14. Interesting developments! There has been work by @real_tabasco_sauce to give melee units more combat value which would go a long way to make sniping a secondary form of micro, with actual movement, formations, and positioning being more important. Sniping, automatic or not, is not a great place for the game to be. During fall of 2021, the meta was all about melee units (mainly pikemen) allowing ranged units to be invincible. Around that time I learned how to snipe using option/alt after watching berhudar spread women out on his berries and since then I have been teaching players to snipe who are frustrated/want to learn how. I figured if everyone knew about it it would be fair, but its just not good to have such a powerful micro technique not be obvious to newer players, 0ad in multiplayer right now is basically divided by those who snipe and those who don't. I suppose we just have to all vote for @real_tabasco_sauce's melee rework when its on the ballot
    1 point
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