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Showing content with the highest reputation on 2023-09-15 in all areas

  1. 3 points
  2. Hi, we tried to create the teams as balanced as possible but we can still split the teams and make small changes if they are requested. Contact me today if you think 1 team is stronger or you want to play in a different team due to personal problems with a player or just play together with a friend. 0zon will upload the schedule this evening. It is a bracket system, we randomized the bracket using https://challonge.com/tournament/bracket_generator Bracket 1: team_1 team_3 Bracket 2: team_2 team_4 Teams, give me a custom team name as soon as possible, so we don't have to name you team_1, team_2, etc.
    2 points
  3. Going into CC and adding arrows are two different things; women for example don't add arrows when their inside a CC. And at least worker eles can go into the CC (when they're not stuck on the corner of it); so doesn't really make sense why a dog should not.
    2 points
  4. I like it. It's not as "realistic" as the original, but what's important is that the concept is better realized from a gameplay standpoint
    1 point
  5. Yeah, arguably there is less historical accuracy to train them from the stables, no?
    1 point
  6. I'd be fine with kennels as an abstraction; there's no historical basis for CCs either.
    1 point
  7. I think we can have the kennels again, it was removed because it had no historical basis.
    1 point
  8. How about the ability to heal dogs instead?. Garrisoning them inside dog houses heals them or somehow, some units should be able to heal them cause early phase as a Briton player, you can get 1 or 2 women kills with that one dog but later to find out there’s no way to heal it. I believe killing a dog counts as a kill so we should somehow be able to heal them . I’ve been talking about this feature for a while now. Hopefully it gets integrated.
    1 point
  9. Much improved migration script. https://code.wildfiregames.com/D5129 Use radial spawning so that players may be either grouped with their team or spread out.Use space more efficiently: larger islands, more spacious islands. Main 'continent' is located in the center.Fix player islands merging with higher player counts (even on medium map size)Make starting islands larger and give them wood. Reason: players should not be forced to leave their home island, but instead decide a good time to leave to fight for control over the middle.Savannah generation gets 1 group of main huntable animal since there is little wood, giving the biome a considerable effect on gameplay, depending on the animal.
    1 point
  10. When my CC was attacked and I realized I couldn't garrison my dog I made it run away; since then they're healers pets. On "Defensive" so they won't run off senselessly, but that also means they're not even attacking enemies in sight... I don't use throw-away units and go for zero losses and I extent that to my dogs.
    1 point
  11. Asking because I made a map where you start on a towering mesa-like rock, and well, let's say that when on top, the camera gets very close & intimate! I even noticed for the first time that the upgraded Britons get naked!... (I should had known... ) Anyway, apparently the camera in the game doesn't have the freedom of movement of the Editor's camera, there seems to be a hard-coded altitude limit, and if I had made my rock a little higher I would had only seen shoes... Is that true? Is there a hard-coded altitude limit (as opposed to a "height over ground" ratio)? This map was simple, just a quick proof of concept, but I plan on making more of those, including a chaos of desolate flat peaks like this, separated by deep ravines and only accessible by those narrow paths carved on the cliff sides (easy to defend, but only until your limited resources run out. By then you'd better have moved on, and as soon as you move "easy to defend" becomes "hard to conquer"). To illustrate: (For scale, note how far goes the territory influence marker of the civil center (yes, that's a fortified civil center)...)
    1 point
  12. The paragraph breaks work so far just by returning. All tabs show up except for the first one.
    1 point
  13. this is really funny and relevant.
    1 point
  14. Some players like me dont like to be mixed with noobs. We like op games. Also the reason that there is lack of players is not behaviour of players There r some reasons 1-No new version 2-We have to switch mods many times that is annoying 3-We have to use vpn to connect to games
    1 point
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