Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-04-07 in all areas

  1. Tomorrow, on 7 April 2023, between 12:00 and 16:00 UTC we'll migrate the multiplayer lobby to a new server. During that time no connections to the multiplayer lobby will be possible and it won't be possible to play multiplayer games. We expect everything to work as usual afterwards. We'll post relevant updates in here. Edit: A previous version of this post stated that the downtime was to be scheduled between 08:00 and 12:00 UTC. Unfortunately we had to reschedule and the updated post reflects that now.
    3 points
  2. early stage of a two-party map, should be playable in all sizes, and all combinations 1 vs 1, 2 vs 2, 3 vs 3 and 4 vs 4. The map should be balanced, mines and obstacles are mirrored at the center. Every base has a stone and metall mine in close proximity and some bushes of berries. Between the player of the same party there are no obstacles. Additional Mines are evenly distributed. There are a lot of parameters in this map, i can change, like: average distance between groups of trees amount of trees in a group size of a group of trees, either they are all in a small spot, or they are more widely distributed number of additional mines distance between the players additional hills reflect.zip
    2 points
  3. finally finished this map should be very balanced for two parties with several players. Also it should be fine for 8 players on a tiny map. it is not totally plain, the fields from the two parties are separated by a cliff, only in the center of the map both parties can meet. The next maps will also have very simple ridges which will reflect on the center of the map. Like hazards on a golf course. But i am a little out of ideas. reflect.zip
    2 points
  4. Is my advice not relevant? no, it definitely is. This is how I tested the melee rebalancing mod. I wonder if they thought your comment was a joke because "change perspective" sounds like imagining you are the enemy.
    2 points
  5. Those were the times when 0AD did not open the game for everyone. It was only until A-5(6?) that I could open it, at that time I was not following the project yet, I already knew it existed since 2006. I was looking for a Roman themed game that was like AoE II (game mechanics). The game mechanics even with the definitive edition is very backward. Not to mention that the skins were historically incorrect.
    1 point
  6. No worries, you're not the only one encountering this problem. We'll figure out how to fix it. In the meanwhile you can use the workaround of disabling TLS I mentioned above.
    1 point
  7. the bot do not have access to any private data or ip addresses to determine these kind of things, it just tries to respond to questions with relevant answers as possible. Any answers it gives related to players or permissions in the lobby shouldn't be entirely dependable as it may be bias or completely untrue sometimes
    1 point
  8. Would there be a way to number units as they are built? Having units numbered is very important to controlling them, I usually number some archers 1, cavalry 2, infantry 3, and so on. It would be nice if I could auto queue a barracks to produce a type of unit and add them to a numbered group as they are trained, so when I need them I can just hit their number, hit call to arms (i made that hotkey c) and click where I need them.
    1 point
  9. Hello @user1 My lobby user name: draane Offending player: Gonzalo1995 In a rated game, left without resigning when he was about to be defeated. metadata.json commands.txt
    1 point
  10. The Art of Pedro Rafael Mena. 8hO - A Raid on the Mississippi (July 2022) Illustration of an incursion into the Mississippian Mississippian world based on archaeological findings and historical documentation. This interpretation is the end result of intensive data collection by archaeologist (and commissioner) Mark Sanders, who presented this piece along with his work at the American Archaeological Society conference on Mississippian warfare, paraphernalia, and weaponry. Contrary to popular belief about the indigenous history of North America, the Mississippi region of the continental U.S. was home to a network of kingdoms, city-states, and political entities that influenced and interacted with each other and the larger pre-Columbian world for centuries before the arrival of European settlers. These states actively engaged in deep political intrigues both within and outside their courts, establishing trade relations and, most importantly for this piece: engaging in warfare. piece: engaging in warfare. Amassing armies of thousands, the Mississippians waged war in ways no less complex than their Mesoamerican, Andean and Old World counterparts. Mississippi waged war in ways no less complex than their Mesoamerican, Andean, and Old World counterparts. They made use of advanced weaponry, tactics, logistical support through long supply lines defined by the flow of the Mississippi and other rivers, as well as littoral fleets and all manner of fortification to gain strategic supremacy over their peers. The illustration shows an idealized representation The illustration shows an idealized representation of Middle Mississippian armor, with a full range of possible armor constructions and weapon systems (copper and flint weapons, wooden armor, leather and copper plate). An assault on one of these fortifications is observed, where elite warriors of an expansionist polity attack the defenders of a Muskogee-speaking settlement. ————————————— Now we will have civilizations from all over the American continent, north, center and south.
    1 point
  11. Gaul Javelineer's cloak is behaving like Dr. Strange's Cloak of Levitation.
    1 point
  12. How about making military upgrades visible by actually changing unit armour/look ? It would be realistic and you would not have to look at unit stats during game to see if the enemy got upgrades. It might be hard for weapons cuz so small, so it could barely be seen and another way would have to be found, but at least for armour it could be helpfull.
    1 point
  13. On a purely hypothetical level, what other civilizations and peoples would you like to see in 0 AD if you had to chance to mod them in or WFG put out an expansion pack? For myself, I'd like to put in the: Illyrians Thracians Scythians Diadochi, most likely the Seleucids Anyone else?
    1 point
  14. I don't know which troll came up with the idea that I am Shyft. Time for this to end! @Player of 0AD case closed
    0 points
×
×
  • Create New...