Final (I believe but my beliefs can be wrong) RC made available by Stan'.
Let's play?
@borg_ @Feldfeld @chrstgtr @Stockfish @ffffffff@nani@Pudim@JC (naval supremacist)@Yekaterina@carthage@BoredRusher@Boudica@vinme@Dakara@Dizaka@faction02@cl2488@Jofursloft@Wendy22@badosu @MarcusAureliu#s@BreakfastBurrito_007@aixo@bbgotbanned@letsplay0ad@alre@Yekaterina@Gurken Khan@flint1@seeh
Well I need to run the 6hours process to make new installers for all platforms so sadly yes. Whether that RC becomes a release is another matter. Also the problem is what if the changes create another bigger imbalance. Release is scheduled for Sunday in theory.
I'd rather not have to make another RC for a last minute balancing change that could break it. So unless I have to remake one because of a terrible bug it will not happen.
Gotta leave things for A26
The settler pikemen:
The bactrian hillmen:
# As they are meant to be the lowest of levies their equipment isn't standardized therefore the mix of weapons, only in their elite state do they get some measure of uniformity .
The Parni Raider :
The two actors of the day, the indo-greek mercenary swordsman and the bactrian cataphract that has a small issue:
From left to right: 1 basic, 2 advanced and 2 elite.
The "small issue", the mask clips through almost every helmet and the new mask model is the one that clips "less".
I wish there was a way to make the mask go just a bit lower.
It would be wise before investing large amounts of time into this system to revise the resource system first.
I.e. check whether resources are necessary or not, if resources should behave differently (i.e. Food being a pop cap element with a fixed income ratio instead of having to build houses etc.).
If everything should stay the way it is the proposed ideas are great of course. The mine shafts look really awesome.