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Showing content with the highest reputation on 2021-02-02 in Posts

  1. Hey all, I made a scenario map about the Roman Limes (latin for border), more specific the Upper-Germanic and Raethian Limes. The Limes was a Roman border defence and controll system against celtic and germanic raids, consisting mostly of walls, moats, palisades, towers and military camps. The land in the middle of Europe was mostly covered in forests and swamps, what complicated warfare for the Romans. I hope you'll like it Overview (spoiler alert): some references: https://wildfiregames.com/forum/topic/35014-inspiration-for-map-creators/ https://en.wikipedia.org/wiki/Limes_(Roman_Empire) https://en.wikipedia.org/wiki/Limes_Germanicus https://en.wikipedia.org/wiki/Castra to add an ingame preview, copy this to \binaries\data\mods\public\art\textures\ui\session\icons\mappreview @Stan`, @wraitii hope you can give me a hand now to make the palisades and towers not lose capture points outside of the territory the_limes_2p.pmp the_limes_2p.xml
    2 points
  2. Eae manos, While the SVN version is already playable, there have been little to no opportuninities to play a TG. This is due to players not having installed the version, but also to a lack of coordination, which is the issue this thread aims to solve. So please state here if you are intrested to play a SVN TG and also mention when you might find time to do so. Get SVN Version: https://trac.wildfiregames.com/wiki/BuildInstructionsGettingTheCode svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad Or check on Saturday a few hours ahead , if installer provided for this event is available for a simplified installation process of the correct version. Update: Should be ready, here Stans Post: , thanks a lot @Stan` 0 A.D. Art Team 6.922 12.971 posts Posted 14 hours ago Windows link https://www.mediafire.com/file/impg1nstotftnga/0ad-0.0.24-24841-alpha-win32.exe/file For Mac: https://www.mediafire.com/file/8sjwsc3vo2s2nph/0ad-0.0.24-24841-alpha-osx64.dmg/file A few notes! - The RCs's version is r24841 - The RC will overwrite the current installed version. - The RC will use your current config including mods, so make sure to disable everything (fgod, autociv, and badosu's mod are not supported) - You might get warnings about hotkeys, we redesigned completely the system, so you might have to fix some of them (you may want to backup your config file if your intend to play A23B again - It goes without saying but even though we are really close to a release, this is an experimental version. If you want to help more you can also perform those steps Launch a random game Test your language's translations and fix them on Transifex. Launch a normal skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas See if everything works there. Open Unit tests demo (To see if there any breakage in displaying entity's) Try mods If you need any help ping me Enable feedback and see if it works (Main menu) Connect to and use mod.io Test replaying new games Test Saving and loading a game. @Issh @Lorenz11 @Dakara @Dizaka @yilmazgng @randomid @SaidRdz @kristian @Boudica @carthage @ValihrAnt @Feldfeld @borg_ @Stockfish @ffffffff @Pudim @JC (naval supremacist) @PhyZik @Talenters @nani @badosu @YT99 @aixo @BoredRusher @chrstgtr
    1 point
  3. Berhudar has improved considerably though, you can replace me with him anytime, even when I was at my best... I truly believe StarAtt was not a smurf. People like to attribute smurf when they can't believe someone is able to translate skills from one RTS to another. The truth is that in niche communities like ours, apart from players you can count on one hand, the level of competitiveness is very low. I've seen the same on another RTS I started playing recently with similar characteristics to 0ad community, I was able to pick it up really fast and soon enough I was able to identify the top player(s) and how competitive they are (compared to mainstream 'Pro' as in truly professional gamers). You can pick any RTS veteran motivated enough to put some effort in 0ad and soon enough you will see them beating top 10 players consistently in matter of a couple months (being generous). People who cry smurf at the wind have some reason, people indeed smurf and it's easy to identify a player by their style after a few games. The lack of sensitivity when it's obvious the player is not a smurf however, reflects ignorance of their lack of skill compared to the general RTS populace (apart from being downright rude af). There might be some cognitive dissonance derived from the fact they play the game for years and can be nowhere close as good no matter how much they try (it's always the same playstyle, never learning from mistaeks) but consider themselves at top level gameplay .
    1 point
  4. 1 point
  5. That's a great idea. What if they cost differently like trading in the market. Like bartering for resources, they start low then they get more expensive the more players buy them. That would be realistic. Or the cost could be relative to the metal cost in the market.
    1 point
  6. I'm up for next Saturday, 19 pm UTC. Can even be earlier. We should also let to know @Boudica, @borg-, @ValihrAnt, berhudar, MarcAurel, @Dunedan, @Talenters and @King_Soly as they all also have a24 as far as I know. Thanks @MarcusAureliu#s for initiative.
    1 point
  7. Depends on whether you are using git or SVN. We need at least five hours to make an installer for Mac and windows. The version will always be that of the latest commit on trac.wildfiregames.com when the bundle started being built. We usually run those a night, european time.
    1 point
  8. Oh "timeframe" is a period of time. 0 A.D.'s timeframe is -500 B.C. - 1 A.D. (500 years)
    1 point
  9. @YT99 @Dizaka @faction02 @Feldfeld @ffffffff @badosu TG on next Saturday, 20 CET with SVN version with latest update from Friday ?
    1 point
  10. Dear @user1, my username is quierohasercaca and I played a game against mbr1305 . After I was wining he quited the game without resigning. I did get rejoin and he quited again. mbr1305 is a known quiter. its not the first time. Cheers, commands.txt
    1 point
  11. Dear @user1, my username is quierohasercaca and I played a game against Titiboi92 . After I was wining he quited the game without resigning. I did get rejoin and he quited again. Titiboi92 is a known quiter. its not the first time. Cheers, commands.txt
    1 point
  12. Hi! 31.01.2021 23:20 (GMT+2) Raffut1969 ended without resigning a rated 1v1 game vs me (stormwalk) which he hosted and was about to lose, an d left. metadata.json commands.txt
    1 point
  13. Jameson666 quit match without resigning vs me (1General). commands.txt metadata.json
    1 point
  14. Not that non decaying trees replaced by stumps might have a performance impact @vladislavbelov might know more.
    1 point
  15. Sure, game runs well with it, here is the link for anyone with the same issue with the WWDM 1.1 driver, Microsoft remove the OpenGL as it is a competitor to DirectX. https://www.4shared.com/zip/_Ie-rc3vea/Intel_GMA_4500_MHD_Extreme_2.html I will look forward to the next 0AD release. Safe and happy new year to all.
    1 point
  16. Age of Empires III wol mod is top http://aoe3wol.com/
    1 point
  17. Yes that was the idea. To detail a bit more: There is a delayed distant attack. All computations are done in fixed-point arithmetic. Then there is a trajectory rendered. All computations are done with floats. To handle blocking projectiles : You have to do the second stuff in fixed-point arithmetic (slower) You have to check for obstructions (slow too) To check for obstructions : you have to also take into account height of obstructions. Cylinder or cuboid are probably doable. But that could look really bad for some units for which this shape approximation is a bad approximation. Something like that were done in the first simulation of the game (but that one could not handle multiplayer or saved games). So there is some work to do, performances could be hurt badly, and you have still design choice to do. -- fatherbushido
    1 point
  18. Hi @Joep1802, thanks for reporting the problem. I confirm that the behavior you've been observing is known. Arrows or other projectiles are not currently blocked by obstructions, that means that walls help prevent the enemy from walking farther, but your units behind the walls aren't shielded from the arrows in any way. There is only this small armor bonus that units get when you put them on the wall (using Ctrl + right click). More has been written about this by @fatherbushido there: We could talk about if this behavior is wanted or correct. It sure is easier to compute the trajectory while neglecting any obstructions. So it's less CPU intensive and easier to implement by the programmers. Is it historically accurate though? Well, that depends. You can still at least do what ancient soldiers would do to prevent getting hit by arrows, that is keep alternating between the opposite directions of movement at a fast pace, which will fool even the most experienced ranged units into missing every shot.
    1 point
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