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Showing content with the highest reputation on 2020-12-29 in all areas

  1. Interesting leather armor finds (From Post Meroitic period): https://www.reddit.com/r/Sudan/comments/ki6uy7/cool_pieces_nubian_blemmye_hide_armour/?ref=share&ref_source=embed&utm_content=title&utm_medium=post_embed&utm_name=02813219303d4bda845ddb68ac0db97e&utm_source=embedly&utm_term=ki6uy7 http://www.vikingsword.com/vb/showthread.php?t=20495
    1 point
  2. Here's a simple fix for this. gui.rar
    1 point
  3. Edit: @wowgetoffyourcellphone you need to add civ requirements for autoresearch techs
    1 point
  4. Here some ambient occlusion would do so much good! the britons towers looks like is floating.
    1 point
  5. version 0.17.11 Added: Gamesetup: /randomCivs excludeCiv1FullName excludeCiv2FullName ... Session: Hotkey option for group selection filter .by.group.groupNumber|none
    1 point
  6. Petition: Nani please add a command that assigns random civs in the game setup, with the option to exclude certain OP and UP civs. Like /civ_random_without civA civB. Or even with all civs randomly shuffled, its nice to have a glance at it before the game to see at least if the OP and UP civs are at least evenly distributed, otherwise shuffle again.
    1 point
  7. Thank you! Completely CC0 textures and very high quality. Preliminarily they might make it into the core game for A25. Once they're in, it'll take a long time and some effort to retrofit all existing scenarios, skirmishes, and random map scripts to use the new terrains properly. It'll be a challenge, but one scripting could help (seek and replace automatically).
    1 point
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