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Showing content with the highest reputation on 2020-09-08 in all areas

  1. Ah that is good, we will definitely use nsisbi from Linux if it works, instead of switching to Windows for the last step of packaging @gameboy 我的中文不太好你是对的,我们必须使用英文。为了packaging 0ad,你必须使用Linux。如果你没有Linux,不可以 ! ! 如果你不是 Wildfire Games member,你不需要作packaging, 你不需要有Linux !
    3 points
  2. Hey folks, Back from my injury and hopefully stable to contribute. During that time a made a lot of test around and I see that I had the same idea from @wowgetoffyourcellphone . CC0 textures are great and the other great thing is that they have substance files that I can modify at will. there is also the possibility to make up some of them, it's a reallly great software. I'm still waiting for their legal team answer to know how much of it I can distribute, with how much modification. If we do things from scratch I'm pretty sure i'm the owner of the substance file. Anyway I was interested in the idea of consistency and revise terrains, but where can I find the list of those terrains as proposed by Wowgetoffyourcellphone (darn it's a long name) ?
    1 point
  3. @Itms @m7600 @niektb I am from Finland, I am studying in China, you can speak Chinese with me,However, it is better to communicate and discuss in English here. thank you!
    1 point
  4. I suggest we use recently committed Hero Selection code to differentiate some civs. While non-branching civs use the code to choose hero, branching civs use it to choose a branch, each with 1 or 2 possible heroes. Iberians are the best example for branching for sure (Iberians, Celt-Iberians, Lusitanians). I would preferrrrr a separate civ entirely for the Lusitanians, but the code is now there for branching. There's a lot of ways to present this, and not every civ needs to do it the same way. For instance, in DE the Spartans branch slightly when you choose Cleomenes III as your hero. Choosing him removes hoplites and replaces them with phalangites and he unlocks walls. So, for Iberians if you choose Variathus it could swap in a different building set and a slightly different unit roster.
    1 point
  5. For maps situated in Africa, it's important to realize the continent consists of several distinct ecoregions (get a decent map or consult Wikipedia (linked). From north to south: Mediterranean zone (used to be fertile): coastal Morocco to Egypt. Atlas Mountains (wooded): Morocco to northern Tunisia. Sahara (desert): Mauretania to Egypt. Sahel (transition zone): Mauretania to Sudan. Sudan (savanna): West Sudanian savanna: Senegal to Northern Nigeria; North Central savanna: southern Chad, northern Central African Republic, western South Sudan; East Sudanian savanna: Uganda to Eritrea. The Sudd (swamp along the Nile in the centre of South Sudan) separates the savanna regions. Forest-savanna mosaic (nomen est omen): Guinean: Senegal to Cameroon; also includes the Dahomey Gap; Northern Congolian: Cameroon to South Sudan. Tropical moist broadleaf forests (I doubt anyone would ever use this technical term in daily language): Upper Guinean forests: Guinea and Sierra Leone to Togo; Lower Guinean forests: Benin to Cameroon; Atlantic Equatorial coastal forests: Cameroon to Democratic Republic of Congo; Northwestern Congolian lowland forests: Cameroon to DRC; Congolian rainforests: Cameroon to DRC. The above is roughly the situation north of the equator. Below the equator you get practically the same ecoregions, though in reversed order, under different names, in different countries. The different ecoregions are actually identifiable from space: Of course, it's easier on schematic maps: These vegetation zones correlate (i.e. not a 1:1 correspondence) with climate: precipitation (rainfal): temperature: and, to a lesser extent, even language families:
    1 point
  6. White palace of Ctesiphon could be another option, but there is nothing left of it. Taq Kasra arch is the only structure in Ctesiphon that survived: For Parthians you could use the Hatra temple complex:
    1 point
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