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Showing content with the highest reputation on 2020-04-27 in all areas

  1. https://code.wildfiregames.com/rP23606 was recently commited time to test another one https://code.wildfiregames.com/D2712
    3 points
  2. https://code.wildfiregames.com/rP23603 https://code.wildfiregames.com/rP23604 https://code.wildfiregames.com/rP23605 if no map uses them then you will not see them.
    2 points
  3. Hi folks, I have updated the Afrika Australis map: 1. You can now choose which civ to have for a given player. 2. Now the africa map features: Hippos (thanks @Stan`, @Micket and @Alexandermb for the neat model!) near the great lakes! Look at those beauties: Don't forget to download the updated version of the map from https://gitlab.com/CrazyBaboon/0ad_maps I hope you enjoy the map! Also, if anyone knows if the my maps can be included in the mainstream A24, that would be great. Thanks!
    2 points
  4. Yes, I think I found that channel and it mentioned something about registering. Please don't apologize, you've been more than helpful. Thanks for your quick replies. I'll keep checking the website for updates.
    1 point
  5. I'm sorry, but can I get ukrainian reviewer rights again to proceed fixing of translation. I had some issues with my main e-mails at .ru domains. Looks like nobody check Transifex message folder.
    1 point
  6. Yeah but he says it doesn't happen with reshade on.
    1 point
  7. If the game could implement Battle for Middle Earth-style battalions, then the game could offer a "Battle Mode", where the player gets XYZ resources (determined by the host) to choose their army composition and then battle it out on a custom map against enemy players doing the same. No building. No resource gathering. Just tactical warfare. Essentially, it would be Rome:Total War style battles with 0 A.D. units. This would complement the game's standard mode, not replace it. What would be needed to make this work I think is a bunch of UI work, UnitAI updates, a BattleAI player, plus battalions of course. The maps you battle out on can either by skirmish maps or random map scripts designed for the purpose. With random map scripts, the host can determine the size of the battlefield, so that's good, and maybe a few other variables (like season, weather, time of day, etc.).
    1 point
  8. Answer in pm, it's already too much off topic and I guess we are the only ones interested in that. Nice hippo btw.
    1 point
  9. Yeah default ppa was not updated as the OS now features the latest version.
    1 point
  10. Thank you for this interesting information’s. I think this thread could be closed now.
    1 point
  11. I don't really see how that gives too dramatic of a difference unless my understanding of RTS-like control is different from yours. Sorry if I am coming off as a skeptic; I think that an idea like this has potential, and if I could think of a suggestion to make it more engaging and not just make it feel, if you pardon this sounding harsh, like a Total War clone.
    1 point
  12. Not with absolute precision, because it's pretty complicated task, but I plan to reduce number of renderered in shadow map objects that don't cast shadows in the visible view.
    1 point
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