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Showing content with the highest reputation on 2020-04-08 in all areas

  1. 1 point
  2. https://code.wildfiregames.com/D2695
    1 point
  3. That too, but I meant a structures/wonders template folder.
    1 point
  4. For now, if you start the simulation in Atlas and garrison units, those will be saved correctly. However, I understand that for many maps starting the simulation to get entities to garrison is a no-go, hence a UI for that ought indeed to be made :)
    1 point
  5. Yeah I agree. But if we can we should just make them both correct
    1 point
  6. Yeah, Brit and Gaul indeed have a higher priority. I'm not too sure about that artist impression, though. The tomb I'm talking about is this: There is a decent description at its livius.org article, the dimensions match those at the French Wikipedia page, and more photographs at the Wikimedia Commons entry. There exists `art/actors/units/global/`; I'd suggest a similar folder for structures, not just for wonders belonging to none of our civilizations (e.g. Stonehenge, the Pyramids, the Hanging Gardens), but also for palisades and other such shared, generic structures.
    1 point
  7. i edited some sword audio SFX.rar I made some edition of sword sound. Basically variations of a single sound.
    1 point
  8. @wowgetoffyourcellphone mod with the imperial helmets both scaled to 256 and 1024/2048 textures and cheiroballist (this remained 2048 for keep the details of the bronze arms) https://drive.google.com/open?id=1J0A4lVsKBEvd9TWDVu5ni09DvOGxyTc7
    1 point
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