Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2020-04-03 in all areas

  1. Hello to 0 A.D. fans and community members As you may have noticed, there have been few recent developer posts on game progress. With that in mind, I will be taking some time to fill in the community with the first April update. A lot of artwork has been done to incorporate more historically informed, hellenistic architecture into the Ptolemy faction. This in turn compelled our resident art workaholic Lord Good to introduce a couple new factions into the 0 A.D. roster that have been sorely missed. Many of you might be thinking that the Chinese might be making their debut, but recent posts have shown that there is practically zero, if you’ll pardon the pun, interest in that faction being in the game. Instead, he has painstakingly created an entirely unique faction to the fray which gives me the pleasure of announcing the first additional faction that will come out this coming alpha: The Thebans. The Thebans are an infantry and cavalry civilisation, famous for their sacred band hoplites and their hegemony of Boeotia. As this highly demanded faction sounded good to a variety of people, the team has taken the adage that more is more, and as a result, there are a few more civilisations to introduce, each more unique than the next. (Here we see Thebes, once proud, under the three year long occupation of Sparta after their attempts to maintain Boetian hegemony.) Next we have Syracuse, a prominent naval power that made use of some of the most extraordinary inventions of Archimedes. (This image depicts the famous Syracusan port, which served as the stage for a decisive naval victory for the the Peloponnesian League during Athens' disastrous Sicilian campaign.) Additionally there is Epirus, employing war elephants and led by the tactical mastermind Pyrrhus. (See a recreation of the battle of Heraclea, victory so great it has been called 'Pyrrhic.') As a rival to Athens in trade and on the seas, Corinth comes into play as credited as the source of triremes and some of the most popular pottery prior to introduction of Athenian black figure ware. (This image shows the cosmopolitan architecture of this city-state.) The Achaean League also makes a showing as the nemesis of Macedonian attempts at conquest. Philopoemen, often called the “Last of the Greeks,” is one of the iconic heroes that leads this federation. (Philopoemen, pictured below, was more famous for his cavalry experience, but since he could walk, is represented as an infantry unit instead.) On the other side is the Aetolian League. This collection of city-states was infamous for its actions of piracy and raiding and functioned as a key rival to the above faction. (This screenshot shows the new and completely unique architectural set that will be used for them.) Joining the roster from Asia minor as well is the Attalid successor state. This nation was centred around the highly defensive metropolis of Pergamum and was a staunch ally of Rome, with its economic and commercial capabilities making it a highly influential regional power. (Pergamum, shown below, was praised as one of the most beautiful cities, housing landmarks such as the Altar of Zeus, which has yet to be implemented into the game.) And coming once again from Peloponnesus is the rival of Sparta, Argos. The Argives fielded a formidable army with an elite contingent that may have even rivalled the best Spartans and were home to a their own unique form of democracy. (See the Argive hoplites nonchalantly drive away a group of Celtic raiders.) I hope that these announcements have made you as excited as me as we embark on a new chapter in 0 A.D.’s history. Much of this might seem worrying to people as the workload to incorporate this many factions into the game may increase substantially, but the team was able to arrive at a unanimous decision regarding this by removing all non-Hellenic/Hellenistic factions from the game since people have been complaining almost constantly about the overly diverse representation of various people groups. Thanks for reading, and stay tuned for 0 A.D.’s forthcoming Alpha 24: Xenophobia. Tune in next month as 0 A.D. begins introducing the ever popular mechanic of micro-transactions in the form of loot boxes.
    1 point
  2. Cooperation will be much appreciated in this field.
    1 point
  3. Should be inside ~/Library/Application Support/0ad/.
    1 point
  4. Indeed, I guess we overestimated the availability of the communication staff members. I do however keep a biweekly report of what's been done. It is just not user-friendly.
    1 point
  5. I guess last year's April's fool was the one where a staffer promised monthly (or so) activity updates.
    1 point
  6. Seriously, the fact that some people fail to see the irony proves it's a successful joke (and quite funny at that ).
    1 point
  7. Hi @user1 I have the same problem as before. I hosted and won a rated game, the other player resigned but I did not get any points or mention in the lobby. metadata.json commands.txt
    1 point
  8. It only works with A23B
    1 point
  9. all units use the same base meshes, which leaves the textures and armor pieces. This was a fairly simple affair until alexander ramped up the unit detail lol. The actor files become very busy. Due to polygon reservations, buildings need to be made from scratch every single time, and regional architectural nuances need to be observed and replicated, as well as having the building layout make sense structurally, all this and falling within Civic Center standardization. Thats a ballpark 6-8 hour process. 27 times
    1 point
  10. An Oikemene mod or something Greek focused that adds all these factions would be pretty cool.
    1 point
  11. Hey, That's sad to hear, but nice to know you haven't given up yet. Stay safe too!
    1 point
  12. Hello friends! This may be a bit sad to hear for some and maybe good news to hear for others but, my team and I came to the decision that we can't create the kind of experience we want to create in 0 A.D. and simply confine our idea to a mod for the game. We want to create something that is pretty different than what we are able to create with 0 A.D. and with that I would like to say that Amindale is being moved into being created as an actual game rather than a mod. We're still deciding what engine we want to work in and stuff like that but I think this might be the last post I make here which is pretty sad for me.. however, if you want to stay updated on the game I can continue to make posts here as usual but I don't want to break any rules or anything like that! Thank you all for sticking by this little project of mine, it really means a lot that other people out there were at least somewhat interested in what we were doing! I know we didn't have much to show for our efforts but what can ya do, stuff never really panned out for us in the arts department though now we've found some good people! Thank you again and have a wonderful day/evening!
    0 points
×
×
  • Create New...