Leaderboard
Popular Content
Showing content with the highest reputation on 2020-03-22 in all areas
-
@Nescio been trying to reply but here because of quarentine all services are getting worst but isn't nothing new for another day in Venezuela. Today i was able to fix the catafalque's issue aswell as the trader and packed siege engines. Will do the replacements of the infantry later or soon enough. The most controversial is the athen javelin hero because of the animation being the clipping reason, i belive it would be better replace the shield with a peltast shield isnt it? what do you think? Finally i will continue slowly since i don't have a stable internet connection and been working with the bear recently commited by @Stan` recently and will continue with partridge if i found the solution to a bug happening only with gpuskinning enabled. I won't be able to reply sometimes but i will be able to read.2 points
-
Good day, all! I wanted to use 0 A.D. in class, but would be reluctant to have my students fight against another civilization (they're 5-10 years old). Is there an option in the sandbox mode where you are the only civ on the map?1 point
-
0 A.D. is a great game, but very much a work-in-progress, hence full of mistakes. Here are a few things I noticed for a start. Undoubtedly there are more, I certainly did not go through all actors. The catafalque's horse's manes and tail hair move independently: Themistocles' helmet seems to be transparent: Iphicrates' and Xenophon's shield go through their shoulder: Philip the Pikeman is beheaded by his own shield when attacking: The Kushite's pikeman's shield position is non-sensical when attacking: Hopefully someone from the art team (@Alexandermb, @LordGood, @Stan`, @wackyserious) can have a look. For most people these things probably don't matter, but dotting the i's and crossing the t's is appreciated by some, myself included.1 point
-
nominate players guys for the following categories(btw these apply to last 2 weeks and anything below 1300 is irrelevant) most improved player(any improvement happening below 1300 doesnt count): most underrated player(rating wise): most underrated player(ppl dont know how good they are): most overrated player(rating wise): most overrated player(ppl dont know how much they suc): best team player: worst team player: to nominate do a reply saying "player name" + "title". nothing extra or wont count. after nominations are done which ill give 24 hours atleast ill do polls so ppl can vote. after winners are announced ill give certificates winners can print out and put on their walls.1 point
-
Hello! you can play at any time, inside the 3 days you have to play each match =D1 point
-
hahahaha, you bad guy boudie anyway, @Boudica , i want my ultra certificate1 point
-
@Nescio your plea has been heard, @Alexandermb will try to fix them when he has some time1 point
-
Hi, I am trying to adapt 3D models from FlightGear and use them in 0ad. FlightGear models are stored in the .ac format, while 0ad uses collada .dae. In Blender 2.82, I have successfully imported an .ac model, but when i try to convert it to collada (.dae), the model appears to loose its texture: The .ac file in Blender: The converted .dae file in 0ad: Does anyone know why the texture is not showing in the collada .dae file? How do I fix this? Thanks!1 point
-
Maybe source/tools/entity/checkrefs.pl I think it would better for you to make a separate mod Let me know if I can help. Sorry about that. I referred to the projectile error which can have two causes. Either the building is trying to shoot or there is no projectile prop point. Prop points are blender empty objects parented to the mesh which allows one to make object pop randomly at certain spots. Like a barrel for instance.1 point
-
1 point
-
Starring in team 1: @juarca as juarca (1345) (0.33 of the game), @wald as wald (1405), @Twardowsky as Twardowsky (1577), @go2die as go2die (1526) Starring in team 2: Cesar as Cesar (1608), @Boudica as Boudica (1738), @Lodbrog as Lodbrog (1553), H.Herly as H.Herly (1197) Summary: This was a 70 min game which finish you wouldn't guess after watching first 25 mins of the replay (when we lost @juarca). Since that moment it was 3 vs 4. Sharing resources and good eco led one team to win. Which one? See a hidden content below, or better, the whole replay. Enjoy, @Twardowsky Files to download and unpack into your replays folder below. 2020-03-19_9999 combat gods.zip Trailer: STATS: SCREENSHOTS:1 point
-
1 point
-
1 point
-
1 point
-
Although not everything on your 2019 art wishlist has been finished and committed, a lot of art has been improved or added last year, including many things not on your list. Because it's now January, it's now time for a 2020 art wishlist. Here's mine: animals: animate all animals that still lack animations create young animals: foal, calf, kid, lamb, piglet create more domestic birds: ducks, geese, swans; pheasant, quail, quinea fowl, turkey create mule (infertile offspring of a male donkey and female horse; superior pack animal to both; used extensively throughout the Mediterranean) create Bactrian (Camelus bactrianus), wild Bactrian (Camelus ferus), and hybrid camels (infertile offspring of dromedary and Bactrian camel; superior pack animal to both; bred in and around Afghanistan and Turkmenistan; used extensively by traders from Serbia to India) create llama (Lama glama), guanaco (Lama guanicoe), alpaca (Vicugna pacos), vicuña (Vicugna vicugna) create reindeer (Rangifer tarandus), red deer (Cervus elaphus), roe deer (Capreolus capreolus), fallow deer (Dama dama); the species of the current deer is not exactly clear; preferably have three actors (male, female, infant) for each species, as is done for cattle and lions create hare (Lepus europaeus) create Eurasian lynx (Lynx lynx) and striped hyena (Hyaena hyaena) create cheetah (Acinonyx jubatus), leopard (Panthera pardus), snow leopard (Panthera uncia), jaguar (Panthera onca), cougar (Puma concolor) create Indian rhinoceros (Rhinoceros unicornis) and black rhinoceros (Diceros bicornis) create hippopotamus (Hippopotamus amphibius) (other species are certainly most welcome; the more the merrier; merely listing the most important missing ones) birds: the current hawk is actually a common buzzard (Buteo buteo); rename accordingly to avoid confusion add golden eagle (Aquila chrysaetos) add peregrine falcon (Falco peregrinus) add common kestrel (Falco tinnunculus) add griffon vulture (Gyps fulvus) (other species are certainly most welcome; the more the merrier; merely listing the most important Eurasian raptors) units: female and male workers for all civilizations (every worker you train has a 50% chance of being female and 50% to be male, as is the case in Age of Mythology; statistically they're identical, but visually they look differently) separate Celtic support actors, creating different female, healer, trader for Britons and Gauls separate ship actors for Britons, Gauls, Iberians; maybe different sails? have unique ram actors for each civilization redesign helepolis siege tower create Gaul infantry archer Persians: create Armenian slinger; maybe also an infantry axeman reuse Dahae b/a/e horse archer (Seleucid actor) redesign Babylonian scythed chariot and make it a champion the Seleucid champion cavalry is a compound of three distinct units: the Agema (Medes and Persians), the Hetairoi (Macedonian companions), and cataphracts (Galatians, Cappadocians, Armenians, and others); it would be great to have three different actors create more exotic units: Arab camel swordsman Kushite biga (light two-horsed chariot) archer Libyan biga archer Libyan biga javelinist Punic quadriga (heavy four-horsed chariot); used by Carthage in numerous battles on Sicily (against Greeks, Sicels, Sicanians) until Pyrrhus of Epirus came with war elephants in the 3rd C BC melee attack animations for chariots structures: 1:10 rectangular fields for all civilizations new docks for Athenians and Macedonians; keep the old actor (boathouse) for a military shipyard new temples for Britons and Gauls; keep the old actor for a mercenary camp new Roman civic centre new wonders for Britons, Gauls, Macedonians, Persians the current Carthaginian wonder is a candidate for best-looking structure in 0 A.D.; however, the design is fundamentally Greek; Carthage has been razed to the ground, so we don't know whether that is inappropiate; however, I'm quite fond of the (unused) tophet's shape, which is typically Phoenician and therefore great for Carthage; perhaps magnify the tophet actor by a factor 3, embellish it, and see how it looks as a wonder? add rotary mills for Carthage and Rome; maybe for all other civs as well add royal palaces for Macedonians, Ptolemies, Seleucids add theatres for Ptolemies and Seleucids redesign Athenian theatre; in classical Athens the theatre was a temporary wooden structure which was build once a year for the five-day Greater Dionysia and demolished again after the festival was finished; over time it gradually became semi-permanent (e.g. marble benches for front-row officials) but remained mostly made of wood, burning down more than once; permanent stone theatres are something of Hellenistic and Roman times. low walls for all civilizations (only Carthage has them right now) rename: blacksmith (a person) → forge (a workshop) (Iberian) monument → pillar or statue (Athenian) gymnasion → gymnasium rP23340 theatron → theater rP23347 scout/stone/defense tower → large tower wooden/sentry tower → small tower workshop (generic) → arsenal (a place for storing, repairing, and producing artillery)1 point