Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2020-03-18 in all areas

  1. Then let's see them in action. Perhaps make a small mod we can try out.
    4 points
  2. Every entity which has the "StatusEffectsReceiver"-tag in the template can be affected by status effects. By default that are both units and structures. The flaming javelins and flaming pigs are very good use cases for status effects in vanilla 0 A.D.
    4 points
  3. In A24 there will be support for status effects, So I tried to make a few icons in preparation. I also added new icons to the list above.
    3 points
  4. Chichen Itza is some late around 800-1100 A.D Tikal fit better.
    1 point
  5. Good to hear! Let's make the most out of that, shall we? I can give you access to the Meso-American mod on Github so you can upload your art files there instead. I will look at the models, and see if I can point out any improvements that could be made if that's okay with you.
    1 point
  6. You really should work with @Trinketos I think you have the same timeframe of his mod. Great work on the models. Keep it up. You might want to try to add more details, plants etc to make it more living
    1 point
  7. After observing a phenomenon in which the game crashes from andremf in the event of his upcoming defeat, but not in the case of a victory I let myself be tempted into a rated game with him, with the result that he as host ended the game shortly before his defeat. Some players have already reported andremf ending rated games, which I want to do now too. @user1 commands.txt metadata.json
    1 point
  8. 1 point
  9. Obviously we arent making with older style, as I said before it takes time.
    1 point
  10. For future city builder mods it would definitely be useful
    1 point
  11. I would be happy to move the python client to a separate repo. The only challenge is having access to the protobuf files during the code generation of the python files. This is trivial when they are in the same repo but takes a little more thought if they are going to be in separate repos (certainly still possible though). As far as versioning in protobuf, protobuf tries to be forgiving across different versions of a protocol (https://developers.google.com/protocol-buffers/docs/overview#a-bit-of-history) and I haven't seen versions specified in protobuf files but I would be open to ideas such as adding a version field. There are two main issues with Windows support currently: Code generation from protobuf files Link additional libraries (boost-fiber, boost-context) The good news is that both of these are definitely possible but I unfortunately do not have any Windows machines. That said, if anyone is interested in adding Windows support to the revision, I would be happy to assist however I can
    1 point
  12. Coronavirus live. Statistics
    1 point
  13. yes we are re working old one but takes time make a single one. or new one. isn't fix are alternatives. right now I remade the hammer. to more higter res. from pixelated icon to a SVG to merge both.
    1 point
  14. I prefer the old ones. Reasons: Have a more defined outline Each has an unique style but share a "theme" of sorts. Old school style suits RTS well. They icon are quicker to differentiate from others compared to the sleek now ones. Don't fix what's not broken. Improvements that could be made to old ones: Resize all icons so they share the same similar size. Improve them doing a "remaster" of the old ones but keeping the essence of the style. Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.
    1 point
×
×
  • Create New...