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Showing content with the highest reputation on 2019-11-11 in all areas
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4 points
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Must be tested on svn. mod1.zip mod2.zip I found a bug with the spear cavalry, so I re upload mod 2.2 points
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Is that why you don't want to send me them buildings ? You could zip your public mod and let me do the rest2 points
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Crocodylus suchus is named “desert crocodile” for a reason. (It's also the species kept in Egyptian temples and for producing mummies, because they tend to be smaller and less aggressive hence less dangerous than Nile crocodiles (Crocodylus niloticus)).1 point
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Achaemenid Bactrian horse archers and Babylonian scythe chariots’ armored collars are broken in the attack_ranged animations1 point
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Check this out: In the Ennedi Plateau, Northern Chad, middle of the Sahara: there are "guelta's", or permanent waterholes, with a striking secret. Camels, in the Sahara, seems about right: More camels, nothing special here... Wait, whut? A Neolithic remnant of West African crocodiles, with dwarfism, say what? Middle of the Sahara... Crocodile... Imagine being lost in the Sahara, and after 100's of kilometers of wandering through the sandy desert, dying of thirst, you finally find water! And then a crocodile eats you1 point
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@Alexandermb mostly fixed. athen_thureophoros is remianing to fix also not sure if issue, but cape has props for carry resources. They should not be there, it might cause not needed draws.1 point
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Someone disagrees. @LordGood is right though you can only scale anims on all axii once you start doing it in a non iso manner it gets weird. See my dwarfs anims for instance. One can tweak the armature though (move initial leg positions etc, or edit curves) but if you know how to do it (I don't) remaking anims is the best way...1 point
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The first two balancing mods available. I have a lot more work to do, but I need to know what you think. Remembering that there is much that still needs to be done, fauna, siege engines, champ units, ships, etc. Mod 1: Cc can train only women. Units are no invincible and do not celebrate when rank. Mod 2: balance citizen units. it's important to test with both mods. I'm trying to avoid the bonuses, only when I see that it's really necessary. A summary of the units: Spearmen: Health 75, attack hack 6 - attack speed 1,25s, armour hack 3 - pierce 4, cost 50 food/50 wood, move speed 9.4, training time 10s, bonus 4x vs. cavalry. Very strong vs cavalry. Absorbs a good damage from ranged units. Composed with ranged units makes a great combination. Vunerable vs swordmen infantry. Swordmen: Health 65, attack hack 8 - attack speed 1,0s, armour hack 2 - pierce 2, cost 50 food/30 wood/20 metal, move speed 10,8, training time 10s, no bonus. All around unit, great vs spearmen. Vulnerable vs archers. Win battles against javelins and slingers if these units are unprotected. Pikemen: Health 90, attack hack 5 - attack speed 1,5s, armour hack 5 - pierce 4, cost 50 food/50 wood, move speed 7,6, training time 10s, bonus 5x vs. cavalry. Tank unit. Very good vs cavalry (alone, can be very vulnerable), great mixed with units with great attack like swordmen/archer. Archer: Health 60, attack pierce 7 - attack speed 1,15s, range 62, armour hack 1 - pierce 1, cost 50 food/50 wood, move speed 9.9, training time 10s, no bonus. All around ranged unit. In large number does great damage. Vunerable vs melee and javelin cavalry, slinger and javelin infantry. Javelin: Health 60, attack pierce 6 - attack speed 1,25s, range 32, armour hack 1 - pierce 2, cost 50 food/50wood, move speed 10.8, training time 10s, bonus 3x vs. archer. Quick unit, great for hit and run. Specific to counter archers. Can cause great damage if protected by pikemen/spearmen. Vunerable vs all cavalry (have bonus vs archer cavalry, may have problems against range). Slinger: Health 55, attack pierce 5, attack speed 1,25s, range 46, armour hack 0 - pierce 0, cost 50 food/20wood/20stone, move speed 11.3, training time 8s, bonus 2.5x vs. archer - 1.5x vs. champion cavalry (maybe vs champion melee infantry too). The ranged unit fastest, cheapest and weakest unit in the game. Great for hit and run. Very vunerable vs cavalry. Spear cavalry: Health 140, attack hack 7 - attack speed 1,25s, armour hack 3 - pierce 3, cost, 100 food/40 wood, move speed 16.0, training time 14s, bonus 1.8x vs cavalry (maybe a bonus vs sieges). Tank cavalry. Specific to combat other cavalry. Can do great damage vs ranged units. Expensive and slow. Sword cavalry: Health 125, attack hack 8 - atatck speed 1,25s, armour hack 2 - pierce 2, cost 90 food/30wood/20metal, move speed 17.0, training time 12s, no bonus. All around cavalry. Can cause damage to all types of units. Vunerable vs pikemen/spearmen and Spear cavalry. Javelin cavalry: Health 110, attack pierce 6 - attack speed 1,25s, armour hack 1 - pierce 2, cost 80food/40wood, move speed 17,5, training time 12s, bonus 3.0x vs archer - 1.5 vs. support. Fast and cheap cavalry. Specifies for harassment and vs archers. Very vunerable vs spear cavalry. Archer cavalry: Health 110, attack pierce 7 - attack speed 1,15s, armour hack 1 - pierce 1, cost 90food/40wood, move speed 17,0, training time 12s, no bonus. All round ranged cavalry. In large number does great damage. Vunerable vs pikeman/spearmen, spear/javelin cavalry. Let me know what you think. Tnx!!!1 point
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hspsps @Anaxandridas ho Skandiates Heres what i mean by using the gravity modifier to get the stones out the windows these look wicked stan haha1 point
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Yeah I know what you mean. I don't usually triangulate until I export it to the game in case there is the need to change anything in the mesh. Running anim:1 point
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that black powder demo is super hacky, so much so i think building an entire mod on it is just asking for trouble. the particle system needs some work first0 points