Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-11-03 in all areas

  1. Hello, The lobby went down today, we are currently trying to bring it back up as soon as possible, Thank you for your patience and understanding.
    3 points
  2. New one: I'm gonna start the preparatives for commit later tomorrow, gonna rename shields from _a to _0# following @Stan` request of naming convention.
    3 points
  3. That's actually pretty easy. In the replays you have a commands.txt file that contains all the mods that were used to play that match. Eg: start {"settings":{"PlayerData":[{"Name":"ValihrAnt (2118)","Civ":"athen","Color":{"r":21,"g":55,"b":149},"AI":"","AIDiff":5,"AIBehavior":"random","Team":-1},{"Name":"Pudim (1642)","Civ":"gaul","Color":{"r":150,"g":20,"b":20},"AI":"","AIDiff":5,"AIBehavior":"random","Team":-1}],"VictoryConditions":["conquest"],"CircularMap":true,"Size":192,"PopulationCap":300,"StartingResources":300,"Ceasefire":0,"RelicCount":2,"RelicDuration":20,"WonderDuration":20,"RegicideGarrison":false,"Nomad":false,"RevealMap":false,"ExploreMap":false,"DisableTreasures":false,"DisableSpies":false,"LockTeams":true,"LastManStanding":false,"CheatsEnabled":false,"RatingEnabled":true,"Name":"Guadalquivir River","Script":"guadalquivir_river.js","Description":"Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.","Preview":"guadalquivir_river.png","TriggerScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"VictoryScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"mapType":"random","Seed":161089436,"AISeed":3584889273},"mapType":"random","mapPath":"maps/random/","mapFilter":"default","script":"guadalquivir_river.js","gameSpeed":1,"map":"maps/random/guadalquivir_river","matchID":"29CFC403087BCC5E","gameName":"SPG 1v1 https://www.twitch.tv/valihrant","timestamp":1572803915,"engine_version":"0.0.23","mods":[["public","0.0.23"],["fgod","1.6.22"],["autociv","0.12.5"]]} Here [["public","0.0.23"],["fgod","1.6.22"],["autociv","0.12.5"]] You need to replace it with [["public","0.0.23"]] So that anyone without fgod or autociv mods can see the replay. CAUTION: This only works for mods without gameplay changes, do that with DE or borgs mod and you'll get OOS.
    2 points
  4. Should be fixed now.
    2 points
  5. All Vali games. Played with fgod and autociv. spg week2 valihrant perspective.zip spg week2 val no mods.zip
    1 point
  6. Hi 0ad community I'd like to comment on something I saw mentioned on recent changes I don't know if you're referring to a possibility to a modder or to eventually added or modified stock game units, but I think doing damage and capture on the same attack may be a hassle. That's because the most effective way of capturing a garrisionable structure is dealing it enough damage so that it becomes ungarrisioned and only after that moment capturing takes place. In normal conditions, that is, in a balaced game this is the only way I'm able to capture anything near structures that can do ranged attack. The only way I can think that damaging and capturing at the same time will not cause the accidental destruction of the structure is if damage is done only if units are explicitly told to do damage, that is, attacking with CTRL held up. Doing damage while told to capture doesn't look like a great idea to me Thank all of you for contributing your time to this great game! Looking forward to that update, it looks really awesome!
    1 point
  7. here are my 3 games for week 2 ffm_week_2.zip
    1 point
  8. Pudim vs Stockfish 2ยบ week 2019-11-03_0006.zip
    1 point
  9. my replay against nani metadata.jsoncommands.txt
    1 point
  10. i swear i had good plans last night when ended with the capes for the hero animations but today i totally forgot what i was about to do.
    1 point
  11. what about bolt shooter/Scorpion tower?
    1 point
  12. Autumn winter and dead variants and blue and purple berries.
    1 point
  13. 1 point
×
×
  • Create New...