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in such boring day like today ive just done this in the past 30 minutes following @wowgetoffyourcellphone idea of add cracking necks and those things: First one done are Hoplites. Athenian hoplite using corinthian helmet b1 with crest could be the insignia infantry of 0.A.D it looks very well compared to how it looked before. Looks so well done. idle went from idle_relax.dae to: idle_relax_a: Default Static- idle_relax_b: Crack Neck. idle_relax_c: Shake Right foot sandal idle_relax_d: Look West idle_relax_e: Look East and beyond if possible. Cough?2 points
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0 A.D. Development Report: May - August 2019 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are currently looking for Programmers, Animators and Artists. *names written in bold black are Wildfire Games staff and names written in bold grey are community members Programming wraitii has rewritten UnitMotion for better code and easier extensibility, with the goal in sight of introducing optimisations. He's optimised the Hierarchical Pathfinder, and is working on pathfinder threading. he has also worked on two patches, allowing triggers to give units modifiers, and making attack effects easily moddable so that, for example, a unit can both capture and damage in the same attack. Stan` Created a first version of the polycount guidelines and updated the art design document. He also added a glow material that also supports normal maps (basic_glow_norm). Stan` worked on many other fixes and improvements, such adding more animations to the atlas drop down list. vladislavbelov continues to work on the renderer among other things, improving the water's GLSL shader by increasing the reflection and refraction realism. He also added a tool to Atlas, which allows choosing water height by simply clicking on a part of the terrain with the desired height. Itms worked on our Continuous Integration system, and improved the developing environment for the programmers behind the scenes. He made the move from VS2013 to VS2015 as the default compiler on Windows, with help from Angen. He also upgraded SpiderMonkey to version 45. s0600204 increased the usage of pkg-config instead of hard-coding or library-specific programs, and added support for special characters (UTF8) in map names and descriptions. elexis rewrote source/gui/ to have a cleaner code structure and use C++11 features (most code still came from 2004), fixed a number of compiler warnings and some memory leaks. JoshuaJB fixed some memory leaks introduced by the implementation of STUN + XMPP ICE. historic_bruno has been working on MacOS build fixes. trompetin17 fixed an issue with atlasUI and added a "new" checkbox to the map settings tab. Imarok, FeXoR and bb_ have also been working on various smaller code fixes, improvements and reviews. Mate-86 has worked on a feature allowing entities to be affected by Status Effects, such as flaming projectiles igniting the target or poisoned arrows poisoning the target, which will cause the target to continue suffering damage for a while. Freagarach has replaced the gender-tag with phenotype, adding the ability to choose a random phenotype for a given template, allowing for different looks for the same template, as well as having male and female units from the same template with their correct respective voices. Freagarach, with assistance from wraitii, has also wrapped damage types in a Damage element in XML templates to make them generic. This places the damage types in a "Damage" container, just like the "Resources" are. Part of the effort towards having secondary attacks and a more easily moddable game. Angen made the AI aware of the existence of the new ranges and updated precompiled headers to improve build times. Krinkle fixed ESLint semicolon-related warnings and has been updating various wiki-pages on trac. minohaka helped testing and discovering regressions. Art Alexandermb‘s new fauna models and textures were committed by Stan`, including Marwari, Lusitano and Celtic horse breeds, new cattle textures, sanga variants, a new Maurya trader chariot with new animations and he animated the new Kushite hero chariot by Sundiata. He sorted his many new Celtic shields according to their specific civ, diffenrentiating the Gauls and Britons with the help of Genava55. Another big update were the many improvements to a variety of other shields, including the Greek aspis with new higher quality models and textures. And then there was the big Hellenic helmets update: Thracian, Phrygian, Boeotian, Chalcidean, Attic, Bryastovets, Corinthian and the Pilos helmet, with many variations. New meshes and textures for greaves were also committed. Many other smaller fixes and improvements were made, further enhancing the quality of his already Herculean art contributions, as wel as working on “the great animations re-export” together with Stan` (cleaning and committing) and assisted by fatherbushido and Enrique, in order to solve a flaw in many older meshes, while also taking the opportunity to improve on some of those animations and adding some new ones. Alexandermb has also been working on a number of formations like the testudo, phalanx and syntagma. wackyserious created many new Macedonian, Persian and Roman unit textures, a new Ptolemy IV hero texture and updated the Thracian Peltast, Naked Fanatic, Scythian Archer, Judean Slinger and Seleucid Pikeman and Cataphract. Stan` Made a new blacksmith for the Britons, improved the walls for the Gauls and added some detailing to their barracks. He unified foundation sizes and construction dust, added new scaffolds and updated structure templates accordingly. LordGood is continuing his prolific work in the flora department. Teak, dragon bamboo, strangler figs, bananas, areca palm, doum palm, Atlas cedar, holly oak, juniper tree and some new grasses are his latest additions. He has also been working on the Hellenization of the Ptolemies with a new tower and temple. Bigtiger has worked on some beautiful new flora as well, adding holm oaks, Euro birch, fir tree and a new fern to the collection. He also made new cliffs, new particle actors for snow and clouds and new temperate terrain textures. These new assets can be admired in three new excellent looking maps by Bigtiger himself: Farmland, Oceanside and Roadway. wowgetoffyourcellphone made new icons for the deer, boar, camel, horse, walrus and wildebeest. The Uffington White Horse he made back in 2016 will replace Stonehenge as the new wonder for the Britons. Other Gallaecio has been improving and correcting the English descriptions in-game. Stan` gave a presentation on 0 A.D. and it’s develoment process in Rennes for GrafikLabor 2019. user1 continues his work moderating smurf accounts in the multiplayer lobby. After discussions on the transliteration of Ancient Greek into English, the decission has been made to use the standards of the American Library Association and Library of Congress proposed by Anaxandridas ho Skandiates, who is, in discussion with Nescio, working to update all the Greek specific names, making them more accurate and consitent. Nescio has also been updating the English style guide, cleaned up the technology data files and applied some corrections to the new horse and cattle fauna templates (among others), added skirmishing templates to some structures and cleaned some obstruction and footprint sizes for others, improved a number of tool tips and improved and corrected some of the Roman and Persian specific names. Tom 0ad Has created five new informative videos, including “0AD Faction Overview 04 – Persians”, “0AD Faction Overview 05 – Kushites”, “The Ultimate Guide to Siege Weaopons”, “Top Three Tips to Improve. FAST” and “Essential Team Game Guide”. Likewise, ValihrAnt has made a number of enlightening videos, including “Unit Ranks & Promotions Explained”, “Top 5 Most Underrated Techs” and “Strategy Guide, Cavalry Rush Build Order”. HMS-Surprise, Unknown_Player, Feldfeld and psypherium organized the commentated Sunday Pro Games between April and June. This was a competetive community event, with Boudica ranking number 1! elexis, Stan` and wraitii have been updating an extensive list presenting all noticable changes to the end user in Alpha 24, since development started on December 26th, 2018. Changes include new 3D and 2D art, sound, maps, gameplay, user interface, renderer, pathfinder and more. Check it out at: https://trac.wildfiregames.com/wiki/Alpha24 Art Features A small selection of Alexandermb's new helmets with many variants: One of many new sets of shields. The Greek aspis for the Athenian faction. From top to bottom: basic, advanced, elite and champion. By Alexandermb: Macedonian, Carthaginian and Spartan units showing off their new equipment, by Alexandermb: New Macedonian unit textures by wackyserious: New unit textures for the Romans, Judean Slingers and Seleucid Cataphracts, by wackyserious: Some of the new temperate flora assets by Bigtiger: A lush display of some of LordGood's new tropical flora assets and cliffs: The new Oceanside map by Bigtiger. It's by the ocean... Mediterranean Islets, by LordGood: Hellenized Ptolemaic walls and temples on the banks of the Nile. Take note of the new palms and baobab trees. By LordGood:1 point
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Summary of the game : Rush, mauryan rams and sneaky civic center. In this game, YilmazGNG discovers that macedonians have a siege workshop... Gamesettings: 4v4, 40 minutes, random civilization, 200 pop. Map: Mainland (Medium size, alpine biome, capture the relic) T1 Players: littlegirlbeatyou(1490) - Mauryans faction02(1465) - Mauryans Edwarf(1378) - Mauryans r4pt0r(1380) - Macedonians T2 Players: PhyZic(1705) - Kushites Palaiologos(1421) - Spartans Issh - Ptolemies YilmazGNG (1804) - Mauryans commands.txt metadata.json1 point
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0 A.D. is a great game; but somehow, the general public is not aware of this. Previous attempts to rectify this situation have been ineffective in terms of publicity and management. With better organization, we can all enable the community to more efficiently utilize collaboration techniques. The 0 A.D. Community is growing; it is the right time for us to move the next step. We all want to move forward quickly, therefore we should all want to move forward together. Many people want to collaborate in the community. Our main desire is to make 0 A.D. better. We believe this can be done by taking advantage of the power of community. Currently, many people do not have access to a method of assisting, this can be changed easily. If you are interested in being a part of the future of 0 A.D., share your ideas! Play! Commentate! Stream! Design! Code! Beta-Test! Coach! Share! Communicate! Spectate! Spread the word! We can help to provide you an opportunity to be an insider. We can easily collaborate just by doing what we love. For more information about how YOU can make 0 A.D. better, show your love, ask questions in this thread, or join the discussion of the upcoming events and positions: -Open Positions to organize NEW Programs/Events -Upcoming 1v1 Event Development Thread @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @ffm @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @faction02 @feneur @Issh @PrincessChristmas @RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx *** If you want to be in the notification list, or not, send a PM so I can add/remove your nick.1 point
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Hi all, Now is the time to use the power of the 0 A.D. community to develop the next 1v1 event. This thread is the main place for you to share, and vote for, all of your valuable ideas for the style, duration, score system, rules, streaming, commentating, drawing of lots, level of players, awards, etc. anything. Let's all work together to make it better. Event Period: Late October 4 weeks + 1 week optional on Sundays at 17.00 UTC Here are the rules: -Single elimination, 8 Players, 3 rounds -The best players have priority to play. You need to be in the room early if you want to play. -Players are allowed to ban 2 civs before every round. -300 pop, small map, no dance -The best players have priority to play. You need to be in the room early if you want to play. -Players will be ordered by seed, best to worst. -If you win, you gain 3 points. If you lose, you gain 1 point. -At the end of the 4th week, If the best two players have the same point, there will be the 5th week. @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @ffm @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @faction02 @feneur @Issh @PrincessChristmas @RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx *** If you want to be in the notification list, or not, send a PM so I can add/remove your nick.1 point
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Please stop shouting and post the actual error message so that we can help you find the problem.1 point
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Aren't these references pretty close to what we have already?1 point
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Yes, historically chariots often served as a vanguard, whereas cavalry was typically for harassing, raiding, chasing down fleeing opponents, etc. There also appears to be different functions for quadrigae (heavy four-horse chariots), which were positioned in front of the main infantry formation (like elephants), and bigae (light two-horse chariots), which were positioned on the flanks (like cavalry). Currently in 0 A.D., chariots are functionally indistinguishable from cavalry, because they're statistically identical. But if they would have, say, twice the health and population cost and more armour, then chariots would have their own rôle. Also, I think scythed chariots ought to become melee units. You mean the scythes under the chariot bodies, pointing towards the ground? Yes. Xenophon doesn't mention blades attached to the yokes on the horse backs, though.1 point
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Hi all, We all want 0 A.D. to be better. Moving forward together is more powerful rather than our individual attempts. It's also easier to motivate ourselves for some time rather than endless responsibilities. We can bring individuals and teams together for a project. Then organize the event with the power of the community. There can be many ways to have more fun with the skills of our valuable people. If you have an interest, a skill or a passion check out the opportunities where you can be the future of the community. -Game Testers -Coaches -Managers -Streamers -Graphic Designers -Video Editors -Content Writers -Social Media Managers -Creators -Activists -OP System Ambassadors -Assistance -Other For more information about how YOU can make 0 A.D. better, show your love, ask questions in this thread, or join the discussion of the upcoming events and positions: -Upcoming 1v1 Event Development Thread @psypherium @Feldfeld @ValihrAnt @camel @Boudica @ffffffff @JC (naval supremacist) @Unknown_Player @borg- @chrstgtr @Lefo @Pudim @Philip the Swaggerless @Stockfish @PhyZik @itrelles @nani @Hannibal_Barca @LeGenDz @phoenixdesk @LANDLORD @kizitom @mord @ffm @user1 @elexis @Stan` @SaidRdz @Emperior @Emacz @Dunedan @Ivaylo @yilmazgng @go2die @MorTak @Imarok @sarcoma @Lion.Kanzen @D_D_T_ @R4PT0R @Servo @Itms @coworotel @badosu @sphyrth @wowgetoffyourcellphone @faction02 @feneur @Issh @PrincessChristmas @RolandSC2 @Jofursloft @CAGD_lulofun @HirnWolf @Dakara @thankforpie @mgx *** If you want to be in the notification list, or not, send a PM so I can add/remove your nick.1 point