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Showing content with the highest reputation on 2018-08-24 in all areas

  1. That's most definitely spam, or yeah, as Vladislav says, not really professional enough to do a good enough job anyway.
    2 points
  2. I played a lot of games and have been Alpha game tester for many games including COD and BF 1, 2, 3, and 4, I have fixed glitches and bugs. I am a gamer and have seen many bugs and glitches still in the original maps. I know my screenshot is not the best ( fishes jumping from land and can not be collected ). I have only just started playing 0 A.D and found many that I can fix ( am now trying to find the location of these 2 fishes and fix the location properly ). Trees also in the water and can not be collected ( army still keep trying to gather it with 0 success ). I do not know if you do updating regularly or patches throughout the year.
    2 points
  3. I'm not sure what the procedure would be, but it would be interesting to give them 0 A.D. I remain unconvinced that machine learning can efficiently learn to play an RTS with current technology, but who knows.
    2 points
  4. https://openai.com/blog/universe/ https://universe.openai.com/ They are also searching for games to use to train it:
    1 point
  5. The first of my new quick tips videos. They'll all be about 5 mins long - let me know your thoughts and if there's anything that you'd like to see added. Thanks!
    1 point
  6. +1. Especially from this studio, it seems they discovered design and UX just now.
    1 point
  7. If that is genuine and not just spam, I will just say everything here is done for free, on one's free time, and for now, nobody has been paid for doing it. So it seems highly unlikely we will hire someone to redesign our interface. But thanks for sharing.
    1 point
  8. @Nescio, I think you're probably right about all that, but in terms of modern parallels the Pax Americana is definitely a thing, and is more often than not viewed with extreme cynicism (American Imperialism), and is related to Neo-colonialsm, which is in itself a very real thing as well, with most African resources remaining very much in the possession of foreign actors (corporations) from Britain/France/USA/China, and to a lesser extent Russia/India/Gulf countries/Iran/Turkey/Italy/Germany/Brazil, while at the same time systematically undermining the sovereignty of national systems, removing, installing, supporting, assassinating whatever political force they see fit.. And this isn't limited to Africa either. The American example you give is an excellent showcase: "United States Armed Forces are about 0.4% of the US population, probably 0.5% of its adult citizens". Might be true, but you're forgetting that America fights wars by proxy. So in Afghanistan and Iraq, for example, you'll see very few actual Americans still there, but there are tons of mercenaries from all over the world (particularly liberian ex-child soldiers, funilly/not funny enough). The numbers of these mercenary forces are so great that nobody actually has exact figures. In addition you will see that the "national" armies are trained and equipped in the "American style", and fight for "American backed" regimes. The primary purpose of both the mercenary forces as well as the "national" armies is to protect foreign (read Western/American) economic interests (like pipelines). They have little to nothing to do with national defense. Again, this isn't limited to Iraq and Afghanistan, but follows a recurring international pattern. National sovereignty is often nothing more than make-believe. The point being that the ratio of American forces might be small compared to it's national population, but the total population of the geographic regions effectively controlled by America, either directly or indirectly further reduces both the ratio of "American" forces to this total population, as well as total ratio of "native" American" (no pun intended) forces to all the forces trained and financed by the USA. Ooof... All of that is totally off-topic of course, and somewhat controversial, but what's life without a little bit of controversy eh? Lol.. Anyway, female clergy, specialized in healing. Male clergy used to boost moral (when implemented of course). Good? Nay? We get some more realistic and specifically female representation. Win/win?
    1 point
  9. Last build order video for version 0.3 of Hyrule Conquest. Will make more for future versions to help you guys out! Enjoy!
    1 point
  10. Hello everyone, I didn't see any totorial to explain how to change the GUI. So, I will try to write one. I'm not English, so if they are mistakes, moderators could edit this. I will update this tutorial when I will found new things (I learn from analysing the source code). Customize your Gui 0.Create a mod 1. Add a new panel 2. Coming soon ... 0.Create a mod Go in the folder where you install 0ad : "0 A.D. alpha" then into "0 A.D. alpha\binaries\data\mods" Create a new folder with the name of you mod (replace space by _) Go in "0 A.D. alpha\binaries\data\mods\public" ; copy "mod.json" in your own mod directory Edit the file with Notepad++ : after "label :" delete "0 A.D. Empires Ascendant" and enter the name of your own mod ; you can also change the description Congratulations ! Now your mod appears in the mod selection of 0ad ! 1. Add a new panel In the directory of your mod, create these folders : "\gui\session" Go into the public mod folder (0 A.D. alpha\binaries\data\mods\public) open the zip file and then go in gui\session. Copy session.xml and sprites.xml in your own session folder. Edit session.xml with Notepad++ : line 103 add "<include file="gui/session/the_name_of_your_panel.xml"/>" Edit sprites.xml : after "<!-- Panel Backgrounds -->" (line 27) add : <sprite name="the_name_of_your_sprite"> <image texture="session/folder_of_my_pictures/name_of_my_background_picture.png" texture_size="0 0 100% 100%" size="0 0 100% 100%" /> </sprite> 5. Create in the folder session a file named the_name_of_your_panel.xml , then edit it : <?xml version="1.0" encoding="utf-8"?> <object name="the_name_of_your_panel" type="image" sprite="the_name_of_your_sprite" size="coordinateX1 coordinateY1 coordinateX2 coordinateY2" tooltip_style="sessionToolTip"> </object> You must define the placement of your panel with its coordinates. 6. Place the background picture of your panel in name_of_your_mod\art\textures\ui\session\folder_of_my_picture\name_of_my_background_picture.png Launch 0ad and activate your mod. Your panel is now present during your game !
    1 point
  11. I tried to apply reinforcement learning (Q-learning specifically) to Petra but failed miserably. It has been applied to many RTS bots Civilization IV: https://pdfs.semanticscholar.org/9f9c/0f114b0c4d9b13ec048507a178fe9b3da4ae.pdf Wargus: http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/viewFile/5515/5734 BattleCity: https://arxiv.org/pdf/1602.04936 and seems to be successful. @jonbaer: Is it necessary to consider each manager as an agent? The headquarters module makes quite a lot of decisions, I think, and it recieves the gameState as parameter. Multi-agent RL might be more complicated and maybe the whole bot could be considered as the only agent. With those percepts of the environment in gameState, you only need a (long) list of all the possible actions and let the algorithm experiment. Then the bot would need apply the chosen action. Queueing the chosen action might be necessary, I don't know. A neural network could be necessary if you dont want the bot to start from scratch each time but with that OpenAI all the AI is taking care of, I guess. I hope you can give this a try. Reinforcement learning is the closest to human learning (it might be computationaly intensive though) and it can even be applied to other areas like pathfinding and game balancing.
    1 point
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