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Showing content with the highest reputation on 2018-08-22 in all areas

  1. I do have a custom setup using brew for most libraries, but I still use the script for some because it doesn't work otherwise. It's also a super-hack and brew is very much not nice if you're aiming at using the same versions across multiple computers as it's not always possible to access a specific version.
    2 points
  2. Just to chime in, 0AD is indeed not trying to be sexist or anything, but... Most of the civilizations portrayed were essentially sexist (explicitly patriarchal, with strong and rigid gender-roles). They were also mostly genocidal bigots... The ancient world was a little rough on the edges... Most of the ancient armies were close to 100% male, so in a game of historical warfare, it's relatively normal to have such an overrepresentation of men. That doesn't mean it wouldn't be cool to have more female representation, but as a game that strives for historical accuracy, women in military roles need to be well researched. As mentioned, the Mauryas have Maiden Guards, the Britons have Boudica, the Kushites have Amanirenas. In the mod Millennium AD, the Norse have shield maidens. I'm personally excited about a Scythian civ, as are others. Scythians would have plenty of female fighters (up to 1/3 of their forces), and lets not forget Queen Tomyris. It's a very civ-specific question... I believe Thracians might have had some female warriors, but I'd have to read up more on it. That having said, Celtic women were definitely more engaged in military affairs than Roman or Greek women for example... Having Briton/Gallic women being able to build military structures doesn't actually sound totally terrible to me... It's an interesting idea for a civ-specific bonus. Questions in ethics are always good to ponder on, but are a little awkward in a game where you're tasked with wiping out all that oppose your domination of the map. You can realistically kill up to several thousand people in a match, putting games like GTA to shame... On a personal note I would actually like to see male and females combined in an economic villager unit without specific gender-roles.
    2 points
  3. Realistically people don't walk around with a "vision range" and other weird game world features like this.
    1 point
  4. Many vastly popular historical RTS either feature no woman at all or use them only for support roles, similar for the woman in 0 A.D. I don't see any bubble to be bursted here. Of course that is not to say there won't be people who find this offensive. People get offended by everything nowadays, they made this an art. On a personal note I also find it weird that women = peasant and men = fighter. At the very least women should be made a generic "citizen", "villager" or "peasant", a generic economic unit, half of them being men and half women, like in AoE. There were non-fighting men in most societies. Also, and this was already brought up in other topics, currently women have very little role in the gameplay. Basically they are only required for gathering food, but one can get away entirely without training them. This leads to the game being mostly about spamming the most citizen soldiers possible. I think citizen soldiers' economic capabilities should be nerfed and the basic economic units' should be boosted, making them a much more central piece of one's economy, not just a support role.
    1 point
  5. Time to start training sword or even spear champs, sword cavalry, heroes and plain swordsmen 25 rams would cost 8750 wood and 5000 metal, are you sure of their number and if so then something went wrong Perhaps they were left to their own devices for too long or the starting resources were too high Not really, no. Not if the enemy is prepared. You drain yourself of resources for rams and find you can do nothing as your rams get hacked away. Although it would be nice to see rams capturable again Either garrison or lose them to even ranged units
    1 point
  6. My newest build order! Hope it helps!
    1 point
  7. My newest Hyrule Conquest video!
    1 point
  8. @Anavultus has Some new 0 A.D. videos online:
    1 point
  9. Indeed. Flat-topped non-shooting wall connectors would be the default, and then you can upgrade the connectors to arrow towers, ballista towers, etc., with the upgrade function at a cost. It just needs the wall code to be extended to allow multiple entities to be connectors. Right now you can only designate one entity as a connector in the wallset templates. Another problem is the insane range they have in the base game (72 meters in core game, 40 meters in Delenda Est). Also in Delenda Est there is a "Civic Spaces" range around Civic Centers where you can't build farms or walls. This would prevent some of the "inventive" wall turtling that is currently possible in the core game.
    1 point
  10. New commentary analysis. Feedback welcome, cheers
    1 point
  11. I made Skalitz from Kingdom Come to see if i could. Dont really have high medieval castle bits do we, haha
    1 point
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