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Showing content with the highest reputation on 2018-07-28 in all areas
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The supertuxkart Steam state wasn't clear to me. Here a summary from their blog and github: February 23, 2017, SuperTuxKart is on Steam Greenlight, http://blog.supertuxkart.net/2017/02/supertuxkart-is-on-steam-greenlight.html March 1, 2017: "WE ARE GREENLIT!!!", http://blog.supertuxkart.net/2017/03/weare-greenlit.html April-May 2017 Steam-Wrapper repository: https://github.com/hiker/steam-synchron-manager Steam TODOs on github: https://github.com/supertuxkart/stk-code/projects/2 July 8th 2017 on #supertuxkart as quoted on https://wildfiregames.com/forum/index.php?/topic/16476-steam-greenlight/&tab=comments#comment-333867 August 24, 2017 Steam Release Date? https://forum.freegamedev.net/viewtopic.php?f=17&t=7591&p=74286&hilit=steam#p74286 November 20, 2017: SuperTuxKart 0.9.3 released http://blog.supertuxkart.net/2017/11/supertuxkart-093-released.html Summary: supertuxkart is not available on Steam yet, the GPL licenses are incompatible with most Steamworks API features, can partially workaround it with a separate non-free standalone process, the team needs to register a legal entity and figure out how to apply the donation policy to Steam. I doubt one can have the Steam linux GPU drivers that were wished in February 2017 in a GPL licensed application due to the stand-alone process workaround. Commentary: At least some of the supertuxkart devs seem to wish to use the cloud, useraccount and leaderboard service. It seems a bit against the spirit of the GPL that one could not host a multiplayer lobby oneself with free software unless implementing the Steam features as a networked service oneself. It would be a bit nicer to be able to get the benefits (more players, donations?) from Steam without getting too many disadvantages (putting them in charge of the project directly legally or indirectly by service or money dependency). The next post will show in how far Steamworks API and GPL are compatible or not.3 points
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On the legal possibilities of having GPL licensed games on Steam, consider their documentation: https://partner.steamgames.com/doc/sdk/uploading/distributing_opensource. GPL requires modified versions of GPL licensed works to be licensed under a GPL compatible license too, but Valve does not want to have their Steamworks API code released (also their application key): https://www.gnu.org/licenses/old-licenses/gpl-2.0-faq.en.html#MereAggregation So GPL licensed projects can only use Steam by not using most Steam features and adding odd workarounds to use anything of that. Some of the features seem to be unusable entirely (for example the GPU drivers, screenshots, probably voicechat) since they would have to communicate to the separate wrapper process. So to implement video or voicechat using Steam one would have to implement a custom voicechat protocol, but then why not reuse an existing p2p voicechat protocol without reinventing it and being independent of Steam? It's many small steps from not using anything of Steam and making Steam our hoster and software API and having main features of the game depend on Valve. Other GPL licensed project examples: Warsow was submitted to Steam Greenlight on February 9, 2013and was greenlit on September 18. https://steamcommunity.com/sharedfiles/filedetails/?id=125965803 but never released. Xonox is not submitted to Steam because they want to make it more stable first. They also rule out to use the Steam multiplayer services because they can't want to ditch their own platform: "There’s just no way currently we could do two way synchronisation between Xonstat and Steamworks - extracting data from Steamworks might be possible, but injection from Xonstat is impossible. In the end we might have to choose to use Steamworks and ditch Xonstat - obviously this is totally unacceptable, it’s out of the question." http://xonotic.org/posts/2013/about-xonotic-and-steam/ Blender and DosBOX - presumably don't use any of the Steamworks services, are downloadable free of charge at Steam and hence must be there for the popularity. They are also automatically updated, can only be used with Steam being started and Steam submits usage statistics to the developers (which seem like weaker reasons to use that platform in comparison to the popularity). https://store.steampowered.com/app/365670/Blender/ Worthy to note that Valve asked Blender Foundation to come onto Steam: https://www.reddit.com/r/Games/comments/1kbn7y/valve_wants_to_integrate_blender_into_steam_games/.2 points
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Thanks very much for the warm welcomes everyone. It is disappointing to hear that development is currently blocked by legalities. That must be very frustrating, but I trust it will be resolved in due course. In the mean time then I will focus on pulling my personal modding efforts into a cohesive package suitable for public scrutiny. If you knowledgeable people would like to suggest any specific aspects of the design on which I would do well to focus my efforts, I would be much obliged. Otherwise, based on a preliminary search of these forums I’d speculate that area of deficiency that is most undeserved by the current modding efforts is game-flow experimentation. (I gather some people are advocating ditching city phases in favor of more organic progression.) That should be something I can easily experiment in with just technology scripts and unit templates. Therefore that's what I’ll focus on unless anyone has a better suggestion. And I’ll definitely stop by the IRC channel when I get the chance. Cheers.2 points
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Welcome! Don't hesitate to say hello on the IRC channel, even though the development is a bit blocked these days, we are here to get you started with version control and other programming/contribution quirks Get more information here: https://trac.wildfiregames.com/wiki/GettingStarted2 points
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I was waiting for this amazing release and it is here! I've been waiting for a accurate Byzantine faction in a rts ever since Rome Total War: Babarian invasion! Now it is finally here!2 points
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If you want your mod to be available in the 0 A.D. mod downloader, you need to follow these steps. 1) Prepare your mod as explained in the Modding Guide. You should end up with a .zip file. If you created a .pyromod file, copy it and rename the copy to modname.zip so it can be uploaded on mod.io. 2) Sign up or login on mod.io. Go to Mods > Add Mod, and specify 0 A.D. in the field Game. Add all the information you want to make available for visitors. Complete the submission steps until your mod is shown as waiting for moderator approval. 3) When you are ready, send me a PM here on the forums, or an email. I will get the mod from mod.io, test it and take a look at its code. When I have checked the mod is not dangerous, I will sign the file. I will answer the PM/email with the signature. I can also report bugs in the mod, and mistakes you may have made when uploading the file on mod.io. I try to consistently dedicate Wednesday afternoons to mod signing. Important Notice: Wildfire Games signs mods in order to mitigate the attacks that can be conducted against file repositories and the clients that download from them. Signing a file does not imply that the mod is official, nor that Wildfire Games participated in its creation in any way. It does not mean that it is exempt of bugs or oversights either. The only guarantee signing brings is that the file you are downloading is exactly the one that the signatory tested. 4) I will put the signature in the metadata of the file on mod.io, then make the mod live. Right after this is done, your mod will appear in the mod downloader! Happy modding1 point
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Looking through many games on Steam, they aren't as good as 0 AD is. It would be cool to have it on Steam because more people would probably pay attention to it and probably get this game more views and more donations. Also there should be achievements once this game is fully out of beta and into release. Probably there would be a lot more people to help too if you put this on Steam as Early Access.1 point
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A map in the current pyrogenesis engine is a 2D grid of X * X tiles, each vertex can have a different height. The heightrange is big, so you can create a curved map, but it's not possible to have two different terrain locations at one place (overhang) in the terrain. We're updating our privacy policies for GDPR until we start alpha 24 development.1 point
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https://www.deviantart.com/gambargin Gin P.H. Fru' Gunnhildr Freysdottir af Rogaland of Vikingrunionen. HWS Medieval Norse (Viking) Woman Warrior/Shieldmaiden Concept - Historically Wrong Sketch Series ==Historical Commentaries==='789: In this year King Beorhtric took to wife Eadburh, daughter of King Offa. And in his days there came for the first time three ships of Northmen, from Hörthaland: and the reeve rode thither and tried to compel them to go to royal manor - for he did not know what they were - and they slew him. These were the first ships of the Danes to come to England.' - Thus, the first written report of the Viking Raids by the Anglo-Saxons, the Vikings first victim and later on, their swore enemies. In our modern society, the Norse Vikings have occupied a rather romanticized image, especially in popular media. While their portrayal lies somewhere between the most fantastic of fantasy, to the grimmest accuracy, it is without doubt that these so called Norse vikings that originated from Scandinavia, have left a long lasting mark in the history of Europe....and perhaps, even beyond that of what we now perceive. Historically speaking, Viking itself is the Old Norse word for "Sea Expedition", and since many of these "Vikings" were encountered with their longboats on their seaborn/seafaring expedition, they were referred a such. Norse, or Norsemen, is an umbrella term for the group of Scandinavians, the Norwegian, Danes and Swedish, who shared a common language, religion and short of common culture. Despite the generalization, Scandinavian societies during the viking age were mostly self-contained and there was hardly any unity between the Norse people during the viking age; every village, tribes and communities were practically an independent power of their own. Not all of them were there barbaric warriors as media often depicted them to be however, The Norsemen were also famous for their artisans, craftsmanship, poetry as well as Traders.The Vikings entered mainstream history in 793 AD, where the sudden burst of Viking Norse raiders and their subsequent expeditions from their homeland in Scandinavia, terrorized most of the known world. To assume that the the Viking-era started in this year is somewhat not very precise, since Norsemen took part in trades and expeditions much earlier than that. Initially, it was the Norwegian who started the raiding activities, but the Danes and the Swedish followed shortly after. Norwegian Vikings first raided settlements in Orkney, Hebrides, Shetlands and Isle of Man, but shortly after the Norwegian and Danes settled in the area and established their firm base, before turning their eye towards Ireland. By mid 9th century, the had established trading cities in Eastern Coast of Ireland such as Dublin, Wexford, Cork, Waterford and Limerick. The vikings in Ireland made little attempt to go beyond their raiding and trading activities, probably because the local Irish population were too warlike and hostile, even for the Norsemen taste. They gradually merged with the local population, giving the identity of Gaels or Norse-Gaellic, but the last of the Vikings were defeated by the united Irish army in 1014 under the High King Brian Boru. Apart from Ireland, the Norwegian Vikings had established colonies in Iceland and Newfoundland in Canada, making them one of the earliest European explorer who encountered America long before Columbus in late 15th century. Swedish Vikings gave an interesting perspective as compared to their Danish and Norwegian brethren, since their Viking-ing activities took part mostly in Eastern Europe. The Swedes had been trading along the Baltic centuries since at least early 7th centuries, but the actual raid led by the Vikings (including swedish) took place at 852 AD, when they attacked Novgorod and demanded "Danegeld" from its citizen. They would proceed further with their activities along the Volga River, settling down in the region and ruled the local slavic population who reffered them as 'Rus'. The extend of the vikings (Mainly Swedish) activity in Russia is somewhat debatable, but in contrast to their Danish and Norwegian counterpart, it was mostly focused on trading and settling. Of course, by "trading and settling", such activities would often resulted in conflict with the local population, and more often than not, when arms were called, battle took place which yields loots, lands and slaves.Danish Vikings, on the other hand, were seen as a much more ambitious Vikings compared to their northern brethren. Their activities mainly focused along the English channel and western coast of the British Isles. They appeared in 834 and cam in force, giving a rather terrorizing image to their victims. Not Only that, the Danes raided settlements as far as Tours, Orleans, Asturias and these activities of raiding took part annually. The Danes were perhaps famous for Invading England and establishing their own rule from Northumbria to east Anglia called the Danelaw. For the next centuries, the Danes would wrestle the control of England with the Anglo-Saxons, but they were eventually defeated in the early 10th century by the combined forces of Edward the Elder and Aethelflaed of Mercia. Another famous example is the settling of Danes (mostly) along the northern coast of france, which was given by the Frankish King to the Danes, giving birth to the name of Normandy and their descendant, the Normans who later became one of Europe's most fearsome war-machine. By the turn of the 11th and 12th century, the Vikings activities had largely ceased to exist. This was contributed to several factors which includes the spread of Christianity in Scandinavia, as well as the lack of weak "raiding target" since most of their neighbors have developed a much more organized military system and stronger defense in their frontiers (which makes raids less profitable and more dangerous).1 point
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