Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2018-04-28 in all areas

  1. @LordGood Thanks a lot! Scaled it to 96x96 then patched it together to form a 512x512. It was used on the ones wearing long byrnie(s). Normals not yet applied. Only spec.
    3 points
  2. Indeed it doesn't, however in case a mod is compatible with multiple versions one can just sign it with the keys for those versions, and while it is the latest (or rather primary) download there it will show up in both and be usable. As for why only one file is visible, we don't provide a lot of support (read none) for old versions, so why should we show lots of old versions of mods that might be compatible just so that results in lots of "interesting" issues to debug when people are confused why things do not work. Nothing however prevents anyone from just downloading the file from the website directly. The game not doing tons of API requests is another reason for this, yes one could fetch all files for all mods, but that would be quite a lot of requests, making the initial listing a lot slower once there are a few mods. Or in other words there is no reason to show tons of old mods, and doing more work in the code to have some bad support for old versions of the game does not seem worth the complexity that would incur. Why would an explicit content mod not be signed? Signing mods is intended solely for someone having checked whether a mod is not malicious. So I'd recommend just checking mods for not being malicious (and working) and sign those after that was done.
    2 points
  3. I think we'll have to discuss that first on the forums if someone starts working on that. We'll certainly won't accept it if it comes from somebody we haven't interacted a lot with. Adding a filter for "adult" content like blood animations is something that we would like to add to the config options anyways.
    2 points
  4. Here an example of what can be done with the texture (I don't know why becomes darker when looking from far, its the same texture the brighter and the wrong darkest just different positions):
    2 points
  5. Hello there, 0.AD folks! Recently, ive discovered 0AD and its marvelous scenario editor, and ive playing with elevations for a while. I have a passion for drafting mountain forts so i gave a try with the Britons in a Alpine setup. After some testing AI seemed to finally find a way and storm the site, so it became a slightly fun map to play with I wanted to bring the feeling of a crowded city in the Scandinavian fjords Started using the Acropolis as base to it. The Aerie : Temple in the Mountain MAP FILES > DOWNLOAD (Skirmish map files usually go under Documents\My Games\0ad\mods\user\maps\skirmishes) Town of Tordheim TORDHEIM > DOWNLOAD If some campaign and map makers feel like using it in their projects, feel free to take it, no quote or requests are needed o/ Cheers!
    1 point
  6. I would love to see Delenda Est in the mod.io, udapted, and with more players that now doesnt play because the steps that need the game to play it. BTW, how it will work? You will be able to install mods within the 0ad client, like the battle of wesnoth addon list?
    1 point
  7. There shouldn't be any naked characters in the game. If there is please tell me as soon as possible. The only mod featuring partial or complete nudity is Delenda Est.
    1 point
  8. Check the Byzantine church in AOK. It's pretty good and can be a good inspiration.
    1 point
  9. Hagia Sophia in 3d video, I guess it'll be the byzantine wonder :
    1 point
  10. 3 guys who quit on me without "surrendering" 1 .Lev.(1252) 2 svk(1194) 3 geppetto @Hannibal_Barca @user1 metadata.json metadata.json metadata.json
    1 point
  11. I mean mod's requirements, like "0ad=0.23", not real mod versions. We change many things between releases. So I think modio have to allow to play mods for players with older versions of the game.
    1 point
  12. Hey @wolflance nice to see you back ! We will definitely try to fix some of those nitpicks before the next Terra Magna release. In case you haven't followed rise of the east is now part of a bigger mod which also includes the Xiongnu faction and the Zapotecs.
    1 point
  13. very nice, how quickly it is developing also as a sidenote gimp 2.10 after 6 years from 6 developers was released https://www.gimp.org/news/2018/04/27/gimp-2-10-0-released/
    1 point
  14. We'll share this outside of the forum community in the release announcement, and then during the mod.io official marketing campaign. The former should aim at attracting modders, in the latter we could show some mods for our own advertising. Also I think we will have announcements from the various modders, since the signature and publication of the mod on the website will have a bigger impact than before, and will deserve an announcement.
    1 point
  15. It's a nickpick, but the crossbow mechanism appears to be mounted backward. A better reference of the Han crossbow (model) can be found here. http://www.atarn.org/letters/letter_summaries.htm#han_xbw You can also check out this guy's pose when shooting the crossbow - there's a rangefinding sight mounted on the Han crossbow, so he is attempt to adjust the range when shooting. The classical "cranked" Chu Ko Nu was a Ming invention. The early Chinese repeating crossbow did not look or operate like that. The video below demonstrate the early-type repeating crossbow. It's also 20 shot as compared to the standard 10.
    1 point
  16. If you wanted to mess with this @wackyserious@Alexandermb, threw it together real quick. forgot textures baked at 1024 so the norms a bit big
    1 point
  17. According to the error, it happens when starting the game with a victory condition being selected that doesn't exist. I would suspect it's loading the alpha 22 perisst-match-settings file or the file from previously match where a mod with a custom victory condition was active. You can delete the persistmatchsettings file in the config directory and it should be fine http://trac.wildfiregames.com/wiki/GameDataPaths > I met them. Sounds shady
    1 point
  18. Updated the norse tower with the suggestions in their respective topic:
    1 point
  19. Others potentials that I see to mod.io: Now, balance changes are made only release to release. WFG could endorse and publicity a pyromod that contains the official balance changes in the mod.io frontpage and main 0 a.d page. Only stats tweaks and numbers, but no changes that needs some new features. - Could the game "force" to install a pyromod when entering the lobby (your balance changes mod) Another nice feature would be that if you enter into a room that needs a mod, you could be redirected to install the specific mod, then restart the game, initialize the mod, and then auto enter the room.
    1 point
×
×
  • Create New...