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Showing content with the highest reputation on 2018-04-08 in all areas

  1. Another quiver, using as reference the artemis statue. Should it be gold, bronce or player colour with bronce?
    1 point
  2. hi all, I have copied them here and it works for windows 10 C:\Users\nameuser\Documents\My Games\0ad\mods\user\maps\scenarios
    1 point
  3. Scythian champion unit, Amazon cavalry?! https://news.nationalgeographic.com/news/2014/10/141029-amazons-scythians-hunger-games-herodotus-ice-princess-tattoo-cannabis/ Also: Scythian Hero unit??
    1 point
  4. Please show some examples of your editing, if you don't have any source material that you are able to show maybe you can do something with the footage from existing 0 A.D. videos? No. Though they do (apparently, I just checked) use Invision Power Board for their forums, which is the same software we use
    1 point
  5. Allow players to sell/buy civic centers with all that have inside the territory with allies.
    1 point
  6. Go ahead if you feel like improving it
    1 point
  7. Not bad only needs some simple retouch. but its very good.
    1 point
  8. @Alexandermb Xiongnu_Logo.xcf
    1 point
  9. Nope Welcome to the forums
    1 point
  10. If anyone has seen in the 0 A.D news it's either Mercenaries (Crossed over from Delenda Est), or it's the addition of Archery Ranges, Siege Workshops and Stables.
    1 point
  11. Seems like the issue got resolved. There was a server restart at some point @elexis
    1 point
  12. Your account was banned from the lobby by @user1 with the following reason: Do not make multiple accounts. (yuy137) You aren't banned so it must have been your connection. "Connection refused by server" message does appear in such cases.
    1 point
  13. One point that you might want to change is the way that the attack is done. Generally in sword fighting (at least from a HEMA perspective) you want to lead with the sword then follow through with the foot. The following, done by a sword and buckler practitioner, shows the general point I am aiming at.
    1 point
  14. @stanislas69 I really think those buildings are right on the money! So you need more architecture references for the Thracians huh? I'll see what I can come up with... If you believe it or not, I'm still neck deep in Kushite research I'm doing the final fact checking/sourcing and systematically updating/rewriting the first post on the Kushite introduction thread so that all reference material used in the development can be seen in one (long) read. I'll give everybody involved in the development a ping when it's done.. Then I can finally move on to other civs @Nescio I forgot about the Parthians Yes, those guys... Maybe some civs need a 4th "Imperial" phase, like Romans, and Persians evolving in to Parthians? Dacians, yes Illyria, Armenia, Pontus, Numidia and Garamantes, Sabaeans, Nabataeans, Germans for mini-civ/campaigns?
    1 point
  15. This is kind of intentional, to prevent the player from just parking his hero onto a ship and hiding him out in the middle of the ocean, thus unnecessarily prolonging the end game in a Herocide match. THOOOOOUGH, I think with the Spies tech, this potential problem has lessened somewhat. Perhaps it can be revisited.
    1 point
  16. Historically speaking, battering rams were used almost exclusively to bring down gates (sometimes walls). They are now used to bring down pretty much any structure in game which makes them very unrealistic. Yes, I get it, gameplay... I'm just clarifying something about how compromises in historicity for gameplay's sake can actually negatively affect gameplay in some respects (rampaging rams). Buildings were brought down by infantry units, not battering rams. Infantry units would set buildings on fire, or pull down supporting columns with ropes or hack through supporting walls, or even disassemble structures block by block, by hand, using only simple tools. Rams are actually very easy to destroy or capture outright... Any unaccompanied ram caught out in the open by enemy infantry should realistically be captured or destroyed with relative ease. Rams were never used in melee combat, and rams killing units or horses is super-awkward and annoying. Rams were not hermetically sealed from the outside world, making the people operating it invulnerable or something. Quite the opposite... You would NOT want to be one of the dudes they assign to the ram (on account of the high chance of death). Rams were normally built on the spot, and usually only 1, or just a few at the time, accompanied by a battalion, but not armies of battering rams going in solo. This is obviously not how ancient warfare worked. Ancient battles can easily last several hours or even days, and sieges can last weeks/months/years... If you translate those times to in-game time, where battles can last a few minutes, battering rams should go down in a matter of seconds if not properly protected. I'm not saying that everything about battering rams in game needs to change, I'm just saying that history can't be used as a justification for current battering ram-mechanics, because it's so far off from how they were actually used.
    1 point
  17. I think rams should be super vulnerable to melee units, while devastating to buildings. So, the tactic is: Kill all the nearby enemy units, then role in with rams to take down the buildings.
    1 point
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