Leaderboard
Popular Content
Showing content with the highest reputation on 2018-04-07 in all areas
-
Mauryas and Kushites were deemed good enough to be included, so yes, out of curiosity, what is wrong with the Han? Personally I'd favour broadly a c. 800 B.C. to 200 A.D. timeframe for part I (Eurasian Iron Age) and a c. 284 (start Diocletian reforms) to 800 (Charlemagne crowned emperor) for part II (Late Antiquity and Early Middle Ages). But that's a different discussion However, Scythians and Parthians (they peaked before 100 B.C.) are certainly necessary to fill the gaps in 0 A.D.'s current timeframe. Illyrians, Thracians, Dacians, Pontus, Armenians, and Numidians would be nice too, although they were largely regional (but more important than Britons or Iberians).2 points
-
Thats enough references for start as a mini civ just like the xiongnu.2 points
-
A23 has not been released yet and we're already discussing A24? A few things I'd like to see eventually: make adding, renaming, or removing damage types as easy as changing resources; hack/pierce/crush is currently hard-coded; if one were to make a fantasy mod, he'd probably want to have different damage types, e.g. fire, ice, lightning, poison, etc. add an option to switch to a simplified mini-map, hiding the terrain background, displaying only actors display resource gatherer counts ( https://trac.wildfiregames.com/ticket/643 ) replace Petra's hardcoded structure template paths with classes or something else template-independent set random maps as the default map type, instead of skirmishes Why not? They did peak in the 200-1 B.C. timeframe, interacted with other Eurasian empires (Parthians, Romans), and were possibly the most important states to exist at the time.2 points
-
Changed hand rotation. Also did the falcata (5 animations) mixing some sword and shield techniques from the videos. Also celtic swordsman taking the celt or gaul video posted in this topic mixing that figthing with some poses found in the references from osprey book and celtic textures topic Note: Sometimes i don't see little glitches or wrong movements because i work at full speed(30 or 60 fps in blender) (other cases the bones don't let me see small spots like the cape clipping before noticed in the sparabara later fixed) for properly make a fast enough animation for 0 AD instead of a training one like the videos.2 points
-
You don't need to include everything in the local.cfg file, only what you want to change. In this case the shortcut keys for groups. Not sure how the numbers ended up actually being part of the text, they should just be displayed in your text editor to show the number of a certain line They should not be included in the local.cfg file in either case.1 point
-
1 point
-
@Sundiata Thracians/Dacians there -> See the post of August 30th for the current state of the faction.1 point
-
Don't worry, Alexandermb, these are my pictures, I can reupload them if needed . Now, i've posted them in full so everybody can easily have a look1 point
-
Well, thanks for the compliment Gojoseon will be difficult... Really difficult I think. Later Korea would offer a lot more reference material to work with, but as far as historical accuracy goes, I think Gojoseon can only be represented as a (really interesting) mini-civ. Japan is more interesting, but the Yayoi don't have horses or strong navy If the timeframe were to be extended to the sack of Rome (410 AD), for example, we could include references from early Kofun period for the Japanese (horses and ships), and post-Gojoseon (Han Chinese influence) for the Koreans, as well as depict more of the Han. For the main distribution, Scythians and Thracians are probably the most important left-out civs for now. Inclusion of Han and Xiongnu would be sublime... Although we need to get the Yuezhi to link the Eurasian steppe together. Yuezhi are as simple as turning the Xiongnu into white people, with some Tocharian flavour. By the way, Xiongnu can serve as a raw template for Scythians as well. And minicivs1 point
-
1 point
-
I think the third slash needs to be more powerful, it seems quite like a gently touch. Like dude, let me cut your throat gently1 point
-
1 point
-
Wow, nice... @Tomcelmare I'd post those imgur images in full, directly to the forum as well... They're pretty cool!1 point
-
1 point
-
Moche warriors: https://imgur.com/gallery/DGmXk https://imgur.com/gallery/dTHcN Lord of Sipan's tomb: https://imgur.com/gallery/6b8eH https://imgur.com/gallery/y7GX5 Moche human sacrifice (prisoner of war): https://imgur.com/a/la03x https://imgur.com/gallery/Y6oGK https://imgur.com/gallery/hLw6W Lord of Sipan illustration: https://imgur.com/gallery/QEFlI1 point
-
Some reconstructions: Huaca Rajada de Sipan: Huaca Cao Viejo: Huaca de la Luna: Moche patterns: (Huaca de la Luna) (Moche tomb at "El Brujo", Trujillo)1 point
-
I would try to be realistic for my features request list: Campaign mode (almost finished, if I'm right) Trigger interface in Atlas studio Finishing differentiation buildings between Athenians and Macedonia Differentiation between Gauls and Britons units. Finishing Seleucid and Ptolemies units (almost finished) Minor improvements and optimizations. Bonus: Integrate Xiognu and Chinese to the main distribution1 point
-
1 point
-
And a very limited choices to make of faction, infantry desing and variety and don't have citizen soldiers. i played Stronghold 2, i'm someone who likes to play alone agains't IA and you have a whole map for you and the enemy spawns in a corner attacking sometimes.1 point
-
Something i never seen before is a mix of genre between "Civ City Rome" or "Imperium Civitas" and "Warcraft" and i'm not saying factions or fantasy but the gameplay, a whole economic city building game with full combat unit command features, always the economic city builder game has an auto AI wich you only click a button and they go and attack the enemy alone and you can't target who to attack, or they are like Grand Ages Medieval if you have a big city you only have a few selection for build and a tab of buildings to "auto build" and the armies are a huge batallion but they aren't a batallion you made, they are already pre designed so whats the fun to the pc to play for you? the principal idea of a batallion economic city building game is to recruit unit per unit and if you desire to make a batallion you take a lot of units of them 15+ and make a batallion for better defense (Maybe moral?) and if you don't wanna use it anymore you can only desband by dropping the formation and done. Other gameplay feature i could imagine is that every faction start with a basic infantry "levy" unit lets take for an example the Spartan faction, you start with a guy with basic clothes and sandals with only a sword as weapon, then after you build barracks you could decide if you want to upgrade the unit into Hoplite or to Better rank swordsman, perfect then you have a Hoplite. If the Hoplite has enough rank/experience and your city has a blacksmith then you can upgrade the Hoplite into Champion Hoplite (Or their respective champion spearman) and if you build a archery range you can upgrade the levy into Javelinist or any ranged related infantry, and the same goes for Stable units.1 point
-
The consensus is the Trojan War took place somewhere around 1200 B.C.; Britannia (Roman Great Britain) started with Claudius' invasion in 43 A.D. So unless both series are about something else than their titles suggest, they are actually outside our current timeframe (500-1 B.C.).1 point
-
1 point
-
1 point
-
In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.1 point
-
1 point