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  1. Position: 3D modelist and texturing. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Pfeiffer Jordan Email: fr.jordan.pfeiffer@gmail.com Troyes, France, UTC +2 Availability: Alot, maybe between 10h to 30h per weeks it depend (i am unemployed atm) Age: 21 years old Occupation: searching for a job, while this time i explore another world: 3D world and texturing. I improve my skills and abilitys in english and programming. Skills and Experience: I've no professionnal experience in the 3D domain. I've discover this domain 2 years ago and since i try to improve my skill Motivation:The History, games and movies are my main motivations. When i see something that i like, i modeling it for fun. I try to progress again and again for reach a professionnal (or almost) level. Total war woke my sense and recently i've find how to extract their models for learn about them : how they are make ? How many poly/vertex ? Why they are using a mask here ? What is this ? etc.. Those questions helps me for progress in my workflow and today i want to start my first professionnal adventure with the 0AD communauty ! Personality: I describe me with KeyWords : Patient, Volonteer, self-educated, thorough, contractor(entrepreneur), touch all. I like to play in chess game, poker, strategy/Historical video-games. I like read wikipedia for learn some new thinks about historical battles, characters, equipment, strategy etc.. Short Essay: How and when did you find out about Wildfire Games? I can't remember, maybe something like 3/4 years ago. What motivates you to be a part of the project? In "the big lines": Learning and improve the game. Study and be critical (because critical opinion is a good thing ) What do you seek to gain in being a part of Wildfire Games? Serve for a good action. Improve my skills (because i have a lot things to learn). Meet peoples with anothers culture and discuss with them. Trading. Helping. Be Helped. Some reasons realy. Interests and Hobbies:Tell us briefly about some of the other things you enjoy doing your free time. During my free time i modeling again and again, i improve my photoshop skills, i extract models from games for learn. I trade with my familly about various subjects. I search a job irl. I play on video games. I watch movies. Community:(Optional) What communities, websites, or forums do you frequent that relate to your interests and the gaming world? I watch sometime the total war arena website for more historical revue and learn about history, and after this i go to wikipedia increase my knowledges. Not about gaming world but about how to use blender, i'm registered on "Blenderlounge" for get help and help people Favorite Game:What's your favorite game at the moment? Total war series are my favorite games at the moment, because i like their realism levels, the numbers of differents units/factions is amazing. I like the first person camera, dialogs before the battle etc.. What about your overall favorite? Do you have another(s) game that you like? When i was young, i was playing to Age of empire 1 and 2 (and later the 3th) with my brother and my uncle. That was very fun, we could play for hours ! That was a good adventure (knowing that the pc of the time were not very powerful ahahah). I've also playing to Stronghold 2. What i like when i play to stronghold 2 is the very original system with satifactions of the peoples, the number max of units, the fact that we can build you own castle with differents tower/wall sizes etc.. I think that another question can be good : Which software(s) do you know or know how to use ? I use photoshop (for create textures from filters principally, i start from nothing and i try to make something with a certain level of realism) : i've a correct level, i'm not an expert but i manage. I use Substance painter for create a realist texture the almost of the time, i've a correct level again. I use Blender for create my models and Unwrap UVs. I have a good level. Sometime i use Sculptris to make organic models (but i have some progress to make) I also use gimp (but i prefer photoshop) i use (sometime) Xnormal for Baking Normals and height map(to make a pencil from a height maps for exemple) And for finish i use CrazyBump to transform my photoshop work to a very powerfull texture (with normal, displacements(if needded), Occlusion, specular, and diffuse maps), Work Examples: I've lost the most of my work when my external hard drive was broken. But since i re-complete ma collections (i will attach some screenshots of my recently works). If you have another questions about me or about something other (or if you don't understand my english, because i'm french) just said me and i'll try to answer (Or about the softwares that i use) Links for images : Celtic chariot : Weapons : Buildings : Canon : Catapult : Viking sword : Siege ingienierie :
    3 points
  2. I just enabled it in DE because of the distinct lack of Han champions in the mod.
    2 points
  3. Indeed, chariots seem to have fallen out of combat use around the time of the Han, but that basically means they were still used by them, just not as universally as before. Heavy armored chariots were even used by the Han in the battle of Mobei against the Xiongnu, 119 BC. A Chinese chariot unit would be pretty cool! They were also used as command posts, making them a cool choice for a hero or even those government official dudes. Some of these are like half-carriages:
    2 points
  4. I tested 0 A.D. host/join with my PC and laptop connected by a regular patch cable relying on automatic crossover and it worked fine.
    2 points
  5. @Alexandermb Can you commit your changes to rise of the east anytime soon ? The Xiognus, The animated Shoushe, and the crossbows and the rest.
    2 points
  6. I have designed an op map imo 1.How can I place units Where can I find the xml file and can i share it here, to play it in lobby with you?
    1 point
  7. For now I don't mind if it's a bit messy, it's a mod so it's okay, I don't like having content sitting around for too long. I thought everything had been committed already.
    1 point
  8. Can barely be seen here https://youtu.be/veYQVXBZY5o
    1 point
  9. Good thing I am building DE for myself and my 1600px wide screen.
    1 point
  10. Hello everybody ! i'm new on the forum and i want to submit a 3D model that i've done (not entirely*). This model can be a GameConcept or used in the game, this is your choise The model must be improved (hidden faces must be delete, faces "with two faces" must be duplicated etc etc etc..). I just do this for the fun and for learn but if you want that i improve/that i continue the model, i can ! not entirely* : because i've take pre-existing models that i have extracted from 0ad database (like the box, doors, windows, banners, vases, anvil : for decorate). Attached files : .blend (the model is on the layer 2), screenshot of all views ps: sorry if my english is bad (because i'm french ) ------------------------------------------------------ French------------------------------------------ Salut à tous ! Je suis nouveau sur le forum et j'aimerais soumettre un model 3D que j'ai fait (pas entièrement*) Le modèle peut servir de GameConcept ou utilisé dans le jeu, c'est votre choix Le model doit être amélioré (les faces cachées doivent être supprimés, les faces "a deux faces" doivent être dupliquées etc etc etc..). Je l'ai juste fait pour le fun et pour apprendre mais si vous voulez que j'améliore/que je continue le model, je peux! pas entièrement* : car j'ai pris des modèles pré-existants que j'ai extrait de la BDD (comme la boite, les portes, les fenêtre, les bannières, les vases, l'enclume : pour décorer). Roman_Range.blend
    1 point
  11. @Xerus I assumed people on linux know how to handle their machines, but you're right I could have mentionned it was for windows. True they are basic, but troubleshooting more than that requires more than a few pages.
    1 point
  12. The someone should just reenable it. I made that chariot years ago. It's likely shown on my YouTube channel Rote video I remember @wolflance and @Ayakashi telling me not too ^^
    1 point
  13. Just in case,, try to see if the UDP port is not already used by something else (with netstat for instance). BTW, crossover cables work very well and the OP did configure it correctly (provided it is really connected to interface enp2s0). Friendly,
    1 point
  14. The logs don't really contain any information that indicates why a connection failed. Can you establish any connections between the computers at all? ICMP uses IP, so that's good. But can you get any UDP (or even TCP) connection at all? (The game uses UDP). I'd suspect it's a network configuration, hardware or firewall issue. You could have at the actual packets sent and received using wireshark. I've never seen two computers connected without a switch or router. Do you actually use an https://en.wikipedia.org/wiki/Ethernet_crossover_cable which seems to be needed for that? Two clients on the same LAN joining through the lobby has often been reported to not be working. Dunno why
    1 point
  15. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    1 point
  16. We need transition function for that to happen.
    1 point
  17. It shouldn't be too hard to extend that support however. In Anno 1602 you had many resources, only the most important ones were shown in the top panel, the rest in a menu:
    1 point
  18. This would be very nice at least if can be done on mods. Alphine Mountain should be a nice map to test and implement these things as mineral resources and stones are realistically far from the CC aside from the fact that it is mountainous. I think there was another map from DE for 4 player scenario with few trees and metals and stones also far from CC. If minerals are under mountains or river quarries should it be invisible until you hover the mouse towards the area and it (minerals) show up? SP on mods could be much more fun again with these but hope the AI will respond to the changes. G/L.
    1 point
  19. Most Realistic game answer this question even more simplistic way... using icons easily to distinguish
    1 point
  20. I'd be surprised if I was the only one connected or the only mod connected. I didn't ban any seigneur account, so maybe @user1 knows.
    0 points
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