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Showing content with the highest reputation on 2018-02-04 in all areas

  1. Can you attack the files given in the message ?
    2 points
  2. As in, I should try to emphasise the edges of the metal discs? Or because of downscaling? The UV map stretches textures in incredible ways though... A single pixel can show up as a line...
    2 points
  3. After learning how to render from high poly to low poly, i've made this i will keep looking creative commons wood's so the model stay the same but the colours of the wood could change. 0AD Look Actual gladus.
    2 points
  4. @Sundiata Downscaled to 128x128 and attached it to the current Gaia horse textures.
    2 points
  5. You could do this a different way that wouldn't require you to run two instances of 0ad. Start a single player match and setup Player 2 with whatever civ and team you wish and start the game. Then press alt+d to bring up the developer overlay. Now choose 'change perspective' in the dev overlay and you can select Player 2 in the dropdown on the panel at the top of the screen. Then choose 'control all units' in the dev overlay and now you can control this player also. You can switch back and forth between players whenever you like.
    2 points
  6. if they are animated the parallax will break i guess let me make some trys to make the texture for the full body blanket and i'll update it for the pers chariots
    1 point
  7. You could start by doing what it says, "Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files."
    1 point
  8. Actually it's a filter in gimp like the blur one. Photoshop not sure but I think it's a layer effect.
    1 point
  9. You guys know gimp and Photoshop have built-in stuff from drop shadows
    1 point
  10. 1 point
  11. Tip, try to duplicate the metal discs layer, then set the brightness of the duclipated layer to zero, put this solid black image beneath the previous layer and create 3 copies of these. You now have four solid black figures of the primary layer, you will then move each (1 or two pixels, ctrl + up/down/left/right arrow key) Combine these four solid black layers. This will somewhat create a shadow of dark outline of your image. I usually reduce its opacity between 30-75% This is how I usually create hard shadows in 2D texture making. I something create two sets of shadow layers (what I casually call them) One is a few pixels moved (Like 2-3 times in each direction) This has a lower opacity, maybe 30% And the other one is moved only 1 pixel in each direction (Just like in visual arts, the shadow tends to weaken as it goes farther from the object) So this layer has higher opacity since it is the one closes to the primary layer (or the layout/shape layer, what I call it) Just my 2 centavos in texture making
    1 point
  12. @wackyserious They look so pretty, don't they? If the variations I proposed are good enough for you, they're good enough for me. Of course, if you want to make adjustments, improvements or do something different, I'm always open to suggestions...
    1 point
  13. Moved the celt_fishing_sail mesh prop to the prop folder where it belongs, also added celt merchant sail animated too like the fishing ship, planned to do the same for the rest of the sails later in a new topic. Fisherman_New.7z
    1 point
  14. lol I really want to play with this, I'll refrain from doing so until we have our current projects tucked away ofc, but depicting a side of Japanese history most aren't familiar with sounds like tons of fun
    1 point
  15. 0 points
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