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Showing content with the highest reputation on 2018-01-24 in all areas

  1. I found this can be nice give some variety to the scales...but Im sure with low-res And less radical. between like the spoiler.
    2 points
  2. haven't tested in game yet (i'm downloading again the svn version some files broke and can't even open atlas) the black base is ok, or it should be a strap around? any prop innanimated model you have in mind in need of an update please tell me, they are far more easy and faster to make than an animation, horse took about 4 months or more, camels some weeks (Still WIP) fisherman days (still WIP).
    1 point
  3. @Alexandermb, God, yes!!!! Compare: Could you share the files? Maybe I should make a new horse crown texture for the Seleucids as well now that we're at it? If you want to do the modelling?
    1 point
  4. Out of those guys, the guy on the far right is literally perfect for top tier Nubian spearman.. The only other variation for top tier Nubians that would be good is wowgetoofyourcellphones "Blemmye tunic" texture These guys need to feel like the poorly armoured and poorly marshalled troops Strabo was referring to... Armour and fancy stuff is for heroes, champions and some quilted cotton for pikemen and swordsmen..
    1 point
  5. These guys will have to go then. @Sundiata Also can you check the back of the shield of the first 2 guys, should the wood be a whole piece or segmented? 3rd guy is the current placeholder for 3rd tier spearman.
    1 point
  6. @wackyserious Sorry, I think I see what you want. You want to make a New Kingdom heavy infantry unit like that chariot team with spearmen and solid coloured shields. The problem is we don't have a specific unit like that (Napatan temple guard kind of represents it though). I'm all for more units, but the current selection is already large, and there are other units that would have the prerogative I think, (like chariots).
    1 point
  7. This is not so good. Oval hide shields for the Nubian spearmen need to be white with black or red patches. Those are the only type of shields they get. Remember that these are the most basic citizen units and they're not supposed to be good units. No armour, inferior weapons... definitely no rhino or leopard stuff. Let the cheap units be cheap. Kush comes in to it's own with champion units, and good archers. The tiers will be defined by sashes and other adornments like necklaces and such, but the shields remain the same. Think of the Nubian and Nuba units as the most stereotype loincloth warriors. The urban elites with their fancy stuff appear among swordsmen and pikes, and the royals and nobles as champions. The King as hero can go all out, but you got them covered As a shield? I'm not sure. As a loin-pelt for higher ranking Nubians, yes.
    1 point
  8. Sure... But as you can see in most pictures the colours are mixed in with each-other. You could have one unit with solid colours (black & red), and another unit with patches (black & red), but not some shields with patches and some without in the same unit. I actually think the solid coloured versions are painted... Cool We should only use Egyptian style shields like that for: Napatan temple guard: but they get the leopard pelt Apedemak's temple guards pikemen, from the second tier going (but I was thinking to use the giraffe hides mixed with cow hides for them, both for small round shield and egyptian type shield, or maybe they could get the solid colours??) So out of the citizen soldiers, only pikemen get those shields (remember we're not New-Kingdom period but Napatan and Meroitic). By the way, I found a second very clear image of that shield type being offered to the Egyptian pharaoh Ramesses II, by Kushites, along with other Kushite items exported to Egypt: Shields in middle uppper section, with ebony logs, ivory, fans, ostrich eggs furniture, exotic pelts, bows, pottery, gold, slaves and exotic animals including a lion (those Kushite lions...) The guy on the far right is Amenemopet, the Viceroy of Kush. Full image for context (Ramesses II subjugation of Kush), from Beit El Wali (Nubia): Another possible horse crown variation. This is just a cutout from a public domain image (100 + year old). Don't know if this is useful or not?
    1 point
  9. Earlier in the thread he mentioned he was interested in porting it over, but needed to wait on the 0AD engine to add support for stuff such as in-game cutscenes.
    1 point
  10. Not a bad concept... Although it's not very clear in AoE 2. Maybe we can simplify it: have one attack sound when your units get attacked and another one when buildings get attacked? It would help assess the severity of the threat. (I've had my base overrun more than once without even realising because I was so engaged in a battle somewhere else on the map, and likewise, have overrun people's base without them realising because they were fighting somewhere else) Those distance and time-paramaters are quite good (gives you an idea of the scope of the attack), but single units shouldn't trigger an alarm within 10 sec or 10 tiles of setting of one. (try avoiding annoying "alarm spam"). Maybe we can have an attack sound for when one unit get's attacked, and a second more serious/urgent sound when more than 10 units are under attack at the same time. Same for buildings. After the second more serious/urgent alarm has gone of, no more alarms should go off within a 100 tile radius, for a full minute of that alarm to avoid "alarm spam" (by now you already know you're under massive attack, and don't need to be reminded every 10 sec)
    1 point
  11. Sounds very good!! Personally, for bows fired out in the open world, I'd leave the reverb off, but the sound itself is very good. Well done!
    1 point
  12. I take the stats from the Manual....thx for your Feedback. I try to improve my Programm. In two or three weeks I publish my Programm.
    1 point
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