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Showing content with the highest reputation on 2017-11-15 in all areas

  1. Hello Wildfire, I just want to say you Thanks you for this great game (AOD) is better than AOE 3 and your game are FREE and Open Source is beautiful really, i've try the game and lots of map, Your IA and the game Are very good bro you have make a goodjob really, i have seen 0 bug for the moment (only one problem with tree if tree are on mountain or out of map, but is not really important). Really Thanks you for your work, I'm french sorry if i've bad english :/
    3 points
  2. This would be fun. Probably would make the AI easier, but would still be fun. I wish we could have different AI personalities like AoE3. In AoE3 different civilization rulers (AI personalities) would have different play styles. I never really noticed much difference though. I wish we could choose a mode for the AI like aggressive, balanced, defensive, etc. and have the AI take on that role. A defensive one would tend to build walls often and be less likely to attack (would play like a turtle).
    2 points
  3. i've finished the animations for the ptolemies siege weapon polybolos and will make the others siege weapons too Files >>polybolos_animations.7z<<
    1 point
  4. It has been a while since the binaries (.exe) for windows got updated. I was wondering if the build is broken?
    1 point
  5. i made this two tools for update the old meshes of the axe and the pick Reference Blend file >Tools_update.blend <
    1 point
  6. There are some chinese developers making their own han-xiongnu wars game based on the engine of M&B warband look at the end of the video for the xiongnu Link: http://www.rpgcodex.net/forums/index.php?threads/gloria-sinica-han-xiongnu-wars-sandbox-rpg-set-in-ancient-china-based-on-m-b-warband-engine.118263/
    1 point
  7. I've stopped caring about it. But if you want to try, basic trade serialization of course works (otherwise we would have much more errors like that). I think it must be linked to the fact that the AI is run only every 8 turns, and if a market is destroyed between the last AI turn and the serialization, this could maybe do some errors. But as long as we have no answers on when and how the error occured, we are loosing our time.
    1 point
  8. and is something offtopic this but i don't wanna make a topic apart for just a little thing: The romans have the legionary which has a lorica segmentata, this one has shoulderpads so they could be added via props like the persian props using the armature prop points: prop-shoulderpad_R/shoulderpad_L and same with some other units which have unique props like the celt torus
    1 point
  9. Remade it more low poly (the three are the same size) Tools_update.blend
    1 point
  10. I also thought that. Imho the big ones fit better
    1 point
  11. Perhaps one could also replace the small ones with big ones? Dunno. But it reminds me of the spartan headless units, some of these units had a different helmet depending on the animation.
    1 point
  12. On a side-note, wouldn't it be nice to show the civ-emblem next to the name of the civ, so you have a secondary visual association with each civ?
    1 point
  13. Any problem understanding "describe exactly what you did." in order to reproduce the error? and why put 3 games in a zip file when we need only the one with the problem.
    1 point
  14. 1 point
  15. Yeah I use the same basket for gathering, and carrying, cause it makes more sense
    1 point
  16. I'll go with the shortest version then, because that's what you prefer @Alexandermb
    1 point
  17. That can't be true as the error message tells it happens during serialization (so when saving a game). So can you describe exactly what you did. Or possibly you loaded the savedgame and saved it again immediately? If yes, can you upload here the saved game.
    1 point
  18. Finalizing some of the stuff that I've made these past weeks. Hoping it will make it before @wowgetoffyourcellphone releases DE, so that it can be tested in the mod.
    1 point
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