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Showing content with the highest reputation on 2017-08-26 in all areas

  1. That, amongst other things had been discussed in the review of the feature when it was proposed: D117. (You can find the link to those by using svn blame, they are linked in the commit message). There was some reason for traders only given, I don't recall. Mostly I'd like to have a feature to reveal the wonder / relic / regicide hero location for those games. Could be made expensive. Also that "reveal everything" feature would be great for finding the last few units.
    4 points
  2. Editing templates is the easy part and could be done in alpha 776543 or in any mod. Providing the feature and the previous code background was the hard part.
    3 points
  3. Well, finding a way to find hidden units just to see if the enemy surrenders, cause no time or boredom should be a thing to be addressed.
    2 points
  4. @wowgetoffyourcellphone proooomise? no actors this time KushAmunSplit.zip
    2 points
  5. That can't be the first error encountered? it is not the main one which is important, but the first one. Usually all followings warnings are just consequences and not useful to understand what could have happen.
    2 points
  6. Some of the strings the history sections are misleading because outdated. Actually Skirmish Cavalry Champions are the only iberian units able to throw flaming javelins with no need to research any technology. Those champions are trainable from Fortress with no "fees" or from Barracks through the "Unlock Champions" technology.
    2 points
  7. research the espionage technology at a cc or colony (only available if you are phase 3), then you can go to diplomacy and bribe a random unit from a player (i think it only works with merchants for now? not sure, never used it myself)
    2 points
  8. I didn't see your actors post originally and unnecessarily created my own actors with your models. Forehead slapper.
    1 point
  9. And what better way to address it than with an existing feature, is my point.
    1 point
  10. Then let's keep adding features so we can see the full potential then can be used to Always nice to see what people come up with with little (or big) things we do
    1 point
  11. Yes it is I who should be more creative.
    1 point
  12. Only traders means the feature is stripped of the original purpose which was to speed up the late late game. If extended to all citizens or maybe all non heroes you get the ability to follow find that last female citizen hiding out in the woods. Definitely agree with Wonder reveal especially in Wonder Race game mode.
    1 point
  13. Hello I noticed you were searching for a Social Media Manager. Facebook announcement here: Are you still looking for someone ? Because I think you really need someone to actively work on your social media promotion.. Hense my posts: - here (about making social media icons more visible), - and this one (about allowing players to upload replays on GameReplays.org), - and this one (about moving the bug tracker to Github, a much more used and efficiant bug tracker). Just being stared a lot could make you reach the top on the list of games engines) I am so surprised that you don't have more players, more contributors (devs, artists, testers...). Also, posting news about development updates on these Facebook groups wouldn't hurt making 0AD more known: - https://www.facebook.com/groups/RTSgameslovers/ - https://www.facebook.com/groups/IndieGameDevs/ I don't know why this makes me upset but I think your game is too good to stay in the shadows of net.
    1 point
  14. this message has been removed from the latest version. Are you sure that you have not kept the old phaseRequirements.js in your petra directory? this file should be removed (its content is now more generic, and has been reincluded in the other petra files). From my tests, Kushites and Chinese work well, and Imperial Romans is a question of chance (the AI does not know yet how to interpret obstructions with Left/Right and believes it has no obstruction, so it may or may not succeed to position it depending on the terrain, will be fixed in a future commit). PS Looking at your github, why do you have a shared.js in the ai directory? your serialization could be broken if you do not update it.
    1 point
  15. I just made a Tutorial video regarding this and it might be up this Thursday. I takes me about a couple of minutes to present, but @realNoobNoob only needed one sentence.
    1 point
  16. It's a nice change to the usual "spies" tech from Age-style games. It just needs some work. Why only merchants, for example?
    1 point
  17. Maybe separate the two halves so I can have more to play with? I promise I'll come up with something cool.
    1 point
  18. @Sundiata Well that would have meant remaking it from scratch, and that's what I did, so here you go hope you'll like it.
    1 point
  19. We do have a page on Twitch: https://www.twitch.tv/directory/game/0 A.D. It could use some box art though https://help.twitch.tv/customer/en/portal/articles/2348988-adding-a-game-and-box-art-to-the-directory
    1 point
  20. I got all the buildings for the second faction, the Gerudo, all finished up:
    1 point
  21. @LordGood I currently have the temple, four houses variations, barracks and civ center for thracians, I haven't released them yet
    1 point
  22. I find that Tutorials are more difficult to make, while Commentaries are more difficult to upload.
    1 point
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