Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2016-09-19 in all areas

  1. Hmm, not surre about that. My research claim classical phalanx 8 ranks deep and syntagma 16 ranks deep. The reaon pike armies have wider frontage is because Hellenistic armies were 3-4 times larger than a classical army. In the city-states, a "large" army could be between 5000 and 8000 men, where that is a rounding error* in Hellenistic army. There are exception of course. I list a few. (remember, exception are interesting because they are not the normal) Syntagma: I think at Issus Alexander had his men "lock shields" and go 8 deep by bringing the back 8 ranks forward between the files. Syntagma: Ptolemy Jerkface put his pikes 32 deep at Raphia I think (because he wasn't confident in their stength and loyalty), while Antiochus the Glorious True King of All Asia and Africa had quite a lot fewer pikes so only put his men 12 deep to match Ptolemy Whatshisname's frontage. Phalanx: Thebans used a phalanx 40 deep at Leuktra, but only on one extreme flank (to smash the Spartan royal guard and route the rest of the army). The rest were standard depth (8) and were put in "refuse" formation (something Alexander copied at Gaugamela). So imagine a big hammer. Phalanx: At Marathon, 2 regiments commanded by Aristides and Themistocles at center of Athenai phalanx line fight only 4 deep. Other 8 regiments on flanks fight 8 deep to smash both Persian wing and commit deouble envolopement. *I exagerrate slight, but you understand.
    4 points
  2. New map preview images. All skirmish maps have them now I work on random map and scenarios.
    3 points
  3. Well, if you get it in before the 25th it would be fine. Though it can be nice to have something to show for the next Alpha pretty soon after this one, so there are benefits to waiting as well
    2 points
  4. Ths show you how it looks in the UI. Also, I show some new game settings.
    2 points
  5. Crannog icon committed in r18732, thanks LionKanzen! There is still a missing icon for the persian hall. Feature freeze is next sunday, but we can add it in alpha 22 too.
    2 points
  6. 1 point
  7. Ok so I don't have internet right now, but I got a little colony something for when I get back online.
    1 point
  8. That's the reason I propose this: no one except a few n00bs like me use this, and this is supposed to be the ace building of Rome. And no, currently it can't produce champions, and in my last patch of it there's no champions, but citizen soldiers and siege weapons. Can build in age 2 cause this is nearly useless in age 3 (I only use it to garrison my champions before I send them). Instead of spawning champions, doing exactly the same thing in the other 11 civs (exluding ptolemies that got an early, original strategy since they win without champs), I propose to win in age 2, not rushing, but with territorial expansion (very characteristic of Rome), supreme numbers and siege firepower.
    1 point
  9. The persian gate could use one too, currently we use the regular gate icon (seen in the upgrade panel i think). But that's not as important as the persian hall one.
    1 point
  10. You need a new match setting screen... Like AOM style, like mythos_ruler propose some time ago.
    1 point
  11. Lobby setup instructions are here: http://trac.wildfiregames.com/browser/ps/trunk/source/tools/XpartaMuPP/README. You have to install ejabberd (XMPP server) and 0ad lobby bot (XpartaMuPP). Then you can point 0ad to your own lobby via settings in the 'lobby' section of the config (see http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg and http://trac.wildfiregames.com/wiki/Manual_Settings). The dedicated server is in progress, you can see the current state and track the updates here: http://trac.wildfiregames.com/ticket/3556
    1 point
  12. Very AoM Style, pure nostalgia.
    1 point
  13. Avant le commemcment de une jue vous pea change the dificute de the AI par la list sur le ecran de setup.Excuse ma orthography plus comfortable a la parole fancophone de le ecriture Before the game starts on the setup screen beside your enemies is a box with the AI difficulty just click on it and select to one you want or no AI at all Enjoy the Choice
    1 point
  14. The sarissa is only good in mass combat*. I would make wager the Macedonian hoplite-armed SS would win handily in a 1-1 duel in real life. *This give me idea of Pikeman having a short distance aura that gives other pikemen a boost.
    1 point
×
×
  • Create New...