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Showing content with the highest reputation on 2016-08-05 in all areas

  1. Ok so here is the reworked texture, nearly ok for me (I think I'll change the horns texture again, it looks *weird*): Feel free to comment and suggest
    3 points
  2. Hi all, Im making a new map, the siege of Halicarnassus. This is the very first preview, it is still in progress, but i would like to receive some feedback. Yes, it has a lot of props, i like detail, i'm just trying to make it more "vivid". This is the reference im using, i didn't make it exactly as is shown there, i forgot to add some things while making it, but now that is that advanced it may be a pain! http://www.discusmedia.com/maps/turkish_city_maps/5594/ v1.1 v1.2 1.3v This is what it seems to be the end of the map. Perhaps i could release as a 4 player maps (3v1), but, believe me, you cant play it (It lags without unit around, imagine it with units) Anyways, I had to improvise the Mausoleom, with walls and ground elevation. It has some greeks buildings, as i understood while i was reading, they had some multicultural life. I tried to make it, the most accurate possible, obviously, for many reasons there a lot things that cant be made, but in the other hand, i forgot many others . Hope you enjoy it! 1.4v
    2 points
  3. For a campaign I suggest you go total war style to make the game more playable. Build a preset map where players have to expand an empire; Optimize with 2 different modes of battle. #1 Build a base. #2 Ready to go army and reinforcement squads. Of course you want to make the campaign different than Rome; Total War. For example you could establish trade routes to boost your economy, and strengthen alliances. Add 3 new factions than divide all different tech trees into groups of 3 default allies. Unlock different tech, and heroes to be used in campaign. Gain up to 300 new troops from each build a base challenge. Use smaller maps, and more squad generic AI to avoid lag during the ready to go army and reinforcements mode. Perhaps introduce a caravan scenario where players compete with limited resources and buildings, and a siege challenge later on. Let players customize your empire a bit. Introduce some campaign only tech; Collect animals, technology, troops, different heroes, all kinds of economic bonuses, relics, and capture the wonders of the ancient world. Release content step by step however you want campaign wise... Do something completely different when it comes to managing territories, forming alliances, interesting events or scenarios. Personally I think the AI is really hurting on the auto formation, lack of hotkeys (displayed ones at least) the game could use a better interface something antiquity, and more visual appealing. I think you should eliminate all the useless formations, and only make the squad form up if you press a hot key... But I'm not sure what the most optimal AI settings are to reduce lag late game. Some kind of attack move instead of having to halt troops in combat would be nice.
    2 points
  4. The lag has nothing to do with the AI it is caused by the pathfinder routine which has to be run for every unit that moves period less units on screen less lag it is being worked on,and formations are currently turned off as they do not work again related to the pathfinder.All this is documented here on the forums use the search function. Enjoy the Choice
    2 points
  5. The cities of Ur and Uruk were both part of the Seleucid empire, but they had their heyday long before that.
    2 points
  6. Looks cool =D Indeed there is something wrong with the horns, and I think there is a seam in the rear leg, are you planning to have alpha transparency ? Btw since you are pretty good at it, can you consider recording your process / making a tutorial ?
    1 point
  7. To reduce late game lag, I want to recommend a few changes to AI and suggest a different variety of displayed hotkeys, including a strategic interface for controls. One of the main problems I perceive is that units automatically form up once selected, and don't automatically engage enemy troops. This allows you to take advantage of the computer and cut off their army while they are on the way. I think that units should only move into formation if you order them to and they should automatically engage enemy units at will while in formation; This will encourage players to move their offensive armies into formation, and requires little background processing compared to some other AI functions that have yet to be implemented. Next up I wanted to cover formations; Remove all the useless ones, there really only needs to be one formation (box/line) and any units that have special formations like shield wall or phalanx. Maybe cavalry can get their own charge formation. Archers aren't shooting in volleys so anything like scatter of wedge is useless, its hit or miss; Line always works best. Everything else is for show, maybe put them on there for players to have fun, but not for computers to cause lag. Finally the economy in this game... I realize your trying to copy some cool styles and like it, but focusing the resources around 8-16 focused areas and making battlefields inbetween might stop these computers from spreading out endlessly. Naval AI should only apply to game maps where you need to cross water to attack. Stop making weird cliffs, because its causing pathing errors, try to make the edges more clearly defined. I hate it when they walk around the edge of the wall. The big problem though is trying to move across your own buildings. If we could move right through nonwall allied buildings I think it will save the game from a lot of late game lag. Just make a necessary gap between nonfarm/nonwall buildings.
    1 point
  8. Some cities in the Mauryan Empire sart with U in Latin script: https://upload.wikimedia.org/wikipedia/commons/2/2c/Maurya_Empire%2C_c.250_BCE_2.png Udegolam: famous for the minor edict of the emperor Ashoka found in the village. Ujjain: An ancient city situated on the eastern bank of the Kshipra River, Ujjain was the most prominent city on the Malwa plateau of central India for much of its history. It emerged as the political centre of central India around 600 BCE. It was the capital of the ancient Avanti kingdom, one of the sixteen mahajanapadas. It remained an important political, commercial and cultural centre of central India until early 19th century, when the British administrators decided to develop Indore as an alternative to it. Ujjain continues to be an important place of pilgrimage for Shaivites, Vaishnavites and followers of Shakta.[2] ... In the Mauryan period, Ujjain remained the administrative centre of the region. From this period, Northern Black Polished Ware, copper coins, terracotta ring wells and ivory seals with Brahmi text have been excavated.[8] During the reign of his father Bindusara, Ashoka served as the viceroy of Ujjain.[11] Ujjain was subsequently controlled by a number of empires and dynasties, including the Shungas, the Western Satraps, the Satavahanas, the Guptas and the Paramara. The Paramaras shifted the region's capital from Ujjain to Dhar.[6]
    1 point
  9. While I enjoy witnessing you guys discuss this. I'm also divided about the Structure Icons. You either have to: 1. Keep them generic across all factions. 2. Make them faction-specific like the Trainable Units.
    1 point
  10. Hi! I'm from Belgium but I've lived 3 years in Italy. Here it's GMT +1/+2(winter/summer). Am I the only one from Belgium except sanderd17 and JC? My nickname Tiber7 relates to the Tiber river, Tiberius the Roman emperor and Tiber Septim the first emperor of Tamriel (7 in French is written "sept").
    1 point
  11. is perfect is nice work as team the next can be Crannog that is hard
    1 point
  12. need be more redish increase saturation in red, remember is tiny icon need be easy to recognizable .
    1 point
  13. the roof have very great performance your than mine (mine is based in draws)
    1 point
  14. touche saturate red desaturate yellow increase the contrast
    1 point
  15. Using the ingame version of the mesh, with and without paint effect Vesta_Temple.xcf
    1 point
  16. Don't expect too much ! My experience in animation making is very limited. I have made another walk animation, it looks slightly better but it is not professional quality either. And I feel I am missing something important and that it will not work correctly. Here is a gif comparison of the two animations : https://imgur.com/a/Jxweg (I couldn't upload them here). Somehow the texture placement is broken when rendered in Blender... It is displayed correctly in the viewport, though.
    1 point
  17. Make a list And find some artist to review them
    1 point
  18. Would be nice. And it would be nice to see more props, that is were my details come from, most of the buildings i saw, comes "packaged" and there a no props to use.
    1 point
  19. I after see this, I'm convinced to add more textures ( ground ) to the game
    1 point
  20. Look who's back! Did I already tell you that your cities look gorgeous? Unfortunately, probably more gorgeous than my computer likes
    1 point
  21. Hahaha hire assasin nice joke. Now we can do it a assasin unit?
    1 point
  22. Accept bitcoins as donations Tell Philip to finish the pathfinder Hire an assassin if he doesn't ??? profit
    1 point
  23. Bitcoin can pay hosting and some computer related things. That is enough argument, but the options are growing, and a company make a bitcoin chip card to be used on physical world. If that can't buy all our needs today, at lest is a nice investment.
    1 point
  24. Well, there are a lot of people exhanging bitcoins for normal currency, see this site for a location based list of exchangers: https://localbitcoins.com/ (some people you may even know in person). Of course, you can also use bitcoins to pay directly, without exchanging (although the places that accept it are limited). And it also seems to be a good investement this far. The bitcoins are constantly raising in value (http://blockchain.in...ts/market-price) from $4 last year, to almost $14 currently.
    1 point
  25. The trouble with things like bitcoin is what can we buy for it? I'm sure it would be relatively easy to set up some way for us to receive bitcoin, but if we can't use it there's not much value in having that option.
    1 point
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