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Showing content with the highest reputation on 2016-04-28 in all areas

  1. Visiting the sacked coastal city
    2 points
  2. Anglo-Saxon monks surveying the Roman period church ruins.
    2 points
  3. @LordGood @Enrique @Lion.Kanzen Ruins should come as set pieces and not as a whole entity, a person can then assemble ruins from the different pieces. For example, the Lion Gate can be interpreted as something like this (Currently I only have 3 pieces, and not of good quality, textures are dependent on the roman_struct2.dds texture) Set piece examples:
    1 point
  4. @Lion.Kanzen in current svn some new building are added. Two of them (persian hall and briton crannog) have a placeholder icon which is a bit confusing as the same icon is used for another building for the same civ. It would be nice if those building could have a new icon. Hope to see some nice icons
    1 point
  5. Yeah I guesz you can. You might want to post it here before so you can get feedback =)
    1 point
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  8. Make sure to have AO maps to make them fit with other structure. This is a great topic.
    1 point
  9. Ruin objects would be great. Ruins of existing building and ruins of previous building would be wonderful to depict the rich history of the 0 A.D. world that stretches back thousand of years. What about the Great Sphynix? Also, someone mentioned Minoans and Mycenaeans. Great ideas. Make sure they use AO maps and normal maps and spec maps.
    1 point
  10. Alright, I'll start a topic about the ruins set on the Art Dev forums.
    1 point
  11. Maybe I can add vine props above the ruin meshes, I still can't model advanced things like arches.. Textures are dependent on roman_struct2.dds texture Currently there are 3 meshes, obstructions are the same as the stone fence I discussed the other planned pieces here,
    1 point
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  13. If I remember right, it was initially there. He may have removed it (accidentally?) when editing the post...
    1 point
  14. A greeting and I hope to be welcome. Italy at that time was rich in metals, and agriculture. The mining part of the peninsula used by the Etruscans and then by the Romans was the Maremma. The first Etruscan mines were on the island of Elba and in Gavorrano (Pyrite). The climate was different than now, was the "Roman Warm Period." The second was the "Medieval Warm Period" Only when Rome expanded much had the need to use the fertile plains of northern Africa. They arose in that period several Castrum to defend the barns now called Tunisia Algeria and Libya KSAR which derives from the Latin Castrum. From KSAR result, the words ALKA'ZAR in Spanish, Portuguese ALCA'CER, and CASSERO in modern Italian The granary of the empire was for many years the north africa. The beginning of Rome, moreover, came with the League of farms on the Tiber. Throughout Italy there are old remains of farms Republican expansionary period. For the stone the areas used were for the TIVOLI Travertine, the Apennines to the sandstone; Lazio was an open quarry of tufa and pozzolana to mix the burnt lime to make the first concrete. On this occasion I congratulate you for the work you are doing with the historical tuning of the game. PS. Sorry for my English
    1 point
  15. Made a video of myself playing a game, with some commentary.
    1 point
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