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Showing content with the highest reputation on 2014-08-11 in all areas
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3 points
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IMO any units sight range should be greater than any units attack range (If a person can's see that far no one can attack that far... because he can't see the target).2 points
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I am certain, You all saw this coming. PoniesAscendant_alpha_01.zip As far as progress, there will be at least 3 factions in the finished mod; earth ponies, pegasi, and unicorns. Earth pony faction is nearing completion, Pegasus faction progress is a little further behind. They are in need of balancing, but I'll get on that. As a bit of a disclaimer, I'd like to say that this mod plays a bit differently than 0 AD, the buildings are more resilient, expensive, and take longer to build.Towers have much more health, and an reduction to the amount of damage they can dish out. This makes them more defensive rather than the offensive buildings we're used to in 0 ADFortresses are your "final phase" so to speak. Difficult to destroy, and a training platform for a faction's elite units and advanced siege.Units have more health, and train at different ranks depending on the building they're trained from.There are four unit types, skirmisher units, soldiers, armor, and anti armor (not including siege, support, and ships)Ranged units cannot hold their own anymore, spread and splash make them useful for softening up formations and small skirmishes, though they counter anti armor. They are also friendly fire capable, so be wary of that.Armor is extremely expensive and slow, but very effective against soldiers and skirmishers.Antiarmor doubles as anti-building but their vulnerability to pierce damage may urge a player to employ siege engines insteadPegasus faction may be a bit overpowered at the moment, even if they do have less units at the moment.0 AD's AI pathfinder restrictions regarding lag and naval maps still applyTemples have a massive slow heal radiusSlingers, archers, and buildings have a much higher rangeSomething I forgotSomething else I probably forgotI forgetThis was just a fun project for me to get to know how to employ different art assets a little better, Hope you like it so far! cheers1 point
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My peasants foolishly walk on foot instead of astride ponies. All my beginning citizenry were male. I shall abdicate! Like that? A big list of the old aok ones here.1 point
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Hi guys. Wanted to share what I've recently created, 2 new ancient city tracks in Stunt Rally ver 2.4. Few screenshots for both are starting from here and here. And for the previous tracks here and here. So far we have 4 city tracks with 0 A.D. buildings, here are links to them in our online Tracks Browser: D17-NileCity, G8-SlopeCity, D15-CityWall, D11-PersianCity and 3 tracks just using few 0 A.D. meshes: D14-JumpCrazy, I8-Pharaoh, D12-Sandstorm Anyone interested in Stunt Rally, here is the homepage with all links and Wiki https://code.google.com/p/vdrift-ogre/ I am ofc giving credits, in a txt file with the original license, included in game. Cheers and keep up the great work with 0 A.D.1 point
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Very well handled. After looking at quite a few of his posts in the past I completely agree with the staff's decision, as even this is being lenient. Romulus if you are reading this then I would be grateful for the fact that the staff has allowed this to continue for as long as it has. They are even giving you one last chance despite your failure to take advantage of your many chances in the past to clean yourself up. if you seriously wish to improve your behavior and rejoin the community then I challenge you to read on and prove feneur wrong. Otherwise, please don't waste everyone's time any further if you don't seriously wish to improve. I recommend that you take a walk or whatever it is that helps you think, and then sit down and make a list of things that you need to improve in your posts at wildfiregames' forums. Politely pm a couple of the staff members to help you and politely ask them to explain anything you don't understand. Proofread every pm you write twice before you send it. Once right after you write it and once after taking a break and doing other things. You may want to save pm's and posts in a word document so you can look at them later to check for any bannable errors. You need to be as careful as you can to prevent yourself from slipping up. If you enter a state where you feel anger or rage then take a break and come back to the computer with a cool head. Overall, remember to use common sense and treat others like you would like to be treated. Gratuitous swearing, insults, or trolling will get you banned. If you must be rude and flame someone don't do it at this extremely early stage in your rehabilitation. Just don't say anything at all until you can post without being rude. Later on, at least be smart and creative about it if you must do it at all(Again, it is best to not do it at all!). Don't go calling others names or insulting their [insert adjective here]. In general, you'll never go wrong by being nice, polite and mature. There is a general etiquette that the community members follow that you can only learn through reading and posting but here are a few examples: Jokes at the expense of someone's gender, race, religious affiliation, or sexual orientation are not acceptable.DO NOT POST IN ALL CAPS EVER AGAIN. IT SOUNDS LIKE YOU ARE SCREAMINGPost your topics in the appropriate forum. If you can't find a topic you created, politely pm a staff member about it and do NOT under ANY circumstances make a new topic to ask what happened to the original topic or to just re-post what just got moved/removed. Don't post NSFW content, this isn't the place for it.Don't spam.Don't go overboard with meme's, and don't post any meme that may be considered rude or insulting.Respect veterans of the community, they have been here long enough to acquire a certain level of respect from others.It is very important to carefully consider the context of the conversation and the user you are responding to. Make sure you are informed on a discussion before posting your thoughts as that topic you thought from the title was about berries might have evolved into a conversation about giraffes and elephants. Don't be a backseat moderator or post just for the sake of being rude or posting without contributing anything in general. Some people bring happiness wherever they go, others whenever they go. Which will you be?1 point
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Well, it's certainly sad when someone leaves, and especially someone who has been as important to the project as Michael. However, I wouldn't say today is the day to call dark. It's not as if he's gone from 100% active to leave, but rather a long process. I'll leave it to him to explain his personal motives if he wants to, but the more general picture is this: after the fundraiser failed to get us enough money to hire him (+ a programmer) he's had to focus more on his job. Leaving less and less time for 0 A.D. It's indeed sad as Michael really was/is the person who had the best idea of what the game should play like, and the historical knowledge to complement it. However, the main thing is that we who are active will do our best to work on the game, not to focus on those who are not active at the moment. I would also not worry too much on a more general note, people have left the project before and it's still kept going (Michael has left several times for that matter). Sometimes progress has been slower, sometimes it's been faster. But so far the project has kept going And I don't see us slowing down now, I'd rather say the opposite: we're getting really close to Beta now imho (There's still a lot of work left before the game is finished of course, but there actually aren't that many missing features now.) About Philip /Ykkrosh) I don't think there's any reason to worry either, he's been more active lately than in years. He wasn't going to work on the project for money though, so that's not something that has/will change either for that matter. If he's motivated to work on the project now or in the future - then he will work on it1 point
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Rebuilt on an island after the sack by Nebuchadnezzar's army, Tyre flourished as the prime Phoenician city-state, ruling the waves, and setting up colonies as far as North Africa. Alexander's armies laid siege in 332 BCE by connecting the island to the mainland via an earthen causeway so that his army and siege towers could reach the rich treasuries within the palaces and temple complexes throughout the city.1 point
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I just want to let everybody know that thanks to Stanislas69 and Hephaestion we finally have a working armature in blender compatible with the current unit meshes. Thank you guys! I'll be posting soon a blend file with a basic IK rig for everyone who wants to make new animations.1 point
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Hey guys, why not combine both methods? I mean looking at Pureons mockups there is still enough space in the Match Setup Menu to integrate a button for something like "Show me the civs" right next to the civs dropdown menu. When clicking at this button you could get Michaels new AoM-Civ-Selection Submenu. With this design people who already know what they want to play can select their civ easy and fast while others who need some infomration about the civs can go to the extra menu.1 point
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So, after almost one week after joining I am starting a new topic where I will submit all my artwork, I will not scatter it across all forum. Before scrolling down, just notice that work i submit here might not be finishedplease leave some feedback or just vote up for the sketches you like or want me to improveDo not spam: just to make this topic clear Be patient: as well as I am employed and studying, the time is precious to me to create these So lets get started. n.1 : The night gathering Spotting the enemy before they spot you , know their location and have a net of "eyes in the forest" is the prelude to good strategy. Romans were in position of invaders and their presence in every foreign land was unwanted and met strong resistance. And fist encounters with new enemies were cruel. Done entirely in photoshop, cca. 5h.1 point
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