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Showing content with the highest reputation on 2014-08-01 in all areas

  1. If the football club is in France, it's in France
    2 points
  2. Apart from this topic http://www.wildfiregames.com/forum/index.php?showtopic=18399 I didn't find any other topic where people can suggest things (all ideas gathered in one topic) on how to improve the map editor. -Add Triggers . sanderd17 suggested : http://www.wildfiregames.com/forum/index.php?showtopic=18764&hl=editor -Allow the change of the height(y axis) of objects ; of course this may cause issues with playable units and buildings but it will allow plenty of designing freedom for clutter and landscape objects such as rocks. -Allow the change of an object's variation without having to place it on the map first -Create a properties window , which will allow the designer to change different properties of the selected object(s). Some of these properties could be x,y,z axis , different flags(can be captured , snow model, etc...) , hitpoints, etc.. similar to this : Also you could make this window toggleable , so only advanced mappers can use it. -Create a faction window , where you can adjust the different relationships between players.(more complicated than the player tab). -Create a brush , which will allow landscape texturing(or not) and also the automatic placement of different objects.Age of Empires 3 has a similar system ,which automatically added different rocks,trees,clutter depending on the choice of climate/region. Such a tool can really speed up development and also have really nice results.Also one thing that could further improve this tool (AoE 3 lacked of this) is to create custom brush settings and add yourself what objects (rocks,trees,clutter) will appear. -Create a brush that will allow to draw passability ;This means you can create places that player can't walk on without having to place objects or create mountains and water. Image as an idea from C&C Generals : http://www.cnclabs.com/maps/generals/worldbuilder/tutorials/basictutorial/images/4-screen05.jpg -Create a similar brush as the above , that will allow to draw priorities. -Create a similar brush as the above that could allow you to draw visibility ? What I mean , is draw for a example an area , that will be covered with a black mask , until a unit enters in.Of course this will work vise versa , meaning the units that are inside the drawn area won't be able to see outside of it unless the move out.This can play a mayor role for strategies in maps and perhaps it will allow the creation of natural hiding spots. -Create a better texture blending system so each textures can be on another textures(add a transparency bar). At the moment I noticed that textures (even when select the circle brush) are small squares which is visible sometimes. -Allow the real time simulation(without button) of different decorations and animals.For example when placing a bird , it will automatically flight around the map or animals will play their idle animation. (not entirely sure if it's a good idea) -Allow the placement of sound markers , from which specific sounds can loop (mostly nature sounds) -Create(or reuse) a wall system like the one in game , so you can easily create walls and not having to place each wall piece individually. -Create a cliff system similar to AoE 3 perhaps.Yeah mountains are cool , but having a special tool for making cliffs is even cooler ! -Search and Replace function for Actors And Entities. Please post your suggestions as well so we can make this list even bigger and help the level editor become a better tool Off topic but still relevant to the editor : --> A bug I noticed , is that when you press the play/test button in map editor so you can simulate the real game , once you press reset , the music from the game keeps playing.
    1 point
  3. This is my second map and I would really appreciate any feedback and suggestions you provide ! I hope you like it! Description : Each player starts on a small island in which there are few resources. There is a huge amount of fish in the sea and there is a couple of whales as well at the center of the map. There is also a bigger island on the map , where an old Athenian city was built and now Romans have made camp there so players should be cautious before going there.On that island there are plenty of resources , so taking control of it may be vital for the victory. Opposite of this bigger island , there are 3 tiny islands with some metal and stone resources on them.There are many sharks lurking in those waters and there are some shipwrecks as well. Galazia Thalassa.zip
    1 point
  4. sounds like a special trigger + basic script. For that we'd first need to settle on the trigger GUI. Better reuse instead of create. Because otherwise maintaining two fully identical functionalities may be difficult. But I'm not sure it can be easily reused as Atlas is quite separated from 0AD. Many improvements you mention make sense. A texture blend tool might also be great, but how could it work?
    1 point
  5. As far as I could see from the settings the limit was 500KB rather than 31.21, but either way I've increased it to 1MB for the basic member group now. (Once you've made five posts you're moved up to the "Community Members" user group which gives you more permissions including access to the personal messages function - and you can also upload larger files. We've been forced to limit things a bit for new users to limit spam, hopefully it's only a minor trouble for most users )
    1 point
  6. What is the mod you used? Can you give us a link to the version used for this game? This might be the cause of the problem but the mods shouldn't be able to crash the engine that way, so we must correct the behavior. Thanks in advance!
    1 point
  7. Fixed. What do you all think about giving the CC either more health or more garrison capacity. Other bugs I will take care of: Fortress Obstruction boundary Infantry swordsman costs wood, not metal (sorry for the triple post) Here's the report from jhamlett, my brother (and avid 0 AD fan) whom I asked for an opinion.
    1 point
  8. I gave the one from the picture a try, I think it's a lot better like that. And credible xD EDIT: I forgot the picture, silly me!
    1 point
  9. Maybe something like this
    1 point
  10. 1 point
  11. Though I love just jumping right into 0 AD, I feel adopting a kind of loading cinematic from previous commercially made RTS games would 'set the mood' for the rest of the game. I'll use Age of Mythology as an example. The main intro cinematic told out a story, was very impressive and action packed. However the Ensemble studio logo beforehand was less grand and time consuming, yet had a similar feeling. I would love to propose merging the Wildfire logo into a short cinematic to play right before the game loads to 'get our players into it' and imprint the studio name into the player's memory. This way we may be able to get more programmers and artists. I could just be proposing a ridiculous amount of work though, let me know if it's a bad idea.
    1 point
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