Apart from this topic http://www.wildfiregames.com/forum/index.php?showtopic=18399 I didn't find any other topic where people can suggest things (all ideas gathered in one topic) on how to improve the map editor. -Add Triggers . sanderd17 suggested : http://www.wildfiregames.com/forum/index.php?showtopic=18764&hl=editor -Allow the change of the height(y axis) of objects ; of course this may cause issues with playable units and buildings but it will allow plenty of designing freedom for clutter and landscape objects such as rocks. -Allow the change of an object's variation without having to place it on the map first -Create a properties window , which will allow the designer to change different properties of the selected object(s). Some of these properties could be x,y,z axis , different flags(can be captured , snow model, etc...) , hitpoints, etc.. similar to this : Also you could make this window toggleable , so only advanced mappers can use it. -Create a faction window , where you can adjust the different relationships between players.(more complicated than the player tab). -Create a brush , which will allow landscape texturing(or not) and also the automatic placement of different objects.Age of Empires 3 has a similar system ,which automatically added different rocks,trees,clutter depending on the choice of climate/region. Such a tool can really speed up development and also have really nice results.Also one thing that could further improve this tool (AoE 3 lacked of this) is to create custom brush settings and add yourself what objects (rocks,trees,clutter) will appear. -Create a brush that will allow to draw passability ;This means you can create places that player can't walk on without having to place objects or create mountains and water. Image as an idea from C&C Generals : http://www.cnclabs.com/maps/generals/worldbuilder/tutorials/basictutorial/images/4-screen05.jpg -Create a similar brush as the above , that will allow to draw priorities. -Create a similar brush as the above that could allow you to draw visibility ? What I mean , is draw for a example an area , that will be covered with a black mask , until a unit enters in.Of course this will work vise versa , meaning the units that are inside the drawn area won't be able to see outside of it unless the move out.This can play a mayor role for strategies in maps and perhaps it will allow the creation of natural hiding spots. -Create a better texture blending system so each textures can be on another textures(add a transparency bar). At the moment I noticed that textures (even when select the circle brush) are small squares which is visible sometimes. -Allow the real time simulation(without button) of different decorations and animals.For example when placing a bird , it will automatically flight around the map or animals will play their idle animation. (not entirely sure if it's a good idea) -Allow the placement of sound markers , from which specific sounds can loop (mostly nature sounds) -Create(or reuse) a wall system like the one in game , so you can easily create walls and not having to place each wall piece individually. -Create a cliff system similar to AoE 3 perhaps.Yeah mountains are cool , but having a special tool for making cliffs is even cooler ! -Search and Replace function for Actors And Entities. Please post your suggestions as well so we can make this list even bigger and help the level editor become a better tool Off topic but still relevant to the editor : --> A bug I noticed , is that when you press the play/test button in map editor so you can simulate the real game , once you press reset , the music from the game keeps playing.