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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Boats: Request: Boats should be made more intuitive to use with visual or sound indicators. Problem 1: Sometimes you think you should be able to go somewhere in a boat but you can't because: The passage is too narrow The water is too shallow (I think). It should be clear to the player where they can go. Ideas for solutions: Make the water incrementally lighter the shallower it is. Play a sound effect if you click to travel on an area a boat can't actually go on. Play a sound effect if the boat takes a path significantly longer than the straight-line distance to the destination.  (So you know right away if its gonna take the long way.) Problem 2:  Sometimes you think you should be able to garrison/ungarrison or repair a boat but you can't. Ideas for solution: Have a docking mechanism with a visual or sound indicating that the boat is now docked, so it can be repaired, garrisoned, or ungarrisoned. The dock-able positions should be defined and intuitive.  Players should be able to recognize them.  For example, beaches.  (I think that is already how it is basically.) If you attempt to dock but cannot, there should be a sound indicating the location is un-dockable. Attempts to garrison a docked boat should never fail if the unit is coming from an appropriate level.  (For example, if the boat is docked on a beach, units on an adjacent cliff cannot board. This also means that when you click to have a unit garrison a boat, the boat should not automatically start moving towards the person.  So that would have to be changed from the current boat behavior.
    • I've thought about it before. Its an idea with a lot of grey area. Should they block vision too? How would the implementation work to try to shoot over the walls? I'm sure it could work, but it would take a lot of figuring out, and I'm not sure if it fits with the abstraction level of the game. @Grapjas this could be something interesting to try out with your mod.
    • j'ai une version Alpha XXVII : agni, build 8 dec 2023   c'est un peu vieux, mais ca marche.   Mon fils et moi-meme ne jouons qu'en local
    • I'm unsure whether this is just a glitch or an underdevelopment but in real life you cannot shoot arrows, rocks or javelins through a wall. Those rocks aren't paper thin, they look like they could withstand a shot from a Panzer and stand there unfazed like Donald Trump when some loser tried to assassinate him.   Anyway, this would be a great feature for iberians as currently it doesn't make any sense how people can shoot anyone within the iberian walls.
    • I think we should split, that is, the factions, since this post is too big. Late Germanics Early Goths... Etc...
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