Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,2k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,1k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,5k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      26,6k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,9k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 561
      posts
  • Latest updates

  • Newest Posts

    • You could. Basically you have a setting to customize the classes that are included. Since this use the trainer's functionalities, you can use its "Training Entity" setting in options. I've just realized that means, for the experiment branch i pushed you need to have the trainer option on for it to work too.  (you can still toggle it off from the gui obviously and works when replaying, just need to have the option on for technical reasons).
    • Maybe for a better perspective might be cool to exclude this
    • The % are high, but you can see on the graphs that it's a lot of it that come from when the game is about to end when often some players are full pop and some have no resources at all to continue producing . As well the buildings taken into consideration are CCs and Military buildings: so forges, workshops, forts are taken into consideration if they aren't researching or training. (towers etc DON'T have the Military class so it's only really the ones listed above).
    • Woodcutting 1: Before training Farming 1: Before training, except if you have a lot of additional food If you have a slinger civ and collect stone early, you can also take the stone upgrade early If you have like 100 pop you can go p2 and then immediately woodcutting 2, then farming 2. After clicking p3 you can also take stone 1 and metal 1. After reaching p3 obviously take wood 3 and food 3. stone 2 isnt really worth it, unless you plan a lot of slingers during a long game. Metal 2 and 3 can make sense if you have extra metal.
    • It's total idle time / total life time of buildings, while the time in seconds is just total idle time. So burrito had more buildings, or that were alive longer. Basically it tells you the efficiency (or downtime) of your production buildings.
    • In a rush situation or playing on the border, 10 soldiers before upgrading wood and farm. In a situation where you're certain you won't receive a rush, upgrade wood before the barracks, then a barracks and farm upgrade. Of course it's very situational, but in general this is how I do it.
×
×
  • Create New...