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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 599
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  • Topics

  • Posts

    • I'd prefer tactical, diplomatic, or civilization-building bonuses. Economic bonuses are pretty annoying and make them after a wonder seems late. And military bonuses unbalance endgame battles and reduce the depth of strategies and troop movement. We can imagine a passif bonus for wonder and one different by civilisation. Passive : increase capture resistance of the player X2, give 40 house population (not a pop cap). Passive by civilisation : need fix it    Civilization Passive Effect Details / RTS Notes Rome Pax Romana Forces a global ceasefire for 1 minute. Cooldown: 10 minutes. / Useful for repositioning armies or delaying an assault. Can trade on roman camp.  Maurya Universal Knowledge All technologies become free for the player. Permanent bonus. / Encourages technological superiority. Sparta Double Hero & League Tax Can recruit a second hero simultaneously. “League Tax” bonus: receives 40 metal every 60 seconds per controlled ally (0 in duel, 120 in 4v4 team games). Athens Hero Memory Allows recruitment of heroes who have died. / Encourages high-risk play and strategic planning. Carthage Carthaginian Ingenuity Walls automatically regenerate. Metal mines deplete more slowly (+50% metal in each mine), Military production buildings construct 50% faster. Bretons Champion Monks Monks can switch into melee combat units (like Immortals) via a button. Strong attack, weak resistance./ Adds strategic versatility, new unit for a lot cost  Iberians Vigilance & Engineering Building have line of sight increased by 100%.- Castles construct 50% faster. Enhances map control and rapid fortifications. Macedonians Macedonians strengh  Allow the recruitment of 4 general, higher champ cav, with 500 HP in stables. / Adds strategic versatility, new unit for a lot cost  Kush                Camel expansion           New unit in stable slower than horse but they have an aura -25% attack for ennemy horses.           Gauls               ?                                     ?    Ptol                  Pyramid                               All pyramid can produce all champ unit type and they heal like a temple       
    • It also helps put into perspective how much work went into this release. Thanks a lot to the dev team!! 
    • Congrats to all involved to make A28 possible   I guess it's time to get back to grapejuice.  Also wanna point out this handy changelog overview for my fellow modders https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28 EDIT: I just noticed the orignal post has the link aswell lol, ah well can't hurt to show it again.  
    • Thanks. Can you tell me how you pieced them together?
    • hi, i started using it, great great tool. can melle/ranged units get their own hotkey? thank you. again, good tool, i realy appreaciate it.
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