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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I'll get started on that (probably start by editing Petra, neve made a whole bot before) sometime soon, and see what I can come up with.
    • Well you could make a more friendly one and a more hostile one, then there would be three bots. A bot that better scales with difficulty settings might be another path. Petra has design limitations, you better create a new one with Petra as a guide only. Writing bots isn't easy but if you want to give it a try and it's fruitful then a lot of value can be added to 0ad.
    • If I were to make a more friendly bot and post it here, could it be packaged in the game? And then we can start improving Petra to be more challenging and realistic?
    • Petra is in maintenance mode, unlikely to get new features or at least not anytime soon. A bot can be created as a mod, such a bot could be bundled with the main game alongside Petra if it is mature. Keep in mind, Petra is generally considered to strong for new players, a newbie friendly bot could help getting more people into the game.
    • So, after both playing against and editing Petra, I have found several features that Petra needs to really stand a chance against a competent player. #1: Petra doesn't build walls. This is a real problem, since it leaves it open to anyone with some siege rams and a catapult or two. It also means that Petra never really acts like a real player, especially when set to defensive (when it should essentially just turtle). #2: Petra doesn't upgrade buildings or units. I know this is more minor, but it is important, as it means that the closer you get to the center, the weaker Petra is, since it built Sentry Towers in Village Phase (with little territory), then started building Defense Towers in Town Phase (as it spreads out). It would make Petra more challenging if it upgraded Sentry Towers to Defense Towers. This also has another problem: Petra never upgrades units, so it has to wait till City Phase to get the Centurions, when it could upgrade them as soon as they reach Elite Rank. Also, the Mauryan Maidens never switch from their melee version to their ranged version, which is a problem. #3: Petra doesn't turret on walls. While this requires walls (see #1), it is another thing that would be useful to add. I know it is too late to put these into A28, but maybe we should try to implement them for A29?
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