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By wowgetoffyourcellphone · Posted
So, uploaded DE r28 to mod.io tonight. It just needs to be approved. Thank you to all of the playtesters. There are still several things I could fix and improve for r28, but at some point you gotta move on to the next development cycle. Here's something I'm thinking of doing for Release 29 ( thanks to one of @vladislavbelov's latest pull requests): -
Honestly, I didn't know that was the case; manually updating the game is tedious. Besides, I thought the Steam Workshop would add quite a few mods to the game.
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I have a feeling steam wants 0AD on their platform, I doubt these recurrent posts are spontaneous gamers registering to make so nicely written comments, explaining the benefits it would have for an open source project.
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Being open source doesn't prevent you from publishing the game on Steam. Why not release it for free? Releasing it as early access on Steam would provide bug feedback and allow many volunteer developers to contribute to its development.
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and also Accuracy depends on the parameter one intends to measure. I assume the comments above refer to "chances of victory" as the parameter that LR is supposed to measure. And I agree, LR is not accurate for that parameter, for the reasons below. The optimal predictor for victory is, trivially, victory/defeat ratio. Take this number, and you will have the highest possible accuracy. But LR does not even include the outcome of the game as a parameter, so it cannot accurately measure how good a player is at winning. Instead, the parameters that LR can measure (and therefore: the parameters LR can be accurate for) are the weights (see "Score Weights" in the LocalRatings Options menu) and any combination of those weights. or "Fortunately I can only see this"
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