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Nescio

[Request] more realistic walls

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Currently 0 A.D.'s city walls are a bit simplistic: they are symmetrical (the inside mirrors the outside) and the wall segments run from the centre of one wall tower to the centre of the next.

In reality, city walls typically wouldn't have battlements on the inside and wall towers/bastions would be on the outside. Also, the latter would usually be massive up to the parapat level of the wall segments and wouldn't have doors at the bottom or stairs inside (contrary to border forts (0 A.D.'s fortresses) or outposts (0 A.D.'s towers), which are hollow on the inside).

Spoiler

Diagrams of Greek city walls (E. W. Marsden Greek and Roman artillery : Historical Developments (Oxford 1969)):

MarsdenWalls.thumb.png.05be59b6bd881161fa0e7cc2c4669f26.png

 

Walls of Constantinople (İstanbul, Turkey):

 

https://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Walls_of_Teodosio_II_scheme_en.svg/2247px-Walls_of_Teodosio_II_scheme_en.svg.png

Roman walls of Ávila, Spain:

https://upload.wikimedia.org/wikipedia/commons/9/9d/%C3%81vila._Murallas_2.JPG
 

Being able to build city walls with a clear city-side and country-side in 0 A.D. would be a nice improvement. @LordGood, @Stan`.

Edited by Nescio

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There is no way currently to build walls with a clear facing side other than building them in a clockwise fashion, given the fast paced nature of most games this will most likely not be considered and end up making common visuals worse.

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There was a proposal a while ago to make walls be a matter of making a circuit around a selected Civic Centre with the press of a button.  This would make the walls be able to get away with being directional without the aforementioned problem.  Obviously this restricts the player's ability to use walls compared to Age of Empires and was probably scrapped for that reason.  That's not to say that someone couldn't mod that sort of thing into the game though...

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