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Alexandermb

===[COMMITTED]=== Animations

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7 hours ago, Lion.Kanzen said:

That was the helmets lol. But can be useful for others.

Yeah but we need it here and in art repository also.

 

Made the infantry swordsman idles generic so it can work for shieldsmall, shield aspis, and normal shield infantry types.

Also fixed a bug of the legionnary  not having variant base file.

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@Alexandermb

Checkrefs.pl errors

Spoiler

Missing file 'art/animation/biped/elephant_rider_attack_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield.xml'
Missing file 'art/animation/biped/elephant_rider_attack_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml', 'public/art/variants/biped/base_elephant_ready_shield_1.xml'
Missing file 'art/animation/biped/elephant_rider_attack_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml'
Missing file 'art/animation/biped/elephant_rider_attack_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml'
Missing file 'art/animation/biped/elephant_rider_death_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield.xml'
Missing file 'art/animation/biped/elephant_rider_death_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml'
Missing file 'art/animation/biped/elephant_rider_death_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml'
Missing file 'art/animation/biped/elephant_rider_death_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml'
Missing file 'art/animation/biped/elephant_rider_idle_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml'
Missing file 'art/animation/biped/elephant_rider_idle_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml'
Missing file 'art/animation/biped/elephant_rider_idle_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml'
Missing file 'art/animation/biped/elephant_rider_idle_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml'
Missing file 'art/animation/biped/elephant_rider_walk_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield.xml'
Missing file 'art/animation/biped/elephant_rider_walk_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml', 'public/art/variants/biped/base_elephant_ready_shield_1.xml'
Missing file 'art/animation/biped/elephant_rider_walk_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml'
Missing file 'art/animation/biped/elephant_rider_walk_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml'
Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml'

Re: SVN error: It happens sometimes, I guess you didn't pull or something else went wrong. But the files went through.

Quote

Also if you have some free time, can help with "camel" animations re-export since are the only one's missing + maur trader but im doing trader now for end once for all  :cheers:.

Sure. What can I do to help you ?

Still waiting for re-export 2% (8/398)

Remaining Files

46 vertex groups instead of 48

public\art\animation\biped\infantry\spearman\idle_ready_spear.dae

42 vertex groups instead of 48

public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae
public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae
public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae
public\art\animation\biped\rider\cavalry\dismount.dae
public\art\animation\biped\rider\cavalry\generic\idle_carry_meat.dae
public\art\animation\biped\rider\cavalry\mount.dae
public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae

Here is a list of unused animations (Notice that some are in both lists)

Unused An


'public/art/animation/biped/citizen/idle_relax_m.dae'
'public/art/animation/biped/citizen/jog_f.dae'
'public/art/animation/biped/citizen/jog_m.dae'
'public/art/animation/biped/citizen/run_relax_shield.dae'
'public/art/animation/biped/formations/syntagma/idle_ready_back.dae'
'public/art/animation/biped/gatherer/gather_berries.dae'
'public/art/animation/biped/gatherer/gather_wood_shieldcape.dae'
'public/art/animation/biped/gatherer/seeding.dae'
'public/art/animation/biped/infantry/archer/attack_ranged_cretan.dae'
'public/art/animation/biped/infantry/archer/attack_ranged_long_range.dae'
'public/art/animation/biped/infantry/archer/attack_ranged_long_range_02.dae'
'public/art/animation/biped/infantry/archer/attack_ranged_long_range_hip.dae'
'public/art/animation/biped/infantry/archer/attack_ranged_long_range_hip_02.dae'
'public/art/animation/biped/infantry/archer/walk_ready.dae'
'public/art/animation/biped/infantry/archer/walk_relax.dae'
'public/art/animation/biped/infantry/hoplite/attack_melee_d.dae'
'public/art/animation/biped/infantry/hoplite/attack_melee_e.dae'
'public/art/animation/biped/infantry/javelinist/idle_relax.dae'
'public/art/animation/biped/infantry/javelinist/jog_ready.dae'
'public/art/animation/biped/infantry/javelinist/jog_ready_shield.dae'
'public/art/animation/biped/infantry/javelinist/jog_relax.dae'
'public/art/animation/biped/infantry/javelinist/run_relax.dae'
'public/art/animation/biped/infantry/javelinist/walk_ready.dae'
'public/art/animation/biped/infantry/javelinist/walk_relax.dae'
'public/art/animation/biped/infantry/javelinist/walk_relax_shield.dae'
'public/art/animation/biped/infantry/knife/attack_melee_knife_a.dae'
'public/art/animation/biped/infantry/knife/attack_melee_knife_b.dae'
'public/art/animation/biped/infantry/knife/attack_melee_knife_c.dae'
'public/art/animation/biped/infantry/slinger/idle_ready.dae'
'public/art/animation/biped/infantry/spearman/attack_melee_smallshield.dae'
'public/art/animation/biped/infantry/spearman/idle_ready_shield.dae'
'public/art/animation/biped/infantry/spearman/idle_ready_spear.dae'
'public/art/animation/biped/infantry/spearman/idle_relax.dae'
'public/art/animation/biped/infantry/spearman/idle_relax_shield.dae'
'public/art/animation/biped/infantry/spearman/jog_ready.dae'
'public/art/animation/biped/infantry/spearman/jog_ready_shield.dae'
'public/art/animation/biped/infantry/spearman/jog_ready_shieldsmall.dae'
'public/art/animation/biped/infantry/spearman/run_ready.dae'
'public/art/animation/biped/infantry/spearman/run_ready_shieldarm.dae'
'public/art/animation/biped/infantry/spearman/run_relax.dae'
'public/art/animation/biped/infantry/spearman/walk_ready_shield.dae'
'public/art/animation/biped/infantry/swordsman/attack_melee_2h_d.dae'
'public/art/animation/biped/infantry/swordsman/walk_ready_shieldsmall.dae'
'public/art/animation/biped/rider/cavalry/archer/attack_ranged_hip_right.dae'
'public/art/animation/biped/rider/cavalry/archer/idle_carry_meat.dae'
'public/art/animation/biped/rider/cavalry/archer/trot_ready.dae'
'public/art/animation/biped/rider/cavalry/archer/walk_relax.dae'
'public/art/animation/biped/rider/cavalry/dismount.dae'
'public/art/animation/biped/rider/cavalry/generic/walk_relax.dae'
'public/art/animation/biped/rider/cavalry/generic/walk_relax_shield.dae'
'public/art/animation/biped/rider/cavalry/mount.dae'
'public/art/animation/biped/rider/cavalry/spearman/idle_shield_relax_a.dae'
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11 minutes ago, Alexandermb said:

@Stan` check latest changes.

Getting close :D Need to check unit_test demo in debug mode.

Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml'
Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml'

 

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Just now, Stan` said:

@Alexandermb You broke the elephant :/ It has twice some vertex groups, also it has props as vertex groups, so you'll need to reexport them...

Yeah it has more vertex groups since ive added constraits and some to bones to the tail, but they are duplicated? Props bones mess with the debug mode?

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5 minutes ago, Alexandermb said:

Yeah it has more vertex groups since ive added constraits and some to bones to the tail, but they are duplicated? Props bones mess with the debug mode?

Usually I don't put them in vertex groups as they shouldn't affect the mesh (neither should IK and other stuff (notice they are not in the skeleton files)

Duplicate groups


Elephantidae_Elbow_Target_L
Elephantidae_Elbow_Target_L
Elephantidae_Elbow_Target_R
Elephantidae_Elbow_Target_R

 

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Just now, Alexandermb said:

@Stan` so should i leave the IK just like happened with infantry armature or remove them?

Up to you I guess, as long as its not duplicated...

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15 minutes ago, Alexandermb said:

@Stan` committing the elephant vertex fix, check if its have been fixed.

Getting closer, however :

 

ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Didn't find any objects in the scene
Exception thrown at 0x76143562 in pyrogenesis_dbg.exe: Microsoft C++ exception: ColladaException at memory location 0x05B3A744.
ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Couldn't find object to convert
ERROR: Could not load mesh 'art/meshes/skeletal/elephant_asian_armored_03.dae'
ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/elephant_asian_armored_03.dae failed to load

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@Alexandermb Congrats you did it, no more crash in debug mode, loading units_demo. Thanks a lot for keeping it up.

 

Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml'
Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml'

 

@fatherbushido I guess once you merge all the art changes you'll be able to use yours as well :)

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5 hours ago, Stan` said:

@Alexandermb Can you fix the last two errors ? :)

Fixed in the last commit, one removed, one replaced. :victory:

Theres another issue i have to fix with death camel animation, elexist mentioned in phabricator. Have to check it thought.

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On 10/10/2019 at 1:49 AM, Alexandermb said:


Theres another issue i have to fix with death camel animation, elexist mentioned in phabricator. Have to check it thought.

I fixed the last warning, you need to also fix the sitting animation :/ The death anim is also broken.

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Included two more ready animation for complement the new relaxed idles.

B - Stretching shoulder.

C - Looking both direction

Already committed the fixed camel animations.

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