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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. This siege weapon is seen in two references, one is from osprey, the other talks about a siege to barcelona at 800 - 801 (left corner)
  2. its win10 related problem go to task admin and shutdown explorer.exe and call it again.
  3. it may need change the template and it wouldnt be appropiate use the red icon as champion and neither the green as mercenaries. Champion is stronger and mercenaries are not related to faction it may need use the basic blue colour and the basic infantry template as it is a weakest version of the spearman.
  4. let me quote this idea, this is perfect for caro civ and wouldn't harm add more units to civ if we compare to persians who has some good amount of infantry to choose. Levy infantry as a secondary spearman cheap and weak and maybe upgradeable to basic spearman if allowed by tech and a castle instead of a fortress would be good too if it gets to be walkable inside the walls but that has to wait.
  5. Btw when i mean fog i was talking about specific cases like one mod in skyrim called volumetric fog or something like that, that was a slight amount of perfomance eater when testing but i'm talking about big amounts of fogs 0 Ad has a good performance with clouds and fogs as it is.
  6. @wowgetoffyourcellphone he has AMD Radeon however i've never seen the icon, aren't there others problems with radeon cards only in others topics?
  7. I have the latest nvidia driver and is always updating alone too and i never seen that icon before on my desk neither. Wouldn't that show up only if the pc has a graphic adapter to choose?
  8. Could work if he knows where exactly it got that fps amount, My pc can't handle heavy smoke neither fog nor Very High shadows no matter wich game it is so maybe hes pc hardware may have a performance problem at one specific graphic option.
  9. @wackyserious committed the armor and added to the units however had to disable the chest band because that one clips too much with the full cataphract base armor (the one that will be used for any full armor) i like very much what you did with the stones . I would like to congrats everyone for colaborating with the mod work since the carolingians where disabled for some time now they are properly playable and have an almost done full unit tree. Anglo faction no longer have buildings placeholders. Norse faction no longer has celt ship as ships neither ram. It wouldn't take too much time to start working on the byzantine faction since the 3 base factions are nearly done.
  10. Could be possibly, nowadays the blender rigging options allows to auto influence however i don't belive the low 10 fps are related to graphics since my pc is quite old and the only zones i get 10 fps are in HUGE maps like Egypt or when the pathfinder do his things with 300 units or more. Amd sempron 145 single core 2.80Ghz overclocked to Athlon x2 3.20Ghz 4GB Ram 2x2 Samsung 2 Sata drive Total 500gb And Nvidia Geforce GT520
  11. Yes, those colors match better with the lorsch abbey and church texture. Baked a cavalry armor in case armorican cavalry could end being the cavalry champion (will make a saddle too) Enabling GPU Skinning:
  12. Tested and working. I belive theres already Domestic as class for sheeps and trainable animals.
  13. That cavalry armor is ofteen seen in some references: Barcelona siege: Osprey Age of Charlemagne
  14. Replaced xion_civil_centre_unpacked to xion_civil_centre and now they properly expand @mimo thanks for the suggestions. Also replaced the phase superseeding Added the tech for limit nomad features to xion only. Nope, that was testing months ago for see if the mix between stable and corral worked however they may need any sort of advantage from hearding since they won't be able to build farmlands.
  15. Added Corral to visible classes however they didn't build it neither but at least they are doing something, and the ia send both archers in the first attack
  16. Make sure to update the mod folder i have the civ buildings in atlas and doesn't seem to show again they were related to the cow skins on the floor
  17. They should be fixed now, thank you very much for the report.
  18. The anglo faction is using the gaul tower as placeholder shouldn't they use the same tower they have in the private fortification (fortress) as seen in the book Osprey Fortification in Wessex
  19. The normals i baked them from blender first and tested, wasn't doing anything then did a few test on gimp normalmap filter and had no luck until i did that one (only the stone zone is the one i changed the other was at it is) and they didn't had any specular map texture, look at this:
  20. Those are related to xiongnu, they were fixed before but i belive changes weren't saved, i'll fix them.
  21. i'll leave textures there so you can choose wich works however the gray ones needs to be updated. Here spec map and normal map:
  22. for some reason parallax doesn't want to work on civil centre or other buildings with their texture even when is enabled on actor
  23. That texture set was a tinted one i did with the roman texture pack for make the lorsch abbey since i didn't know how to make textures i just grab the closer one and painted. That can be changed for this stone type properly
  24. I mean is okay it fits perfectly for have different texture sets, i'm concerned about anglo saxons using same gaul texture set and norse having all full of brown
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