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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. No threads are dispatched on other cores by your os. That's the point Maybe but that's a very hard thing to split since there are a lot of relations to take into account and the thing you want is interaction. You need to find a way to isolate systems like the pathfinding calculations which are gathered then dispatched on multiple threads.
  2. Js isn't threaded but the pathfinders and other systems are you can see what the threads are doing using the web page profiler 2
  3. Hey, Thanks for the suggestion, however the handling of available payments is not handled by us but rather by SPI, which currently does not accept that way of payment as far as I know. Maybe they negotiated with them since they are patroned by them as well, or maybe they have another account.
  4. Stan`

    Version 0.26

    There are some issues with building from sources though, mainly the sheer size of the repo, and since the assets are not cached, it will take another 2 extra GB of space. But other than this you should be good. Regarding the flatpak it's maintained by us, so if it's the content rather than the technology itself that's the issue, you are safe with it.
  5. The general structure of the civs make them generally playable by the IA. Unlike say, Hyrule civs, which needed their own IA.
  6. Due to the nature of the game, the Android app would have to compute the game, which means you should technically still be able to play it. There was an android build in the past, but it's unmaintained.
  7. I've reached out to him. We'll see.
  8. Gpu skinning is broken on some GPUs. Will hopefully be fixed when A27.1 comes out
  9. Yeah it will be fixed in the point release. Sorry about the inconvenience
  10. So basically the game only works with Vulkan if you have GPU Skinning off and you're playing in Windowed mode? The former is expected since there is a bug there, but the later I do not know.
  11. I think you can just get in touch with @real_tabasco_sauce and help with the community mod, or maybe @borg- is looking for help as well Most of the work will be done on Gitea ideally
  12. This is an OOS change so maybe could be tested in @borg-'s balancing mod or the Com mod by @real_tabasco_sauce
  13. See: https://gitea.wildfiregames.com/0ad/0ad/issues/8051
  14. Stan`

    archive

    Could be. Although if you read the story we the devs back then actually proposed a game before age of mythology
  15. No no, it's a known bug with OpenGL. IIRC the patch has been backported in the flatpak. It will also be in A27.1 which hasn't yet come out.
  16. You need more code to be able to gather multiple resources at once, and you need more code to make it drop a random resource. Your best bet would be to create three wolves templates with different resources OR to use loot as a way to have multiple resources (but then units won't carry the resources they'll be added directly to your resources)
  17. Hey yeah this is a bug that will be fixed in the next patch release. Sorry for the inconvenience. In the meantime you should be able to switch to Vulkan in the game option
  18. I was replying to @Seleucids unless you are the same person. Replay pallas also has a glicko rating only for 1v1 for now
  19. You know everything is open source and currently on GitHub right?
  20. If you post them here i might be able to help you find them
  21. Well if you can edit text files you should be able to do most of the work If you can run scripts you'll do it faster. And I suppose the remaining bugs will be blender related.
  22. I'm curious because @Lopess has access to both.
  23. @Lopess why are you linking to your fork ?
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