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Showing content with the highest reputation on 2019-12-28 in all areas

  1. Yes it is. @Bigtiger is currently redoing some stuff.
    2 points
  2. Hello 0.A.D. Community, I've been developing a mod for 0 A.D, and i'm wondering if anyone would be interested in seeing a mod which focuses on the time frame during the 13th - 14th century. This period would offer many forms of weapons, armors, and factions to choose from. The gameplay will be more focused on a faster gameplay, large scale battles, and castle/city development. Here is what i have worked on at the moment. Here are some pics from which i get my inspiration for the mod! https://www.pinterest.ca/pin/486388828480294447 Please let me know if this is a mod that you would like to see developed.
    1 point
  3. 1 point
  4. WIP. map icon. medium size (256 px) full
    1 point
  5. That's not a good place to build the dock imho and as it's a strategy game involving choice I like the challenges and consequences that evolve from making decisions like where to build my dock. But if its a continuing problem then just make the water deeper (by that shore) in the map itself.
    1 point
  6. There is PeerTube (Which is libre and open source)
    1 point
  7. @serg click with two fingers to right click, for example you would click with two fingers to order units around. Click with one finger to use left click, for example to select a unit.
    1 point
  8. Actually I play 0 ad on a mac air without an external mouse and it works fine for me.
    1 point
  9. Great Have they been committed ?
    1 point
  10. New camel and rider animations uploaded. You can start adding new camel unit variants to your mods.
    1 point
  11. what it looks in full hd for the moment. Bleach and Bloom shaders
    1 point
  12. Hey @serg Do you have an external mouse? It won't work well with the pad as you need right/left click...
    1 point
  13. Yeah, wedged cavalry archers feel weird
    1 point
  14. Hallo all, map maker here. After making random generated maps it was time for some skirmish map this time. Here it is. As you can see is the same map as this one but extended to a whole new level! Some players will start at the beach where there is abundance of food and stone, some others at the bluffs where there's abundance of metal and good defense positions. Search the hidden treasures spread throughout the map to gain the upper-hand with those extra resources. The volcano being what it is will be in the middle thus forcing everybody to go by water or the shore to reach the enemy. Be warned, don't touch the lava! Files here (only alpha 24 compatible): Volcano Island (8).pmp Volcano Island (8).xml That's all. Nani. old versions:
    1 point
  15. This map is not intended to fulfill the asthetic needs to be officially featured but it is playable and someone might enjoy. The environment is based on the Lonely mountain from Tolkien's universe. lonely mountain.xml lonely mountain.pmp
    1 point
  16. 1 point
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