Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2018-11-08 in all areas

  1. Hello 0.A.D. Community, I've been developing a mod for 0 A.D, and i'm wondering if anyone would be interested in seeing a mod which focuses on the time frame during the 13th - 14th century. This period would offer many forms of weapons, armors, and factions to choose from. The gameplay will be more focused on a faster gameplay, large scale battles, and castle/city development. Here is what i have worked on at the moment. Here are some pics from which i get my inspiration for the mod! https://www.pinterest.ca/pin/486388828480294447 Please let me know if this is a mod that you would like to see developed.
    6 points
  2. Weird things like your soldiers deciding to chop trees in the middle of a battle due to an innocuous mouse click motivated me to dump the citizen-soldier thing.
    4 points
  3. The maximum number of triangles currently supported by the game is 32 768 as far as I know. 5k tris is a fair amount of tris for a civic center. It's not an absolute limit of course. I should really update the wiki polycount page...
    2 points
  4. Xiongnu, Scythians, Huns. I've created preliminary versions of each in my Delenda Est Git repository here: https://github.com/JustusAvramenko/delenda_est Obviously the nomadic civs should have some similar attributes. No territory bonus or restrictions Consequently, their buildings have -50% health and loyalty Raiding and Looting bonuses A focus on cavalry Cavalry units can build Livestock bonus, called "Pastoralism." Packable buildings Some kind of raiding/loot bonus Mobile "cart" dropsite that can upgrade into a storehouse or yurt Starts each match with a free Yurt (house) No stone walls, they get Palisades in City Phase instead. Uncovered battering ram = 4 armored dudes carrying a log around Some female military units, either as actor variations or standalone templates But each should have its own civ specific traits. Xiongnu Team Bonus: ? Xiongnu battering ram can upgrade to a covered battering ram More armor techs? Falcon Scout special starting unit Falcon Huntress special hunting/scouting unit Anything? Scythians Team Bonus: Goldsmith Mastery: Allied gatherers +10% metal gathering rate, allied technologies -10% metal cost A "settlement" option Removes packing ability Adds a territory effect and health bonus to 75% of standard? Unlocks Fortress and Stone Walls Bosporan "Greek" mercenaries Headhunter female champion cavalry Royal Scythian heavy champion cavalry Anything? Huns Team Bonus: Winds of the Steppe: Allied Cavalry +10% speed and +1 pierce armor No "elite" rank? Starting structures are all in the "Packed" state, meaning they always start in a quasi-nomad mode A wide variety of "mercenaries" based on their subject peoples: Goths, Alemanni, Alans, et al. Traction catapult? Anything?
    1 point
  5. This modification is located at: https://github.com/0abc/0abc-a24.git (version 0.0.24 “Alpha XXIV: Xšayāršā”) https://github.com/0abc/0abc-a23.git (version 0.0.23 “Alpha XXIII: Ken Wood”) https://github.com/0abc/0abc-a22.git (version 0.0.22 “Alpha XXII: Venustas”) 0abc is an acronym for “0 A.D. is Actually Before Christ”. This mod tweaks, rebalances, and improves upon what already exists in the game. It does not include any new factions. Amongst other things, 0abc implements a new unit template structure tree with many more unit types, has new civilization and team bonuses, has a fourth damage type, thrust, uses resource trickles to represent taxation and upkeep, and adds one new resource, silver. Instructions (for A24; replace "a24" with "a23" or "a22" if you want the A23 or A22 version): Download the repository directly: https://github.com/0abc/0abc-a24/archive/master.zip or use: git clone https://github.com/0abc/0abc-a24.git Place it in your /0ad/mods/ folder: GNU/Linux (e.g. Fedora) typically: ~/.local/share/0ad/mods/ Apple macOS typically: ~/Library/Application\Support/0ad/mods/ Microsoft Windows typically: ~\Documents\My Games\0ad\mods\ Launch 0 A.D., click “Settings” and “Mod Selection”. Select “0abc”, click “Enable” and “Save Configuration”. Add, remove, or move up or down any other mods, click “Save Configuration” and “Start Mods”. Click “Learn To Play” and “Structure Tree” to see the mod(s) implemented. Improvement suggestions are welcome, as are bug reports and other kinds of feedback. If you encounter errors or warnings, please copy them from the `interestinglog.html` (see https://trac.wildfiregames.com/wiki/GameDataPaths ) and post them here.
    1 point
  6. If they flagged game as early access and required payment for it on the start, changing to f2p now would not be so bad as it is now.
    1 point
  7. Hi, @Gurken Khan. Short answer is no. Unit will not survive in replay if did not survived in game. Taken and recieved damage will be exactly the same and AI deceisions too. Since game is not saved / loaded during playing all is exactly the same. Even events based on random values will get the same result, as random seed value is the same for game and its replay.
    1 point
  8. This is the design that i got for the castle, it might not be an exact replica but inspired from it. I do want to make it historical accurate as much as I can, but I am working on a second castle and trying to get more details with the mesh and textures. https://en.wikipedia.org/wiki/Orford_Castle All textures are from 0A.D. I used the textures from the 0ad files and edit them. Is this okay or should I be using my own? For the 0ad engine, what would be considered high poly. I have modded before in M&B and if you can shave polys off you did it. Thank you for all the responses.
    1 point
  9. Well, IMHO I don't care about cosmetic skins being part of a cash grabbing system. The problem is with F2P games that you can buy an advantage over others players. Developing an RTS it's very difficult, because pathfinding, AI and others... so if this skins makes the game being more polished and bug free, it will be nice. Remember also that is an Indie project: that doesn't justify nothing, but they doesn't have an huge budget.
    1 point
  10. im obsesed with this shield. WIP. metalic or solid shield (matte finish)? https://en.wikipedia.org/wiki/Matte
    1 point
  11. Looks like a nice mod. Are these fantasy castles or historically accurate castles ? If it's the later we could definitely make a milleniumad_part2 repository and use your models there. The model look low-poly which is nice but I guess you can make it a bit more highpoly than this. Units looks nice indeed. Where did you get the textures ? To be used in our mods they should be CC-BY-SA3+ or anything less restrictive such as CC0 Keep up the great work If you need help packaging your mod to distribute it let me know.
    1 point
  12. Their devs (or whoever is really running the business model) need to stop. It's one thing that they've released a dead game, but it's another to make their cash-grabbing mentality more and more blatant. I mean Lootcrates... really. Even a privileged "Founder" can't benefit from it. He says so in the comments. https://steamcommunity.com/games/530630/announcements/detail/1709573630097509492
    1 point
  13. Maybe make it to where different factions can have stronger or weaker individual units then others, so the gauls and Britons have more numerous but weaker units. As right now literally almost every unit of the same class has the exact same stats, regardless of faction (roman units should be better then undisciplined barbarians in light armor).
    1 point
  14. what you said means exactly that they are op
    1 point
  15. It's not all it takes I also need to get my 0 A.D. groove on and I haven't got it back yet :/ . Anyways I think I have a 200$ amazon gift card lying around somewhere so don't worry.
    1 point
  16. I just wanted to share this interesting video here.
    1 point
  17. I could see Germanic civs having such an option in City Phase. Call it "Migration".
    1 point
  18. Cool! They should have a bunch of female warriors. The Xiongnu and Scythians probably more so than the Huns? For Xiongnu, the women can be embedded in the regular troops, but it would be nice to also have a dedicated "Amazon" unit for the Scythians. I guess that's what you mean with egalitarianism? I've read somewhere that an estimated 1/3 of Scythian warrior tombs belonged to women and there are apparently Xiongnu female warrior tombs as well. Xiongnu should have access to walls of rammed earth, stronger than palisades, weaker than stone walls. Scythians should indeed have access to the most impressive type of fortifications for the "nomadic" civs (heavy stone walls, Greek influence in the Black Sea area), forming a sort of in-between civ with a "settlement" option as you indicated (Scythian Neapolis) and can even have a wonder: "The mausoleum of the Scythian rulers of Neapolis", also known as the "tomb of Skilurus": (or we could just pretend it's a castle? ) Scythians should also have access to the most elaborate armours (extensive use of scale and leather, and even Greek influences). They should look like the most opulent "nomadic civ". Their team bonus could be trade related ((proto-)silk road). All three could have heavy loot bonuses: Sounds perfectly appropriate!
    1 point
  19. I also wonder about this... I sometimes execute my units for their insubordination. Simply can't allow such insolence...
    1 point
  20. 1 point
×
×
  • Create New...