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New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
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pyrothagorus joined the community
- Today
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Despite the danger of revealing my preferred civilizations, my favorite tracks: Eastern Dreams: all time favorite, even my wife plays it in the car Sands of Time: so fun to listen to Forging a City State: i just want to grab a hammer and build something... The Road Ahead: same as above, the start of a magnificent city Harvest Festival: such a happy feeling In the Shadow of Olympus: takes me on an Aegean island The Hellespont: same as above Water's Edge: just the calm feeling of being near water From the new ones: Bandit Country: unleash the power of Africa!
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Those are looking really good, @lukamas! I especially liked this one, the head looks very realistic: Do you have any updates on when the hyenas will be added to Atlas? I'd love to see them in the game, their presence would really enhance the biodiversity and add a nice touch of realism.
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Age of Empires 2 Definitive Edition
Genava55 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
There is a hypothesis that Porus was a title rendered in Greek and that the original title was more like 'Puru'. Anyway Porus was the king of a regional kingdom with a moderate size. It is difficult to categorize his kingdom. Taxila seems to be related to the Gandhara people but nothing suggests Porus was from Gandhara. His association to the Puru tribe is purely based on the name, as the Purus were mostly known from an area further in the East, since they lost a considerable chunk of their territory according to the Rig Veda. They did controlled the area at some point but it was at the peak of their hegemony. The Pauravas are from the same area as the Purus after their loss. They are mentioned in later poems and myths. So they have mostly the same issues than the Puru tribe. -
rxymushroomcoffee joined the community
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===[TASK]=== Crowd Sourced - Thracians (Faction)
Genava55 replied to Cleo's topic in Game Modification
Introducing the Thracians in Age of Empires II: DE - Chronicles: Alexander the Great! Turn carnage into coin as Thracian raids become both brutal and lucrative. • HP regeneration for Skirmishers in early ages • Techs that grant gold from damaging buildings or defeating enemies • Rhomphaia Warriors: new anti-cavalry infantry Launch devastating raids with your swift Rhomphaia Warriors, and profit from them with unique technologies that generate gold from combat. A variety of bonuses and technologies turn Thracian skirmishers from neglected trash units to deadly fighters! -
LindaDauLp joined the community
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
A map showing the different hypotheses about the origin of the Cimbri and the routes taken during their migration or wandering: -
Game Lobby Bot for choosing teams
Stan` replied to RangerK's topic in Applications and Contributions
I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop. -
BUG - Game incredibly slow/freeze at start because because of 1 player.
hyperion replied to Atrik's topic in Help & Feedback
Merged https://gitea.wildfiregames.com/0ad/0ad/pulls/8329, which fixes a probable cause of what we see here, at least this bug should result in pretty much what is described in here. @elexis spent some considerable time trying to debug this. -
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pngtojpgconvert joined the community
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New Civ for Alpha 28+?
Classic-Burger replied to wowgetoffyourcellphone's topic in General Discussion
It's safer to go for the Scythians, and let them settle in the late phase. That is, a CC that doesn't move, in compensation, a stronger CC. Herding should be included as the main activity and hunting. https://ageofempires.fandom.com/wiki/Pasture_(Age_of_Empires_II) This, however, can be built outside the territory perhaps. I haven't played Delenda Est in a long time. -
Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
These people make things up, maybe another DLC is needed to correct the name. Ai answer: In the context of the game, the name Puru was chosen to reflect the historical identity of the Pauravas, highlighting their role in Alexander's campaign. The term is linked to the Indian tradition, as "Puru" also appears in ancient texts such as the Rigveda, where a tribe or lineage related to the Bharatas is mentioned. The developers chose this name to accurately represent the culture and historical context of the Kingdom of Porus, Hadn't they done that in AoE3 where they changed the name of a pre-Columbian civilization to its name in its original language(?) -
New Civ for Alpha 28+?
real_tabasco_sauce replied to wowgetoffyourcellphone's topic in General Discussion
yeah I think some simplification is needed for the nomadic part. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I think moving barracks and civic centers around the map will be too much for regular players. Can still include them with other features (like the Ox Cart transforming into yurts, maybe allowing the player to build outside their territory, etc.). -
Civ: Achaemenid Persians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
- Yesterday
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I heard that from weirdjokes too and I also use it
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Ok, then for simplicity sake one would have to just add the bolt to the regular attack, I think its about a 3s interval and we do have the Ptolemaic bolters that are roughly that, so it shouldn't be that game breaking, also towers are 3 pop anyway and suitably expensive -
Yes that’s right @Atrik. Although both those cataphracts also access the tech I nerfed by about 50%. so through that tech they get another nerf. i think it will be interesting to see how speed vs hp nerfs play out. But ultimately we just need to get some nerf out there.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
I had an idea for siege tower enhancement A technology that adds a small bolt thrower to it, or conversely a small stone thrower, not sure if it would be possible to have two separate attacks on the same unit at different intervals, but it would add some more flavour to them,. Then the ram team bonus that foot soldiers have could be expanded to include siege towers since not all of the 20 man crew are going to be shooting arrows from the tower And lastly I was wondering why kushites have siege towers and Rome does not? -
AlexHerbert started following RangerK
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Cool @Vantha, I was missing the Chineses song. And about the Carth's song, Peaks of Atlas, I love it!
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https://en.m.wikipedia.org/wiki/Banking_in_ancient_Rome
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Balancing ideas poll (Community mod)
BreakfastBurrito_007 replied to Atrik's topic in Gameplay Testing
As for gameplay appeal, mercs that cost more metal and less food (mercs not in the gaul embassy) can be accessed with faster build orders which use fewer farms. Costing more food and less metal doesn't make the unit universally better than standard mercs, especially if that cost change requires a tech first. -
Awesome
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