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  2. This is nice example of positive contribution to 0ad. Higly appreaciate your work.
  3. Today
  4. The leak about new pets in Diablo 4 Season 9 has ignited speculation and anticipation among players eager for fresh content. While Blizzard has yet to confirm details, the information from a credible source outlines three distinct pets that promise to enhance the game’s pet system Diablo 4 gold. The brown and white goat, offered as a free reward for completing the Season Journey, is expected to be a fan favorite due to its accessibility and charming appearance. This pet encourages players to engage fully with seasonal content and adds a lighthearted companion to the dark world of Diablo. The hellish black goat, with its striking red details, is rumored to be available through the in-game store. This pet’s design aligns with Diablo’s gothic aesthetic and offers players a chance to acquire a unique companion through purchase, balancing free and paid content. The hellhound, featuring glowing red eyes and a fearsome look, is speculated to be part of the Premium Pass Reliquary. If true, it would serve as a prestigious reward for dedicated players, adding exclusivity and status to the pet collection. These pets not only provide cosmetic appeal but also assist in loot collection, making them practical allies. Their introduction would continue Blizzard’s tradition of blending utility with personalization in Diablo 4. Until Blizzard’s official announcement, players can only speculate, but the leak has certainly raised expectations for Season 9. The addition of these pets would deepen player customization, encourage seasonal participation, and enhance immersion in the game’s rich world. In summary, the upcoming pets in Diablo 4 Season 9 represent a promising expansion of a beloved feature, blending charm, utility, and exclusivity to enrich the player experience Diablo 4 Boosting buy.
  5. The recent leak about Diablo 4 Season 9 pets has sparked widespread excitement and speculation among the community. Pets have always been a beloved feature in Blizzard games, and their expansion in Diablo 4 promises to deepen player engagement and customization Diablo 4 Boosting buy. The leak reveals three new pets: a brown and white goat, a hellish black goat with red details, and a menacing hellhound with glowing red eyes. Each pet is expected to be obtained through different means—free seasonal rewards, in-game store purchases, and premium pass content—offering options for all types of players. The brown and white goat will be awarded for free upon completing the Season Journey, encouraging players to participate fully in the seasonal challenges. This approach rewards dedication and provides a charming new companion that fits well with the game’s dark yet fantastical setting. The hellish black goat is likely to be sold in the in-game store, giving players the option to acquire a visually striking pet without necessarily completing seasonal objectives. This monetization strategy balances accessibility with exclusivity. The hellhound, rumored to be part of the Premium Pass Reliquary, would serve as a prestigious companion for players who invest in premium content. Its intimidating design and glowing red eyes make it a standout addition, symbolizing status and commitment. If Blizzard confirms these pets, it would signal a continued commitment to enhancing player customization and engagement through seasonal content. Pets in Diablo 4 are not just cosmetic; they assist in loot collection, making them practical allies in the dangerous world of Sanctuary. Overall, the leak hints at a well-rounded pet system expansion that caters to various player preferences, from free rewards to premium exclusives. This diversity ensures that all players can enjoy the companionship and utility pets provide, enriching the Diablo 4 experience Diablo 4 gold.
  6. Pets in Diablo 4 are more than just cute additions; they serve a practical role by helping players collect loot and materials, making the adventure smoother and more enjoyable. The pet system begins with the Faithful Companion quest in Kyovashad, which players must complete to unlock the ability to summon pets Diablo 4 Boosting buy. The first pet players meet through this quest is Asheara, a faithful dog who assists in gathering valuable resources like gold, herbs, gem fragments, and crafting materials. Asheara’s introduction not only adds a helpful ally but also sets the stage for future pets that players can recruit and customize. With the upcoming Season 9, players can expect even more companions to join their journey. A recent leak reveals three new pets, each with unique designs and acquisition methods. The brown and white goat will be a free reward for completing the Season Journey, making it accessible to all players who participate in the seasonal content. The second pet, a hellish black goat with red accents, is speculated to be available for purchase in the in-game store. This aligns with Blizzard’s history of offering pets as optional cosmetic purchases, giving players the choice to expand their collection. The third pet, a hellhound with glowing red eyes, is rumored to be part of the Premium Pass Reliquary. If confirmed, this would provide a prestigious companion for players who invest in premium seasonal content, adding an exclusive flair to their gameplay. To maximize the benefits of pets, players should summon them regularly to collect loot automatically, reducing the time spent on gathering and allowing more focus on combat and exploration. Pets also add a personal touch to the gameplay, making the harsh world of Diablo 4 feel a bit more companionable. In conclusion, pets in Diablo 4 are a blend of utility and personalization. Unlocking them through the Faithful Companion quest and expanding the roster with new seasonal pets enhances both gameplay efficiency and immersion, making every journey through Sanctuary a little less lonely Diablo 4 gold.
  7. Yeah, but it's only your choice to use them or not. Not so in a MP game with cheaters. My reasoning was that, with more SP content, players will have more choice and not be affected by the cheating MP scene as much.
  8. yes but also make it available for renaming! like in rise of nations! ofc, if youre scared of misuse just bar anyone from inserting racial slurs and such
  9. I dont really think cheating in mp is the reason we need more sp content, but we would definitely profit from more sp content. That being said, there are some great minds already at work to make it happen afaik, so be patient
  10. This would be a violation of autociv's license. And for good reasons, as explained here: https://www.gnu.org/philosophy/free-sw.html
  11. Yesterday
  12. Unfortunately singleplayer is free cheat. Cheat codes are enabled by default, when you are under attack by the AI, all you need to do is gift from the gods + open developer overlay and win Possibly people are just curious / giddy with this new discovery earlier today. But by later this evening, in the TGs hosted by Chocapoca and Akentas, nobody even bothered to build a market and the thing was forgotten My plan would be to introduce some counter-intuitive names for variables and waffle a lot of irrelevant nonsense in the source code of Autociv to make it harder to pinpoint the important lines.
  13. I spectated a few games today and the market exploit was in 50% of them used. The state is quite bad imo. Maybe everyone is eager to try their new trick. I don't see how atm. besides mod signing.
  14. V01: Added detection for market exploit.
  15. This is why we need more single player content.
  16. After a large increase in cheat accusations between players and Geriatrix's monologue of claims, I think it's necessary for me to debunk the possibility of cheating in A27. I will reference the source code in every one of my statements so that you can peer review what I write and make further studies. 1. Seeing enemy chat and spec chat. This is not possible anymore because all chat messages are sent to only the intended recipients by an engine function. The Engine.SendNetworkChat() function is defined at Line 237 of https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/network/scripting/JSInterface_Network.cpp If you attempt to edit this file, the most you can do is send all of your messages to everyone, but those who use the official release will still be sending messages to the right targets, then you just make a fool of yourself. In A26 and earlier versions, the messages are sent to all players, then the GUI (defined in public mod) selectively displays these messages on the screen. Therefore someone can make a mod which removes the selection process to reveal all chat messages. 2. Revealing the map If you attempt to reveal the map by injecting commands into the console or using some kind of mod, you will get a message saying "Changing the perspective with cheats disabled is prohibited" . See lines 92-95 of https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/ps/scripting/JSInterface_Game.cpp Therefore the reveal map cheat is gone from a mod level. Theoretically, one could edit the engine code to allow this function to be called, then recompile into a different version without causing OOS. However, this is beyond the level of most players. Furthermore, even if you call this function successfully, you will be put into a different player identity and you will not be able to control your own units and buildings. The advantage of the temporary vision is diminished by the need for extra apm and being afk for a bit. Oddity detector will likely pick you up and you might also have an OOS. 3. Seeing enemy stats This may be possible by changing some code in public/gui/ to display information about your enemy in the summary screen but I am not sure about this. One could theoretically edit the Javascript code of a mod with stat panels e.g. autociv, BoonGUI, ModernGUI to reveal enemy stats. However, actually doing it is non-trivial (not a 1-liner change) and most players don't even know where to start. @Atrik could we solidify our mod code to make hacks less easy? 4. Excessive automation It has been demonstrated by ProGUI and Quickstart that automation of commands is possible. Therefore it is theoretically possible to make a mod which does all of the micro tasks for you, or completely take over your eco. The core technology is the function Engine.SendNetworkCommand() which issues a command. This function is normally called after interpreting an user input, but one can also spam call it in GUI code. This is where @ffm2's oddity detector comes in handy: if somebody sends too many commands in a short time, they are automating things. You can also inject commands in via RL interface. However, what's the point ? You play 0ad because you enjoy playing the game and the action. If you automate everything that much, you might as well just stay spec behind some pro player who is actually playing and imagine that you are him. 5. Market exploit - yes this is still going on and we might ban this building / ask spectators to monitor abuse. 6. Biased spectators - some players have a pro friend who is watching and giving advice to them in global chat or voice chat on another platform. Some might make a smurf account which joins as spec to see the game. But this is much of a social issue not a technical issue.
  17. Just a thought: there is a mod "volatile market". Would that fix this?
  18. Hippeus yeah? Singular. Also, would be Specific Name. I merely suggested Generic Names.
  19. PLEASE delete this topic and send in private to staff not in ffa without spec , noboby know, but in market we see something wrong. NOW how abuse market, without cheat purpose?
  20. At least ppl can see it occur in tgs(trading history), if it is public knowledge and just ban those who cheat, seems easy enough. Im assuming this works with any res right? not just metal im guessing. Im gessing something to do with price changes being imbalanced? Or I remember something about ppl saying shift buying giving the initial price for whole batch, altho from my understanding thats not the case. Does this profit only occur with extreme conditions (selling thousands then rebuy), or can it occur in a less extreme manner even in general market use?
  21. Whichever the case may be, the fact that people are abusing it recently is a shame. Sell metal for wood until the price of metal is quite low, buy the metal back with many times over return on investment. Players amassing 5000, 10 000 metal in a matter of seconds. Then just so happening to be a mercenary heavy civ while claiming not to know English or that exploiting bugs is cheating. Hopefully there is a fix, otherwise hard to want to spend any free time playing when it can ruin a game. The only silver lining is that it reveals which players are most willing to use exploits in order to win and try avoid playing with them in the future.
  22. As per the post, I would say that Hippeis would be a more appropriate title for the bodyguard version, but otherwise I agree.
  23. @Agne1940 Hello, Thank you for this information.
  24. Hi there, It's definitely frustrating when the AI still feels too tough even on "Very Easy." A few things you might want to check: Campaign or Skirmish? – Some games have different AI settings for campaign missions compared to skirmish/custom matches. Even if you've set the default to "Very Easy," the campaign might override it. AI Behavior Matters – You mentioned setting it to Random — this can sometimes result in unexpectedly aggressive or tricky behavior. Try setting it to something more predictable like Defensive or Passive if the game allows that. Modifiers or Boosts – Check if the AI is getting resource or production bonuses regardless of the difficulty level. Some games apply boosts that aren't tied strictly to the "Very Easy" setting. Game Speed or Mechanics – In some titles, the pace of the game or complex mechanics can make things harder even if the AI is weaker. Try slowing down the game speed or experimenting with different factions/units. If all else fails, sometimes community forums or mods can help adjust the difficulty further if the base settings aren’t enough. Hope this helps, and good luck!
  25. What about doubling the territory effective ranges of the buildings? Could encourage the AI player to build further out.
  26. I didn't change the AI's logic for this. But it responded well. Although it doesn't do it like a human, building absurdly far away, to gain advantages, it still builds outside its area.
  27. Loom and Fertility Festival are already taken care of in the PR. As for the old "Spartan Women" bonus, how about calling it "Ritualistic Exercise," eluding to something unique to their culture to justify the bonus?
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